Alright. I am planning on making a character ahead of time for an upcoming game in the near future.
Here's the rules and the like:
Fractional Base Attack and Saves
Gestalt
Flaws (2 max)
Traits (2 max)
Weapon Focus, Greater Weapon Focus, Weapon Spec and Greater all fold into Weapon Focus, gaining the benefits at the appropriate levels.
Turning Applies to CR, not HD
Everyone gets +2 skill points per level.
Dodge is constant, folds in mobility, and is +2.
Toughness is 2 hitpoints per level. Improved Toughness does not exist.
Max Ranks in skills is your level, you gain a +3 untyped bonus to skills you have ranks in, no x4 at level one, cross class cost is 1 for 1, still max of 1/2 level as normal. Skill Focus is a flat +4, makes the skill a cross class.
In addition, all skill requirements are reduced by 3, and you may ignore one set of requirements (Feats, Spellcasting level, Caster Level, Skills, etc.)
Combat casting requirements switch to Skill Focus (Conc), +2/ +2 feats no longer required, or in play.
3rd Party Material allowed if the DM can get a hold of it and look it over
Level 10
LA Buy off allowed
Weapon Groups
Metamagic costs reduced by 1
Trip Changes: Improved Trip ability counts as an AoO (for the free attack.)
and that's as far as I recall..
What I need help with.. is two possible builds. One a Lockdown build using Stand Still, Tanking basically. And the other is a Divine Caster (Healing being the main role on it.)
EDIT: I forgot the gem. You can pick one class that is sort of caster-like. Psionics, Divine Casting, Arcane, Soul Melding, Binding, Martial Adept, etc. We can pick one and continue basic progression of the ability. (Thus a binder would continue to get additional vestiges and his binder level would equal his level, Meldshaper gets essentia, chakra binds, chakra, soulmelds, and Soul Melding as full level, etc.) You get all the benefits of the 'casting', but not the bonus class features. (Expanded Soul meld capacity, bonus feats, etc.)
((Yes, much of this was taken from Mister Sinister!)