Author Topic: Need Pre-Generated Hunters  (Read 11762 times)

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PhaedrusXY

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Re: Need Pre-Generated Hunters
« Reply #20 on: July 14, 2010, 03:07:36 PM »
Quote
Regardless, it's an example under the same category as the others.
Barbarian/Horizon Walker. Broken.
Apparently he's going to have a list that he's looked up online of "considered broken builds" that everyone's apparently expected to Google. I don't even have a copy.

You find this list, you edit it, you make it include an explicit mention of him.  You make the last entry on the "broken" builds list be "Any build approved by Jack Thompson*, because Jack Thompson does not know what he's talking about, and simply believes anything he briefly reads instead of doing his own research."  You print it out, you highlight that bit, and you bring it with you along with some sane character builds that he won't like.

* Replace "Jack Thompson" with his name of course, unless Jack Thompson is his name, which would explain a lot.


Wait... is THIS GUY the one that's organizing this? Because that would explain a lot.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Tshern

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Re: Need Pre-Generated Hunters
« Reply #21 on: July 14, 2010, 03:11:20 PM »
Oh no, oh nooooo.....

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weenog

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Re: Need Pre-Generated Hunters
« Reply #22 on: July 14, 2010, 03:18:04 PM »
Wait... is THIS GUY the one that's organizing this? Because that would explain a lot.

I notice they deleted the talk page for reason "Excessive vandalism".  I fail to see how discussing the page and its subject on the page's discussion page constitutes vandalism.  Maybe they're deliberately trying to dumb people down by spreading this stuff and not allowing anyone that knows what's up a word in.
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Tshern

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Re: Need Pre-Generated Hunters
« Reply #23 on: July 14, 2010, 03:21:51 PM »
Idiots are usually incapable of tolerating intelligent discussion and calling it 'vandalism' is simply another way for your average Joe Sixpack to convince himself that hardly anyone else can be right and no-one with a different opinion must be a total nutcase.

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Solo

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Re: Need Pre-Generated Hunters
« Reply #24 on: July 14, 2010, 03:29:52 PM »
If it's not broken then it won't be on his list, which is fine with me.
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ksbsnowowl

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Re: Need Pre-Generated Hunters
« Reply #25 on: July 14, 2010, 05:13:03 PM »
Although it's sort of like a Swift Hunter, I'm working on a Swift Ambusher for submission.  He'll end up as a Scout 3/Barbarian 2/Rogue 15, and have +5d6 skirmish/+4 AC/+8d6 sneak attack.  He'll have Swift Ambusher, Improved Skirmish, Weapon Finesse, and the rest I've not figured out yet.

I would give him the Undo Resistance feat to let him damage a foe's SR, but FCII isn't on the list.

He'll have the Antiquarian ACF from Comp Champ, since he gets trapfinding twice.  I'm also unsure if he should take the normal barbarian, or the Wolf or Horse totem barbarian from UA (gets either Imp Trip or Run in place of uncanny dodge, which you'll get from Rogue anyway).  He'll obviously take the Lion Totem ACF at Barb 1 from Complete Champ, to get pounce.

I'm debating on whether to give him the Death's Ruin or Penetrating Strike ACF's.  One allows SA against all flankable non-crittables, but requires flanking; Death's Ruin doesn't require flanking (all normal Sneak Attack qualifiers) but only does half SA to undead.

Also thinking about making it a Wilderness Rogue, as it gets him survival, for the hunter theme.
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Tshern

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Re: Need Pre-Generated Hunters
« Reply #26 on: July 14, 2010, 05:29:56 PM »
As for the feats, ksbsnowowl, I recommend the TWF tree. No surprise there.

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The_Mad_Linguist

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Re: Need Pre-Generated Hunters
« Reply #27 on: July 14, 2010, 05:33:16 PM »
Make an artificer with all sorts of item cost discounts

[spoiler]You're a bargain hunter.[/spoiler]
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carnivore

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Re: Need Pre-Generated Hunters
« Reply #28 on: July 14, 2010, 05:35:23 PM »
heres a Fun one:

Pixie 4/ Wildshape Ranger(Aspect of Nature variant) 16

BAB +16

Awesome Movement, Stealth, Combat Abilities, etc...

suggested feats:
 NemesisPixie 4/ Ranger 6/ Consecrated Harrier 10

 :D


Felix Underwood

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Re: Need Pre-Generated Hunters
« Reply #29 on: July 14, 2010, 05:48:02 PM »
I don't have all of the specifics on-hand, but here is one of my favorites that could be considered a hunter-type:

Rogue 3/barbarian 2/swashbuckler 15


Barbarian is for the Complete Champion varaint to gain Pounce.  The second level is to avoid multiclass xp penalties.

