Here's one themed on hunting down enemies of and dissidents within the church of Heironeous. Since I'm not certain what this guy is going to reject, this finishes each prestige class before beginning the next and is not reliant on divine power for melee ability (though he can cast it spontaneously as a swift action).
Cleric (Heironeous) 3 / Church Inquisitor 10 / Ordained Champion 5 / Prestige Paladin 2
Stats
Size/Type: Medium Humanoid (human)
Hit Dice: 18d8+2d10+120 (202 hp)
Initiative: +7
Speed: 40 ft. (8 squares)
Armor Class: 44 (+3 Dex, +8 armor, +12 monk, +5 def., +5 natural, +1 ins.), touch 39, flat-footed 41 [enemies take -4 to hit, 20% miss chance]
Base Attack/Grapple: +16/+18
Attack: Greatsword +33 melee (2d6+30) [with holy warrior] or greatbow +33 ranged (1d10+16)
Full Attack: Greatsword +33/+28/+23/+18 melee (2d6+30) [with holy warrior] or greatbow +33/+28/+23/+18 ranged (1d10+16)
Space/Reach: 5 ft./5 ft.
Fort: 31 (+13 base +6 con +6 res. +6 cha)
Ref: 20 (+5 base +3 dex +6 res. +6 cha)
Will: 37 (+14 base +11 will +6 res. +6 cha)
Str: 14[+2] (8 base + 6 enh.)
Dex: 16[+3] (10 base + 6 enh.)
Con: 22[+6] (16 base + 6 enh.)
Int: 14[+2] (8 base + 6 enh.)
Wis: 32[+11] (16 base + 6 enh. + 5 level + 5 inh.)
Cha: 22[+6] (16 base + 6 enh.)
Feats: Holy warrior, practiced spellcaster, quicken spell, zen archery [need 4 more feats]
Bonus Feats: Diehard, improved initiative, martial weapon proficiency (longsword), power attack, weapon focus (longsword)
Alignment: Lawful good
Class Features
[spoiler]
Channel Spell: As a move action, you can channel a spell into a melee weapon. The spell effects the next target you strike with the weapon.
Combat Feats: The granted powers of the good and law domains have been traded for 2 bonus fighter feats. (This is an ability of ordained champion.)
Detect Evil: You can use detect evil as a spell-like ability at will.
Discern Lies: You can use discern lies as a spell-like ability 3/day.
Divine Bulwark: As a swift action, you can sacrifice a spell to gain damage reduction equal to 1 + the level of the spell for 5 rounds. This damage reduction is overcome by chaotic weapons.
Divine Grace: You add your cha bonus to saving throws.
Domains:You have access to the good, inquisition, law, and war domains. You do not have the granted powers for the good and law domains.
Fist of the Gods: As a swift action, you can sacrifice a spell to deal bonus damage on all melee attacks equal to 1 + the level of the spell for 5 rounds.
Force Shapechange: You can make a touch attack at will to attempt to dispel most effects that change a creature's shape and prevent further changes for 1d6 rounds.
Holy Warrior: As a swift action, you can spend a turn undead attempt to use wisdom instead of strength on attack and damage rolls for 5 rounds.
Immune to Charms: You are immune to all enchantment (charm) spells and effects.
Immune to Compulsions: You are immune to all compulsion spells and effects.
Inquisition Domain: You gain a +4 on all dispel checks.
Immune to Possession: You are immune to effects that displace or replace your life force.
Lay on hands: Your pool of healing is 30 points.
Learn the Truth: You can attempt to force a creature to answer a question honestly 3 times per day. The creature gets a will save (DC 26) to resist.
Modified Spontaneous Casting: You spontaneously cast war domain spells instead of cure spells.
Pierce Disguise: You gain a +4 to spot checks to see through a disguise.
Pierce Illusion: You receive a will save to see through an illusion even if you do not interact with it and even if it does not normally allow a save.
Rapid Spontaneous Casting: When you spontaneously cast a war domain spell, the casting time is reduced by 1 step.
Smite: You can spend a turn undead attempt to smite a foe (with no restriction on alignment). This gives you +6 to attack and +10 to damage.
Smite Evil: You can smite evil 1/day. This gives you +6 to attack and +2 to damage.
Special Mount: Determine the benefits as though you were a 5th level paladin.
Turn Undead: You turn undead as a 10th level cleric.
War Caster: You cast war domain spells at +2 caster level.
[/spoiler]
Equipment
[spoiler]
Amulet of natural armor +5: 50,000
Belt of magnificence +6: 200,000
Belt, monk's: 19,500
Boots of striding and springing: 5,500
Cloak of displacement, minor: 24,000
Greatsword (+1 skillful): 18,300
Greatbow (+1 skillful, str +2): 18,900
Handy haversack: 2,000
Ion stone [+1 AC]: 5,000
Ion stone [+1 attack, save, skill]: 30,000
Ion stone [+1 caster level]: 30,000
Ring of protection +5: 50,000
Tome of [wisdom] +5: 137,500
Vest of resistance +6: 36,000
133,300 gp left
Monk's belt must be re-slotted
[/spoiler]
Notes
Cast greater magic weapon on bow and sword and greater luminous armor on self at the beginning of each day.