This is a bit of a rules question, but I'm also trying to optimize my Initiative for Iajutsu Focus and general nuking purposes.
The MiC version of both of these enhancements specifies that a weapon must be held or wielded to gain the benefits.
A Quickrazor is at a -2 attack if wielded like a normal weapon, but you can draw or sheathe it as a free action.
I figured I could hold it as normal, then sheathe it as a free action on my first round of combat to benefit from Iajutsu Focus damage on my first strike (by immediately drawing it again on the first attack).
My DM's interpretation is that it should apply if my hand is free to use the razor (which is more permissive), but he also pointed out that this would be altering my Initiative modifier constantly during combat due to switching between having the weapon available and not (I frequently use a Guisarme, which I can hold in my offhand if I want to make razor attacks).
Does a character's place in the Initiative order change if an Eager or Warning weapon switches between being held and not?
I thought Init only mattered when rolled (
Nerveskitter, for instance, only has a 1 round duration). The one thing I can find to support my DM's interpretation is a comment in the Bunko's Bargain Basement thread:
http://brilliantgameologists.com/boards/index.php?topic=350.msg247593#msg247593Does anyone know where aforementioned FAQ ruling is and if it carried forward to 3.5? Similarly, does your place in the initiative order change if your DEX score drops through ability damage/drain?
The DM takes the position that changes to the modifier should change where you fall in the order. I'm on the side of changes to the modifier only mattering if, for some reason, you need to roll initiative again in a battle (or if you're re-rolling every round). Do I have a case, or are
Warning/
Eager weapons going to become a nightmare?