Rogue and Swashbuckler levels stack for some things with the Daring Outlaw feat from Complete Scoundrel.

Swashbuckler and barbarian are both good BAB classes.  Swashbuckler has some nice class features.

From Tome of Magic, Dark Creature template with LA buyoff (or a greater Collar of Umbral Metamorphosis) for hide in plain sight.

From Lords of Madness, Darkstalker feat to require spot checks even with other modes of sensing you.

Two-weapon fighting with a pair of Kukris, pounce, Str+Int to damage, sneak attack... wash, rinse, repeat.


hmmm, order of classes:  rogue 1 / barb 1 / swash 2 / rogue +2 (daring outlaw) / barb +1 (uncanny dodge) / swash +13

Other key feats:  Able Learner, Shape Soulmeld (planar ward)

Sweet adventure-specific items:  Ring of sustenance, belt of healing, bracers of murder, ring of the darkhidden, boots of speed + belt of battle.

Weapon priorities:  Valiant, transmuting, vampiric, collision, magebane

For this guy, I'd go with Death's Ruin (more of a solo-thing).


Solo

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Re: Need Pre-Generated Hunters
« Reply #30 on: July 14, 2010, 05:53:42 PM »
Here's something from the bottom of my withered heart: Monk2/Rogue3/Assassin5/Green Star Adept 10

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

ksbsnowowl

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Re: Need Pre-Generated Hunters
« Reply #31 on: July 14, 2010, 08:20:10 PM »
As for the feats, ksbsnowowl, I recommend the TWF tree. No surprise there.
Yes.  The back of my mind was going there; I'm just busy with other stuff and didn't solidify the thought.  It will go nicely with the chill touch dagger I plan to equip him with (I forget the name, but it's from MIC - costs around 4000gp; Dagger of Tears or something like that.)

Two of those for 6 touch attacks on a charge (into flanking) will be sweet.  He'll have a good main weapon too, but those two will kick some tail.  I'll give him gloves of the uldra savant too, for unlimited rays of frost.  The base damage sucks on all the above (1d6 or 1d3), but adding in tons of precision damage should make it work out alright.
« Last Edit: July 14, 2010, 08:22:23 PM by ksbsnowowl »
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skydragonknight

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Re: Need Pre-Generated Hunters
« Reply #32 on: July 14, 2010, 08:29:22 PM »
I was almost sure you were going to base the plot on Predators when I first saw this.
It always seems like the barrels around here have something in them.

kevin_video

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Re: Need Pre-Generated Hunters
« Reply #33 on: July 15, 2010, 03:16:05 AM »
If you're GMing this, I don't see why this guy sees the need to micromanage the fuck out of what you're allowing/disallowing...
It's because we have to follow the rules of the con. Don't ask what that means. I'm sure it has something to do with "I've been the president and ran it successfully the past 20 years, and therefore can do what I please/don't question my authority or else you'll never game or GM at the only successful gaming convention in the province."

Wait... is THIS GUY the one that's organizing this? Because that would explain a lot.
No, but that's kind of close.

@ weenog -- I'd like to know this list myself. I mean it would be nice to know what's broken and what's not. And you don't really want to anger the guy that basically makes the rules about whether you get to game or not at a convention in the city (mostly because there's only 1).

@ ksbsnowowl -- I'd love to see the final product of that combination. That could look pretty sweet. I will have to look up the Antiquarian though. I don't remember reading that. BTW, where are the Gloves of the Uldra Savant from?

Make an artificer with all sorts of item cost discounts

You're a bargain hunter.
Cute, but not allowed. No artificers.

@ carnivore -- You know what? I think that's the first time I've ever actually worried about taking on a pixie. Good job. :clap I'll have to look up the Harrier PrC. Been a while since I read up on it. They were like the bounty hunters of their church, weren't they? Was there any particular reason why you went with Pixie though?

