Sarrukh (Progenitor Race)
Medium Monstrous Humanoid
Hit Dice: 14d8+70 (133 hp)
Initiative: +6
AC: 30 (+2 Dex, +18 n/itural), touch 12, flat-footed 28
Base Attack/Grapple: +14/+20
Attack: +3 trident +23 melee
Full Attack: +3 trident +23/+18/+13 melee and bite +15 melee or 2 claws +20 melee and bite +15 melee
Damage: +3 trident 1d8+12, bite 1d6+3 plus poison, claw 1d8+6
Space: 5 ft./5 ft.
Special Qualities: Darkvision 60 ft., immunity to fire, spell resistance 20
Special Attacks: Fear aura, poison, manipulate form, spell-like abilities
Saves: Fort +9, Ref +11, Will +13
Abilities: Str 23, Dex 15, Con 20, Int 30, Wis 18, Cha 18
Skills: Appraise +27, Bluff +23; Concentration +22, Decipher Script +27, Diplomacy +23, Disguise +4 (+6 acting), Heal +21, Intimidate +25, Knowledge (arcana) +27, Knowledge (history) +27, Knowledge (religion) +27, Listen +6, Move Silently +19, Spot +21
Feats: Alertness; Combat Expertise; Improved Initiative; Persuasive; Power Attack
Climate/Terrain: Warm deserts
Organization: Single, pair, or group (3-8)
Challenge Rating: 21
Treasure: Triple standard
Alignment: Always neutral evil
Advancement: By character class