Hello everyone. I found out about e6 a couple fo months ago, and I instantly loved the idea. Sadly, no one in my gaming circle wants to play it with me
.
Anyway, I've been thinking about e6, and this great idea came to me:
Only allow single use/ single use use activated itemsYou may look at this, and wonder why I would think this is a cool idea, and then maybe wonder if I was nuts, but I actually have a legitimate reason for this. The main reason is that, in my mind, it adds a little pizazz to charged/unlimited items. In fact, lets go ahead and make all multiple use items artifacts; in the case of charged items, maybe knowledgeable spellcasters know how to recharge them, but not how to make them.
Also, if you disallow the crafting of multiple use items, players would have to be a little more tactical; they would think twice activating a masterwork sword's one use of
Magic Weapon, versus charging towards the enemy with a +2 sword.
Also, it would allow players more freedom when deciding on spell effects; you might still want a word with that rogue with the one use
Truestrike short-sword, but it would be more of a nice bonus, just to make sure that sneak attack connects, rather than being a cheap way of giving your weapon +20 to hit all of the time, like its unlimited use version.
And, you can give the players less money, and they won't mind terribly, because magic items are cheaper by a ton.
Some abuses might occur, such as using the good old "pay twice the cost of the most expensive spell added to add as many other spell effects as long as none of those are more expensive than the originally most expensive spell efect" trick to make items with as many 'charges', so to speak, as they want. I suggest putting a limit of 1 magical effect attached to anything; any more than that, and the spells interfere with each other and stop working. An exception to this rule could be masterwork weapons, which can hold two spell effects.
If you ask me, a stone that creates burning hands effect once has a more gritty feeling than a stone that allows the wielder to do this at will. (Note: I have nothing against multiple use magical items. However, a wizard making a stick that fire
Magic Missiles at will will actually bring back the whole "casters=overpowered" thing, because you are going to be gaining money, one way or another, and casters will be able to make an item that adds another 3rd level (which is epic level) spell slot for 900 gp, by making it usable once per day (which is how many times you could use it anyway) and making it have 50 charges. In other words, there would be casters running around with 2~3 3rd level spells. Against 6th level threats/characters.
So, that's my two cp. Anyone have any feedback?