I don't have all of the specifics on-hand, but here is one of my favorites that could be considered a hunter-type:

Rogue 3/barbarian 2/swashbuckler 15

Barbarian is for the Complete Champion varaint to gain Pounce.  The second level is to avoid multiclass xp penalties.
Rogue and Swashbuckler levels stack for some things with the Daring Outlaw feat from Complete Scoundrel.
Swashbuckler and barbarian are both good BAB classes.  Swashbuckler has some nice class features.

From Tome of Magic, Dark Creature template with LA buyoff (or a greater Collar of Umbral Metamorphosis) for hide in plain sight.

From Lords of Madness, Darkstalker feat to require spot checks even with other modes of sensing you.

Two-weapon fighting with a pair of Kukris, pounce, Str+Int to damage, sneak attack... wash, rinse, repeat.


hmmm, order of classes:  rogue 1 / barb 1 / swash 2 / rogue +2 (daring outlaw) / barb +1 (uncanny dodge) / swash +13

Other key feats:  Able Learner, Shape Soulmeld (planar ward)

Sweet adventure-specific items:  Ring of sustenance, belt of healing, bracers of murder, ring of the darkhidden, boots of speed + belt of battle.

Weapon priorities:  Valiant, transmuting, vampiric, collision, magebane

For this guy, I'd go with Death's Ruin (more of a solo-thing).
I don't know where I even start with this. Normally, I'd say that'd be an awesome build, and would love to see it in action. However, if I kept this, I'd have to do a fair number of revisions.

No Tome of Magic allowed so no Dark Creature template or Shape Soulmeld feat. If the collar is in that book too, that wouldn't be allowed either. As well, no buy-offs are allowed. You keep everything. Lords of Madness is also not allowed so no Darkstalker feat. Can kukri's be used with weapon finesse? If so, I'll remember that. Lastly, Boots of Speed+Belt of Battle is not possible. No 1.5 add-ons of items to other items.

Here's something from the bottom of my withered heart: Monk2/Rogue3/Assassin5/Green Star Adept 10
I'd probably use the variant Hunting Monk just for the fun of it.

I was almost sure you were going to base the plot on Predators when I first saw this.
I made this premise well before the movie even showed the trailers so imagine my surprise when I saw the trailer announcing what the story was. My jaw almost literally hit the floor. The first thing I did was tell everyone playtesting that it was NOT based on the movie, and then went to the movie that weekend to prove to myself I wasn't lying. Thankfully, I wasn't. Not really. Even my buddy was surprised, and laughed at me. Joked that I must have secretly saw certain pages of the script, and took them from my own. But yeah, that was probably the closest I've ever coming to dropping a brick. Talk about coincidence. Worst. Timing. EVER. I'm damn sure there will be a LOT of people saying I ripped off of the movie. If you've seen it, sadly a lot of things that happen on it, will happen in my game. Not even on purpose either.
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Tshern

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Re: Need Pre-Generated Hunters
« Reply #34 on: July 15, 2010, 04:00:58 AM »
As for the feats, ksbsnowowl, I recommend the TWF tree. No surprise there.
Yes.  The back of my mind was going there; I'm just busy with other stuff and didn't solidify the thought.  It will go nicely with the chill touch dagger I plan to equip him with (I forget the name, but it's from MIC - costs around 4000gp; Dagger of Tears or something like that.)

Two of those for 6 touch attacks on a charge (into flanking) will be sweet.  He'll have a good main weapon too, but those two will kick some tail.  I'll give him gloves of the uldra savant too, for unlimited rays of frost.  The base damage sucks on all the above (1d6 or 1d3), but adding in tons of precision damage should make it work out alright.
This also calls for Craven!

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Maat_Mons

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Re: Need Pre-Generated Hunters
« Reply #35 on: July 15, 2010, 04:41:58 AM »
Here's one themed on hunting down enemies of and dissidents within the church of Heironeous.  Since I'm not certain what this guy is going to reject, this finishes each prestige class before beginning the next and is not reliant on divine power for melee ability (though he can cast it spontaneously as a swift action).  

