Reasonable is what will work in the confines of the group. So things like human standards of abilities. No using iffy loop holes in rules, which to at least him and another player was the size issues when I used the templates. It is funny that when I had my character with a 32 strength the DM said it was like I was a level 10 character, which to me is like "huh".
Also the DM wants the power level to be equal. So the main heavy hitter is the dwarf barbarian, the cleric is the heal bot, the sorcerer is the blaster (he cannot wait till 6th level to get fireball), and the rogue is the party's trap finder/part time face. Given the make up and the fact that a melee hitter doing at most 20 odd damage on a crit (which has been houseruled to if you roll a 20 you get the crit but instead of rolling the dice and multiplying instead you roll the dice twice, unless you rolled another 20 then it is a triple crit and so on untill you stop rolling 20s). The rogue hides automaticly, as in if the player does not said "I'm hiding." the DM will do something to either hit the rogue or slightly embarass the rogue. The cleric does turning, healing, and so far cast concencrate when we were fighting some large zombies. The sorcerer is elf and us the magic missle user or casting grease, also rope trick in case the DMPC is used up with spells.
So as long as I do not outshine this make up I will be fine and with what you all have suggested I should be fine.