So here's the thing. The base rules are: 4e FR campaign, level 2, standard everything, WotC books allowed, 100gp starting gold, start with Adventurer's Kit and 1 Level 1 and 1 Level 2 item of your choice.
I'm planning to go Githrazi Monk, Centered Breath tradition, and here's my tentative sheet:
[spoiler]Laylena Ihan-rii
Female Githzerai Monk
Level 2
Unaligned
Representing Sachiru
Strength 12 (+1)
Constitution 10 (+0)
Dexterity 20 (+5)
Intelligence 9 (-1)
Wisdom 16 (+3)
Charisma 8 (-1)
Height: 6' 4"
Weight: 170 lb
Skin: Gray
Eyes: Amber
Hair: Black; Straight
Maximum Hit Points: 27
Bloodied: 13
Surge Value: 6
Surges / Day: 7
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative: 1d20 +8 = 1 [half level] + 5 [dexterity] + 2 [Githzerai]
Base Strength Attack: 1d20 +2 = + 1 [half level] + 1 [strength]
Base Dexterity Attack: 1d20 +6 = + 1 [half level] + 5 [dexterity]
Base Constitution Attack: 1d20 +1 = + 1 [half level] + 0 [constitution]
Base Intelligence Attack: 1d20 +0 = + 1 [half level]-1 [intelligence]
Base Wisdom Attack: 1d20 +4 = + 1 [half level] + 3 [wisdom]
Base Charisma Attack: 1d20 +0 = + 1 [half level]-1 [charisma]
Armor Class: 19 = 10 + 1 [half level] + 5 [dexterity] + 2 [monk unarmed combatant] + 1 [Armor Enhancement]
Fortitude Defense: 14 = 10 + 1 [half level] + 1 [monk] + 1 [centered breath] + 1 [strength]
Reflex Defense: 17 = 10 + 1 [half level] + 1 [monk] + 5 [dexterity]
Will Defense: 15 = 10 + 1 [half level] + 1 [monk] + 3 [wisdom]
Armor: None (street clothes)
Shield: None
Attacks:
Unarmed Melee: +2 [base strength attack] vs AC; damage 1[W]=1d4+1 [strength bonus]
Monk Unarmed Combati: +5 [base strength attack + 3] vs AC; damage 1d8+1 [strength bonus]
Quarterstaff: +4 vs AC [+2 strength attack] [+2 proficiency]; damage 1[W]=1d8+1 [strength bonus] 4 lb (Staff)
Sling: +8 vs AC [+6 dexterity attack] [+2 proficiency]; damage 1[W]=1d6+5 [dexterity bonus] range 10/20 0 lb (Sling) Load free
Dancing Cobra +6i [base dexterity attack] vs reflex
Five Storms +6i [base dexterity attack] vs reflex
Drunken Monkey +6i [base dexterity attack] vs will
Masterful Spiral +6i [base dexterity attack] vs reflex
i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
120 lb.
240 lb.
600 lb.
Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.
Languages: Common; Deep Speech;
Rituals Known:
Skills:
Acrobatics: +8 = 5 [dexterity] + 1 [half level] + 2 [Githzerai]
Arcana: +0 = -1 [intelligence] + 1 [half level]
Athletics: +9 = 1 [strength] + 1 [half level] + 2 [Githzerai] + 5 [class training]
Bluff: +0 = -1 [charisma] + 1 [half level]
Diplomacy: +0 = -1 [charisma] + 1 [half level]
Dungeoneering: +4 = 3 [wisdom] + 1 [half level]
Endurance: +1 = 0 [constitution] + 1 [half level]
Heal: +4 = 3 [wisdom] + 1 [half level]
History: +0 = -1 [intelligence] + 1 [half level]
Insight: +4 = 3 [wisdom] + 1 [half level]
Intimidate: +0 = -1 [charisma] + 1 [half level]
Nature: +4 = 3 [wisdom] + 1 [half level]
Perception: +9 = 3 [wisdom] + 1 [half level] + 5 [class training]
Religion: +0 = -1 [intelligence] + 1 [half level]
Stealth: +11 = 5 [dexterity] + 1 [half level] + 5 [class training]
Streetwise: +0 = -1 [charisma] + 1 [half level]
Thievery: +11 = 5 [dexterity] + 1 [half level] + 5 [class training]
Feats:
Crashing Tempest Style [PH3]
Mityath's First Strike [PH3]
At-Will:
Monk unarmed combat [standard action]
Basic Melee Attack: By weapon, damage 1[W]+1 [strength bonus] [standard action]
Basic Ranged Attack: By weapon, damage 1[W]+5 [dexterity bonus] [standard action]
Bull Rush: +2 [base strength attack] vs fortitude [standard action]
Grab: +2 [base strength attack] vs reflex [standard action]
Move grabbed target: +2 [base strength attack] vs fortitude [standard action]
Escape: +8 [acrobatics] vs reflex / +9 [athletics] vs fortitude [move action]
Centered Flurry of Blows [Centered Breath Monk][free action 1/round]
Dancing Cobra [Level 1]
Five Storms [Level 1]
Other Standard Actions: Administer a potion; Aid another [see online revision] ; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Iron Mind [Githzerai][immediate interrupt]
Drunken Monkey [Level 1]
Harmonious Discipline [Level 2 Utility][minor action]
Daily Powers:
Githzerai
+2 Wisdom, +2 Dexterity or Intelligence (already included; you chose Dexterity.)
+2 Acrobatics, +2 Athletics
Danger Sense (+2 initiative)
Defended Mind (PH3; +2 on saves vs daze, dominate, stun)
Shifting Fortunes (PH3; when use second wind, can shift 3 squares as free action)
Iron Mind (see Monster Manual / PH3)
Monk
This monk chose the Centered Breath tradition option.
Unarmed Combatant
Unarmored Defense
Laylena Ihan-rii's Equipment:
4 lb Weapons / Armor / Shield (from above)
5 lb Sling bullets (group of 20) x1
2 lb Backpack
5 lb Bedroll
Flint and steel
4 lb Grappling hook
2 lb Hammer
5 lb Pitons x10
1 lb Pouch (belt) x1
10 lb Rations (1 day) x10
10 lb Rope (50', hempen) x1
2 lb Sunrods x2
4 lb Waterskins x1
1 lb Thieves' tools
_____
55 lb
Total
Magic items:
Weapon: Staff of Knives
Implement (Staff)
+1d6 Critical Damage, +1d12 Critical Damage if used in melee.
At-will power:
Minor Action, transform staff into dagger and vice versa.
Weapon:
Weapon:
Weapon:
Armor: Robes of the Sun Souls +1 to AC
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:
Resistances:
Action Point Tally:
Daily Item Powers Per Day: Heroic Tier Milestones: / / /
Death Saving Throw Failures:
More about Laylena Ihan-rii:
Member of the Order of the Sun Souls[/spoiler]
How would you go about improving that?