Cleric (Heironeous) 3 / Church Inquisitor 10 / Ordained Champion 5 / Prestige Paladin 2

Stats
Size/Type: Medium Humanoid (human)
Hit Dice: 18d8+2d10+120 (202 hp)
Initiative: +7
Speed: 40 ft. (8 squares)
Armor Class: 44 (+3 Dex, +8 armor, +12 monk, +5 def., +5 natural, +1 ins.), touch 39, flat-footed 41 [enemies take -4 to hit, 20% miss chance]
Base Attack/Grapple: +16/+18
Attack: Greatsword +33 melee (2d6+30) [with holy warrior] or greatbow +33 ranged (1d10+16)
Full Attack: Greatsword +33/+28/+23/+18 melee (2d6+30) [with holy warrior] or greatbow +33/+28/+23/+18 ranged (1d10+16)
Space/Reach: 5 ft./5 ft.
Fort: 31 (+13 base +6 con +6 res. +6 cha)
Ref: 20 (+5 base +3 dex +6 res. +6 cha)
Will: 37 (+14 base +11 will +6 res. +6 cha)
Str: 14[+2] (8 base + 6 enh.)
Dex: 16[+3] (10 base + 6 enh.)
Con: 22[+6] (16 base + 6 enh.)
Int: 14[+2] (8 base + 6 enh.)
Wis: 32[+11] (16 base + 6 enh. + 5 level + 5 inh.)
Cha: 22[+6] (16 base + 6 enh.)
Feats: Holy warrior, practiced spellcaster, quicken spell, zen archery [need 4 more feats]
Bonus Feats: Diehard, improved initiative, martial weapon proficiency (longsword), power attack, weapon focus (longsword)
Alignment: Lawful good

Class Features
[spoiler]
Channel Spell: As a move action, you can channel a spell into a melee weapon.  The spell effects the next target you strike with the weapon.  

Combat Feats: The granted powers of the good and law domains have been traded for 2 bonus fighter feats.  (This is an ability of ordained champion.)  

Detect Evil: You can use detect evil as a spell-like ability at will.  

Discern Lies: You can use discern lies as a spell-like ability 3/day.  

Divine Bulwark: As a swift action, you can sacrifice a spell to gain damage reduction equal to 1 + the level of the spell for 5 rounds.  This damage reduction is overcome by chaotic weapons.  

Divine Grace: You add your cha bonus to saving throws.  

Domains:You have access to the good, inquisition, law, and war domains.  You do not have the granted powers for the good and law domains.  

Fist of the Gods: As a swift action, you can sacrifice a spell to deal bonus damage on all melee attacks equal to 1 + the level of the spell for 5 rounds.  

Force Shapechange: You can make a touch attack at will to attempt to dispel most effects that change a creature's shape and prevent further changes for 1d6 rounds.  

Holy Warrior: As a swift action, you can spend a turn undead attempt to use wisdom instead of strength on attack and damage rolls for 5 rounds.  

Immune to Charms: You are immune to all enchantment (charm) spells and effects.  

Immune to Compulsions: You are immune to all compulsion spells and effects.  

Inquisition Domain: You gain a +4 on all dispel checks.  

Immune to Possession: You are immune to effects that displace or replace your life force.  

Lay on hands: Your pool of healing is 30 points.  

Learn the Truth: You can attempt to force a creature to answer a question honestly 3 times per day.  The creature gets a will save (DC 26) to resist.  

Modified Spontaneous Casting: You spontaneously cast war domain spells instead of cure spells.  

Pierce Disguise: You gain a +4 to spot checks to see through a disguise.  

Pierce Illusion: You receive a will save to see through an illusion even if you do not interact with it and even if it does not normally allow a save.  

Rapid Spontaneous Casting: When you spontaneously cast a war domain spell, the casting time is reduced by 1 step.  

Smite: You can spend a turn undead attempt to smite a foe (with no restriction on alignment).  This gives you +6 to attack and +10 to damage.  

Smite Evil: You can smite evil 1/day.  This gives you +6 to attack and +2 to damage.  

Special Mount: Determine the benefits as though you were a 5th level paladin.  

Turn Undead: You turn undead as a 10th level cleric.  

