Can't quite do this one. That's actually a 32 point buy, not a 28. Humans get +1/-1, not +2/-2 (though I will be trying again to talk the DM into changing the odd-numbered racial adjustments so they benefit everyone and not just those with rolled scores that come out weird). And he's only got 8d6+24 hp... that's about two or three landed incoming attacks for us, maybe five if we're really lucky and fighting weak monsters for a change. This setup also doesn't have a way to make iterative attacks while leaving all of its natural weapons free to apply more dragonfire inspiration damage.
Knowledge Devotion does seem like it could be helpful for accuracy issues though, and I had forgotten about it. I will probably wind up working it in sooner or later.
sorry about the Attribute error ... it should be:
Human(-1 Str,+1 Cha) + 1/2 Dragon(Str +8, Con +2, Int +2, Cha +2) .... net result =
+7 Str,+2 Con,+2 Int,+3 Cha
1/2 Dragon Human
Bard 8
Attributes(28pt buy)
17 Str(10 +7 racial)
14 Dex(14)
16 Con(14 +2 racial)
14 Int(12 +2 racial)
12 Wis(12)
20 Cha(14 +4 racial +2 lvl)
also .... you should not have to worry too much about Hp ... since you really should not be a Frontline Fighter .... although you will be decent enough at Melee combat ... the main thing is you should not get hit too much .... since you will have +4 Natural Armor plus you should also have some good Armor and a Stat boosting Item or two ... if you were equipped like this:
Items: (49000gp)
4000gp +2 Cloak of Cha
4000gp +2 Amulet of Con
4000gp +2 Gloves of Dex
2000gp +1 Ring of Protection
2500gp Ring of Sustenance
2100gp +1 Mithral Chain Shirt
2500gp....Boots of the Winterlands
2000gp...Handy Haversack....very useful for his entire career
900gp ...Hand of the Mage..gives Mage Hand At Will
1205gp +1 Darkwood Buckler
750gp Healing Belt
3000gp Rod of Extend Spell
3360gp Misc Alchemical items and Animals[spoiler]
these items are designed so that you can make lots of Ranged Touch Attacks
200gp......2x War Ponies(trained)...one to be riden, one for carrying supplies...both are combat ready and can fight
150gp......6x Guard Dogs(trained).....trained for various things
800gp Acid flasks(80)
800gp Alchemists fire(40)
150gp Antitoxin(3)
110gp Everburning torch
200gp Holywater(8)
100gp Smoke sticks(5)
600gp Thunderstones(20)
250gp Tanglefoot Bags(5)[/spoiler]
16685gp left to get a weapon or whatever
AC 25 (base 10 +4 Natural Armor + 3 Dex +5 Armor +2 Shield +1 Deflection)
although it is not the best ... it should keep you out of a lot trouble ... and it is easy to boost it even higher .... without sacrificing versatility .... remember you still have Spells
