Craft Contingent Spell only has rules for things that affect you. So no, you can't have one that triggers on Wishporting or on a sphere of annihilation dropped into a Well of Many Worlds, because you aren't your demiplane or every sphere of annihilation or Well of Many Worlds in the multiverse.
You can place another spell upon your person so that it comes into effect under some condition you dictate when casting contingency. The contingency spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead.
The spell to be brought into effect by the contingency must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).
Nowhere does it say that I couldn't allow it to trigger when someone wishports in...I think you may have misread the part about "must be a spell that affects
your person (i.e. a personal spell, which timestop is)." However, I would also like to note that nowhere in my 3.5 players handbook does it say "maximum 6th level." Which means either one of two things, I have a misprinted, earlier version of the 3.5 players handbook, or the SRD is wrong...either way craft contingent spell allows you to have up to 9th level spells.
If your veils are immune to Disjunction, the Hive members are bringing Fine Tower Shields (which they can Wish into existence) because those grant total cover to their user and, by the same reasoning as your spell effects being protected by themselves, the Tower Shields have total cover as well. All non-targeted effects can no longer affect the HIVE. Which would also block his AMF you mention below, so I presume you don't actually want this to work. Number of veils is irrelevant; the HIVE generates an actually infinite number of members in a turn, and each can pull this trick.
I knew someone would mention the ol'tower shield trick one of these days. I'm sure there is a damaging aura (probably sonic) that I can have active on myself and widen widen widen until it would at least match the area of my AMF, in which case the tower shields (since any magical abilities of theirs will be suppressed) should easily be destroyed...also I hope you don't think a tower shield could get through the veils? The AMF yes, but the veils would destroy them immediately, no save.
Any suggestions on that damaging aura...it obviously has to be one that would deal damage as soon as they enter...I'm sure there's something out there.
They get plenty of actions; each member of the swarm is aware of everything every other member is, which means only one member needs to detect Azrael for the others to attack effectively. Remember, since it's fully capable of doing so, the HIVE is Wishporting an infinite number of vermin in for every wave. And it can do so for an arbitrarily large number of waves within a single round. Each wave has its first member cast True Seeing on itself and the rest drop an infinite number of Disjunctions on Azrael.
Yes but can they "share senses?" They still need to be able to target him...awareness isn't the same as 'that creature being able to use anther's senses for the purpose of resolving LoS and LoE.'
Also I think it goes something like this...
1. A member of the swarm enters the 300ft mark, thus Azrael becomes aware of them, initiative is rolled, Azrael wins initiative (an assumption, but im pretty sure his 80ish initiative beats theirs).
2. They have foresight so they all activate their immediate actions thus gaining infinite actions (how do they do this btw...I don't believe anyone explained how they actually gain infinite actions); Azrael cannot stop this.
3. They approach him and make it inside his AMF, however, at that moment all their infinite actions (I assume) will be nullified, including any contingencies they might have.
4. Azrael's contingency activates because someone made it inside his field.
5. Since they no longer have infinite actions, and used up their immediate action for the turn Azrael completes his contingency and casts time stop. Within his time stop he first uses CoP to learn how many actions he will need to generate in order to beat them (lets face it, infinite is hypothetical, they have to stop generating actions at some point, which gives them x number of actions, if Azrael knows how many actions they have generated then he can generate X . X actions). Azrael then proceeds to generate that many actions, comes out of his time stop, and kills them all...all of them...everywhere...in all of existance...so they cannot generate any more on the next turn.
Besides the listed ones two assumptions were made
1. Azrael has an emanation that will destroy their tower shields (I think this is plausable, given the amount of spells out there, there has to be something...)
2. The H.I.V.E. did not, prior to battle, CoP how many actions they would need to generate in order to win the battle. If they did not Azrael does indeed beat H.I.V.E. If they did, it results in a paradox in which the only possible solution is a stalemate...and even so much as stalemating the H.I.V.E. isn't something just any Wizard can do.
The HIVE has an infinity of members on the instant of its creation. Azrael does not. Azrael has an arbitrarily large number of members at any given round, because unless I'm missing something, he doesn't gain more actions every iteration from new units than he expended creating them. So, actually, there are more units of the HIVE than there are of Azrael.
First of all, I thought the H.I.V.E. had like 4500 members or something, with the ability to gain exponentially more with respawning. Second of all Azrael
can have them all the instant of his creation if he wanted to...it would be the first thing Azrael does after hes finished fusing all of his believers because he can do it all in another time-stream.
So at that point it just becomes an argument about who existed first as a char...In fact Azrael basically forces H.I.V.E. to have existed before him in order to beat him because, if they do not, his prestidigitation contingency goes off as soon as someone tries to CoP information about him or anything he has created...read the 'inevitable defeat' section in my char notes (which, btw, did exist before any of these conversations began).
So in essence the only real way to beat Azrael is to have CoPed him before he cast his contingency...hell, Azrael could even cast a bunch of CoPs to find out if anyone cast CoP about him prior to him creating the contingency...which basically forces any char that wants to defeat Azrael to attack him before his character is complete...which is a lame way to beat any char...
Azrael is a char that forces you to attack him before he was complete or its probably impossible to beat him...I don't know about you but that sounds pretty powerful to me...I think he needs a pseudonym or something like "The Paradox Lord."
To sum it up, I need help with that aura to destroy the tower shields, and I need an answer to the bloodwind question; having infinite reach might be pretty beneficial