War Caster: You cast war domain spells at +2 caster level.  
[/spoiler]

Equipment
[spoiler]
Amulet of natural armor +5: 50,000
Belt of magnificence +6: 200,000
Belt, monk's: 19,500
Boots of striding and springing: 5,500
Cloak of displacement, minor: 24,000
Greatsword (+1 skillful): 18,300
Greatbow (+1 skillful, str +2): 18,900
Handy haversack: 2,000
Ion stone [+1 AC]: 5,000
Ion stone [+1 attack, save, skill]: 30,000
Ion stone [+1 caster level]: 30,000
Ring of protection +5: 50,000
Tome of [wisdom] +5: 137,500
Vest of resistance +6: 36,000

133,300 gp left

Monk's belt must be re-slotted
[/spoiler]

Notes
Cast greater magic weapon on bow and sword and greater luminous armor on self at the beginning of each day.  
« Last Edit: July 15, 2010, 04:46:19 AM by Maat_Mons »

Solo

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Re: Need Pre-Generated Hunters
« Reply #36 on: July 15, 2010, 04:56:25 AM »
In case people were wondering, the Green Star Adept hunts down space crack.

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

kevin_video

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Re: Need Pre-Generated Hunters
« Reply #37 on: July 15, 2010, 04:58:46 AM »
Here's one themed on hunting down enemies of and dissidents within the church of Heironeous.  Since I'm not certain what this guy is going to reject, this finishes each prestige class before beginning the next and is not reliant on divine power for melee ability (though he can cast it spontaneously as a swift action).  

Cleric (Heironeous) 3 / Church Inquisitor 10 / Ordained Champion 5 / Prestige Paladin 2
I can pretty much say without a shadow of a doubt he won't accept the Prestige Paladin 2 because it's a PrC of an already allowed base class.

"With this variant, these classes become off limits for starting (1st-level) characters." and "If you use any of the variant classes presented here, the standard version of the class should be unavailable. For instance, you shouldn't include both the standard paladin character class and the paladin prestige class in the same game."

In case people were wondering, the Green Star Adept hunts down space crack.
Good to know.
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weenog

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Re: Need Pre-Generated Hunters
« Reply #38 on: July 15, 2010, 05:01:14 AM »
@ weenog -- I'd like to know this list myself. I mean it would be nice to know what's broken and what's not. And you don't really want to anger the guy that basically makes the rules about whether you get to game or not at a convention in the city (mostly because there's only 1).

Why don't you want to anger him?  The guy is clearly incompetent, and either doesn't know, or doesn't care.  If he doesn't know, a firm metaphorical smack upside the head might get his attention.  If he doesn't care, fuck him, why game under the rule of someone whose self-importance means more than folks having fun WITH A GAME... worse, why game with the kind of people that WANT to play with that?
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kevin_video

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Re: Need Pre-Generated Hunters
« Reply #39 on: July 15, 2010, 05:07:24 AM »
@ weenog -- I'd like to know this list myself. I mean it would be nice to know what's broken and what's not. And you don't really want to anger the guy that basically makes the rules about whether you get to game or not at a convention in the city (mostly because there's only 1).

Why don't you want to anger him?  The guy is clearly incompetent, and either doesn't know, or doesn't care.  If he doesn't know, a firm metaphorical smack upside the head might get his attention.  If he doesn't care, fuck him, why game under the rule of someone whose self-importance means more than folks having fun WITH A GAME... worse, why game with the kind of people that WANT to play with that?

I'm not gaming with him. He's in charge of the whole convention. He's not running any of the games I'm in. However, he does get to say what goes and what doesn't go because of the convention's contract with WotC and other gaming companies. Hence why it took forever just to allow a 3.5 game because only 4th was supposed to be played, otherwise WotC wouldn't give us prizes or help sponsor this event. He's been the present, and practically been running the show on his own (since everyone else is essentially useless on the committee) for about 15 years now, but has been a part of the committee for 20. The convention's been alive for 32 years. He's doing his job, and no one can dispute it. If he didn't, we'd never seen gaming other than the few that happen on the weekends with friends.

Kind of suck. I'm not going to kiss ass, but I'm not going to purposely make him go "Do it yourself then." and have him walk. The guy nearly gave himself a stroke from the stress he put himself under last year. Mostly because he trusts no one to do their job (and he's not wrong in thinking that way).
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

Like D&D Freakouts? Check out this 4th Ed one.