Dwarf
Starting stats, 28 point buy, after racial adjustments: STR 16, DEX 16, CON 14, WIS 14, CHA 6
Monk6/Tattooed Monk10/Drunken Master4
Feats:
1: Otherworldly (I know Dwarves do not qualify for this. Bear with me for the sake of lulz.)
3: Great Fortitude
6: Poison Healer
9: Dodge
12: Improved Natural Attack
15: Snap Kick
18: Robiliar's Gambit
Monk bonus feats:
Improved Grapple, Combat Reflexes, Improved Trip
Tattoos:
Chameleon: 1/day per tattoo, Alter Self for 1 hour per class level.
Tiger: 1/day per tattoo, +1 to attacks and +1d6 to damage for 1 round per class level.
Monkey: +1/tattoo to a number of skills
Scorpion: 1/day per tattoo, force someone to use their lowest ability score when calculating an attack roll against you.
Wasp: 1/day per tattoo, Haste self for 1 round per class level
Tactics: Turn into a Dwarven Ancestor, crush opponents.