Q226: Other than the PHB, where can I find familiars available from level 1 (as a Sorcerer class feature)?
Not complete, but...
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Table A - Basic Familiars
Format: Creature Name - Source, Bonus granted to master.
* Albatross - Stormwrack, +1 Spot
* Bat - Player's Handbook, +3 Listen
* Cat - Player's Handbook, +3 Move Silently
* Eel - Stormwrack, +3 Escape Artist
* Fish Owl - Stormwrack, +3 Spot in Shadows
* Hawk - Player's Handbook, +3 Spot
* Ibis - Races of Faerun, +3 Spot
* Lizard - Player's Handbook, +3 Climb
* Monkey - Custom, +3 Balance
* Octopus - Stormwrack, +3 Grapple Checks
* Owl - Player's Handbook, +3 Spot
* Parrot - Stormwrack, +3 Appraise
* Rat - Player's Handbook, +2 Fortitude
* Raven - Player's Handbook, +3 Appraise
* Rock Rat - Custom, +3 Sleight of Hand
* Sea Snake - Stormwrack, +3 Bluff
* Snake - Player's Handbook, +3 Bluff
* Spider, Hairy - Monsters of Faerun, No Benefit
* Tereep - Custom, +4 Initiative
* Toad - Player's Handbook, +3 hit points
* Treecat - Custom, +3 Climb
* Weasel - Player's Handbook, +2 Reflex
Notes: All base familiars are of Tiny size (except for the Hairy Spider, which is Fine). All base familiars are of True Neutral alignment, making them viable choices for any spellcaster.
Table B - Improved Familiars, CL 3rd
Sourcebook
All of the following familiars require both the Improved Familiar feat and a caster level of at least 3rd to summon. Like the basic familiars, these familiars continue to grant statistical bonuses to their masters while within 1 mile. Unlike the basic familiars, the alignments, sizes, Intelligence, and types of these creatures can vary. Some of these familiars also have additional requirements; these are noted in the listing below.
Format: Creature name - Source, Size, Alignment, Bonus granted to master, (Additional requirements, if any).
* Flying Snake - Races of Faerun, Small, AL TN, +2 saves vs. Acid spells/effects
* Krenshar - Monster Manual, Medium, AL TN, +3 Intimidate, (Base Atk Bonus +3)
* Lynx - Races of Faerun, Small, AL TN, +3 Move Silently
* Lizard, Spitting Crawler - Forgotten Realms Campaign Setting, Tiny, AL TN, +3 Hide
* Tressym - Forgotten Realms Campaign Setting, Tiny, AL CG, +2 saves vs. Poison
* Watchspider - City of Splendors: Waterdeep, Medium, AL TN, +3 Climb
* Warg - Monster Manual, Medium, AL NE, +1 natural armor, (Base Atk Bonus +3)
Table C - Improved Familiars, CL 5th
Sourcebook
All of the following familiars require both the Improved Familiar feat and a caster level of at least 5th to summon. Unlike the basic familiars and the Improved Familiars at CL 3rd, the familiars listed below--as well as those requiring an even higher caster level--do not grant any additional benefits to their master (except for Alertness). The alignments, sizes, Intelligence, and types of these creatures can vary. Some of these familiars also have additional requirements; these are noted in the listing below.
Format: Creature name - Source, Size, Alignment, (Additional requirements, if any).
* Blink Dog - Monster Manual, Medium, AL LG, (Good alignment, Base Atk Bonus +5)
* Elemental, Small - Monster Manual, Small, AL TN
* Eyeball Beholderkin - Forgotten Realms Campaign Setting, Tiny, AL NE
* Hell Hound - Monster Manual, Medium, AL LE, (Evil alignment, Base Atk Bonus +5)
* Night Hunter Deep Bat - Forgotten Realms Campaign Setting, Medium, AL NE, (Evil alignment)
* Osquip - Races of Faerun, Small, AL TN
* Shocker Lizard - Monster Manual, Small, AL TN
* Stirge - Monster Manual, Tiny, AL TN
Table D - Improved Familiars, CL 7th
Sourcebook
All of the following familiars require both the Improved Familiar feat and a caster level of at least 7th to summon. Like the Improved Familiars at CL 5th, the familiars listed below do not grant any additional benefits to their master (except for Alertness). The alignments, sizes, Intelligence, and types of these creatures can vary. Some of these familiars also have additional requirements; these are noted in the listing below.
Three of the familiars described here are constructs. In addition to the standard process for making such things into familiars, the caster must first craft the familiar's body using the Craft Construct feat. Mindless construct familiars (those with an Int score of -) do not gain an increased Int score like other familiars, and do not confer Alertness on their master, but replacing one does not take a year and a day, either.
Format: Creature name - Source, Size, Alignment, (Additional requirements, if any).
