Author Topic: What spells and abilities radically change how the game is played?  (Read 8252 times)

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veekie

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Re: What spells and abilities radically change how the game is played?
« Reply #20 on: July 17, 2010, 05:16:48 PM »
Prestidigitation.
Never had one single, long lasting magical effect so greatly improved quality of life.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

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McPoyo

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Re: What spells and abilities radically change how the game is played?
« Reply #21 on: July 17, 2010, 09:37:36 PM »
Find the City.
Never find civilization again!
Among other things.
ftfy
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

The_Mad_Linguist

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Re: What spells and abilities radically change how the game is played?
« Reply #22 on: July 17, 2010, 09:47:01 PM »
Find the City.
Never find civilization again!
Among other things.
ftfy
No, you'll surely find it.

Briefly.
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Saeomon

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Re: What spells and abilities radically change how the game is played?
« Reply #23 on: July 17, 2010, 10:08:09 PM »
Gotta throw some love the way of Extend Spell. It ain't an ability per se, but it's the cornerstone on which so much of a caster's power is based.

Lycanthromancer

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Re: What spells and abilities radically change how the game is played?
« Reply #24 on: July 17, 2010, 10:13:00 PM »
Locate city is what I think you're talking about.

Shrink item? It's good for so many things.

Also, explosive runes. Lesser planar binding. Rary's mnemonic enhancer. Lots of the stuff in Core, really.
[spoiler]Masculine men like masculine things. Masculine men are masculine. Therefore, liking masculine men is masculine.

I dare anyone to find a hole in that logic.
______________________________________
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[spoiler]
+1 Lycanthromancer
Which book is Lycanthromancer in?
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shit.. concerning psionics optimization, lycan IS the book
[/spoiler]

McPoyo

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Re: What spells and abilities radically change how the game is played?
« Reply #25 on: July 17, 2010, 10:44:29 PM »
Celerity, Polymorph, Synchronicity.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Aliment

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Re: What spells and abilities radically change how the game is played?
« Reply #26 on: July 18, 2010, 12:00:45 AM »
Find the City.
Never be lost again!
Among other things.

Oh comon, how could a spell with an area of miles be deadly?
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Player:"I look out of the keep"
DM:"There are no visible armies"
Player:"Aw crap theres an Invisible army!"

veekie

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The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Vistella

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Re: What spells and abilities radically change how the game is played?
« Reply #28 on: July 18, 2010, 09:37:08 AM »
Find the City.
Never be lost again!
Among other things.

Oh comon, how could a spell with an area of miles be deadly?
you dont know the locate city bomb? :D

Widow

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Re: What spells and abilities radically change how the game is played?
« Reply #29 on: July 18, 2010, 11:59:51 PM »
What about feats that allow early PrC entry like:

Versatile Spell caster
Santium Spell
Alternative Sourced Spell
Southern magician (I forget if they added Errata on this one saying no?)

Free wish and money tricks:
Dweomerkeeper
Wall of salt and ancestral relic
Summoning genie's
Shapechange into the Construct that can supernatural up a wish

bearchucks

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Re: What spells and abilities radically change how the game is played?
« Reply #30 on: July 19, 2010, 01:26:04 AM »
Message.  Yes.  Another zero-level game-changer.

Doesn't say anything about WILLING targets.  and it goes around barriers.  So you can eavesdrop on ANYBODY.
http://www.atomicsockmonkey.com/freebies/di/pdq-core.pdf  The smallest, shortest, simplest ruleset of any RPG I've ever seen.  If 3.5 is too complex and you don't like 4.0, try this.  It has very few rules and is just short of freeform.

Nachofan99

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Re: What spells and abilities radically change how the game is played?
« Reply #31 on: July 19, 2010, 01:56:47 AM »
Leadership
Divine Metamagic - Anything
Item Creation Feats - Maybe not a radical departure of game play base, but, with optimization...
Greenbound Summoning - At early levels you summon monsters that cast a 5th level spell.  Or 1st level Entangle at will.
Flyby Attack/Pounce with RAW interpretation.

lans

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Re: What spells and abilities radically change how the game is played?
« Reply #32 on: July 26, 2010, 02:19:20 AM »
Create Water. Its quite an amazing spell
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Tenebrous Apostate

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Re: What spells and abilities radically change how the game is played?
« Reply #33 on: July 26, 2010, 05:53:02 AM »
Locate city is what I think you're talking about.

Shrink item? It's good for so many things.

Also, explosive runes. Lesser planar binding. Rary's mnemonic enhancer. Lots of the stuff in Core, really.
+10000 for planar binding. I'd also suggest Animate Dead for changing a roleplaying game into a strategy game :P
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weenog

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Re: What spells and abilities radically change how the game is played?
« Reply #34 on: July 26, 2010, 05:56:19 AM »
Depends on what role you play.  Some people are the types to earn the Lichloved feat even if they don't bother taking it...
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Endarire

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Re: What spells and abilities radically change how the game is played?
« Reply #35 on: July 26, 2010, 06:02:16 AM »
[i}Create water[/i] at will is even more world-changing!
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Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"

SorO_Lost

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Re: What spells and abilities radically change how the game is played?
« Reply #36 on: July 26, 2010, 10:24:45 AM »
Depends on what role you play.  Some people are the types to earn the Lichloved feat even if they don't bother taking it...
To be fair, they never said no.
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
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PhaedrusXY

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Re: What spells and abilities radically change how the game is played?
« Reply #37 on: July 26, 2010, 11:03:32 AM »
+10000 for planar binding. I'd also suggest Animate Dead for changing a roleplaying game into a strategy game :P
Animate Dead belongs on the list. It's the main thing I miss on my good-aligned cleric. :P The Planar Ally spells can be a big deal, also, but the DM has a lot more control over those.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

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...thanks
[/spoiler]

Gunhaven

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Re: What spells and abilities radically change how the game is played?
« Reply #38 on: July 26, 2010, 03:10:34 PM »
I'd also suggest Animate Dead for changing a roleplaying game into a strategy game :P
You mean to tell me that I shouldn't be making a character with an army of undead?  Where's the fun in not being able to throw enough undead bodies to crush the problem?  Next you'll say I shouldn't take Leadership and lead a horde.
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Solo

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Re: What spells and abilities radically change how the game is played?
« Reply #39 on: July 26, 2010, 03:21:13 PM »
Or combine the two and take Undead Leadership.

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The Legend RPG, which I worked on and encourage you to read.