* Beguiler - Shining South, Small, AL TN
* Deathfang - Races of Faerun, Small, AL NE, (Evil alignment, Spell Focus [Necromancy])
* Elemental Grue - Complete Arcane, Medium, AL NE
* Formian Worker - Monster Manual, Small, AL LN
* Guardgoyle - City of Splendors: Waterdeep, Small, AL TN, (Craft Construct, 2,500 gp, 120 XP, 5 days)
* Hippogriff - Monster Manual, Large, AL TN, (Base Atk Bonus +7)
* Homunculus - Monster Manual, Tiny, AL TN, (Craft Construct, 1,050 gp, 78 XP, 3 days)
* Howler - Monster Manual, Large, AL CE, (Base Atk Bonus +7)
* Imp - Monster Manual, Tiny, AL LE, (Evil alignment)
* Mephit - Monster Manual, Small, AL TN
* Phaerimm, Hatchling - Lost Empires of Faerun, Tiny, AL NE, (Evil alignment, Knowledge (arcana) 10 ranks, Knowledge (history) 5 ranks)
* Pseudodragon - Monster Manual, Tiny, AL NG
* Quasit - Monster Manual, Tiny, AL CE, (Evil alignment)
* Spark Guardian - Complete Warrior, Tiny, AL TN, (Craft Construct, 7,000 gp, 400 XP, 14 days)
* Winter Wolf - Monster Manual, Large, AL NE, (Base Atk Bonus +7)
* Yeth Hound - Monster Manual, Medium, AL NE, (Base Will save +5)
Table E - Improved Familiars, CL >7th
Sourcebook
All of the following familiars require both the Improved Familiar feat and a very high caster level to summon; these are the most powerful familiars available to any spellcaster. Like the Improved Familiars at CL 5th, the familiars listed below do not grant any additional benefits to their master (except for Alertness). The alignments, sizes, Intelligence, and types of these creatures can vary. Some of these familiars also have additional requirements; these are noted in the listing below.
Constructs: Two of the familiars described here are constructs. In addition to the standard process for making such things into familiars, the caster must first craft the familiar's body using the Craft Construct feat. Mindless construct familiars (those with an Int score of -) do not gain an increased Int score like other familiars, and do not confer Alertness on their master, but replacing one does not take a year and a day, either.
Dragons: Among the most powerful familiars that can be summoned are True Dragon Wyrmlings. Only a dragon of wyrmling age (0-5 years) can be summoned; all such familiars start at age 1, and will serve the caster until they reach very young age (at age 6). Summoning a dragon familiar requires a Charisma score of at least 13, and knowledge of the Draconic language. Upon reaching the Very Young age category, a dragon immediately leaves its master's service--but the loss of such a familiar due to age does not carry an XP penalty, and a new familiar (draconic or otherwise) can be summoned immediately. Alternately, if the caster has the Leadership feat, the Very Young dragon may immediately become a Cohort (at DM discretion). ICly, the former familiar remains an ally, and may continue to help the character out in the future.
Format: Creature name - Caster Level required, Source, Size, Alignment, (Additional requirements, if any).
* Wyrmling, White - CL 8th, Monster Manual, Tiny, AL CE
* Gauntlet Guardian - CL 9th, Complete Warrior, Small, AL TN, (Craft Construct, 11,500 gp, 800 XP, 23 days)
* Wyrmling, Black - CL 9th, Monster Manual, Tiny, AL CE
* Wyrmling, Brass - CL 9th, Monster Manual, Tiny, AL CG
* Wyrmling, Fang - CL 9th, Monsters of Faerun, Tiny, AL LE
* Wyrmling, Green - CL 9th, Monster Manual, Small, AL CN
* Wyrmling, Mist - CL 9th, Dragons of Faerun, Tiny, AL TN
* Wyrmling, Steel - CL 9th, Dragons of Faerun, Small, AL LN/LG (caster's choice)
* Wyrmling, Blue - CL 10th, Monster Manual, Small, AL LE
* Wyrmling, Copper - CL 10th, Monster Manual, Tiny, AL CG
* Wyrmling, Deep - CL 10th, Monster Manual, Tiny, AL CE
* Wyrmling, Shadow - CL 10th, Monster Manual, Tiny, AL CE
* Blade Guardian - CL 11th, Complete Warrior, Medium, AL TN, (Craft Construct, 18,000 gp, 1,200 XP, 36 days)
* Wyrmling, Bronze - CL 11th, Monster Manual, Small, AL LG
* Wyrmling, Brown - Cl 11th, Monster Manual, Small, AL NE
* Wyrmling, Song - CL 11th, Monsters of Faerun, Tiny, AL CG
* Wyrmling, Red - CL 12th, Monster Manual, Medium, AL CE
* Wyrmling, Silver - CL 12th, Monster Manual, Small, AL LG
* Starsnake - CL 12th, Shining South, Medium, AL CN
* Wyrmling, Gold - CL 14th, Monster Manual, Medium, AL LG
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