Okay, so it doesn't have a whole lot of monk in it. But I still think it's pretty decent. Build goes more or less like this:
Monk1/Druid6/Fist of the Forest3/Warshaper5/Sacred Fist 5
The basic premise of this build is to somewhat optimize monk-related damage by dipping into a shapeshifting druid. This particular build has a distinct lack of pounce because I originally made it for a feral catfolk (DM is ignoring up to 2 LA), but that's nothing a level of Barbarian can't fix.
However, something really ticks me about this build. It doesn't sound good enough for some reason -- part of it is the fact that Sacred Fist is tacked at the end, and it's really subpar as a choice for this "Drunk", as I call it. Also, because I'm not very familiar with Druid spells, I don't know at which spell levels they stop getting good buffs. And then there's the fact that entry requirements for Fist of the Forest and Sacred Fist eat about 4 feats, of which only two are remotely useful (Combat Reflexes and Power Attack, specifically). This build isn't meant to be a primary spellcaster, either. Skills for a regular basher are not THAT much more important, with the due exception of Spot and Listen, which you should be able to work on without much trouble (getting into Sacred Fist requires you to have 8 ranks in Religion, which means you have cross-class ranks for breakfast along this build unless you're human and took Able Learner).
I also realize that there is an alignment conflict that would originally prevent this combo unless you went with Chaos Monk or something, but that's okay; dropping out of monk just means you can't gain more monk levels, not that you can't improve your unarmed strikes.
Feat selection:
1:Power Attack
3:Combat Reflexes
6:Endurance
9:Improved Natural Attack (or whatever else you want)
12:Combat Casting
15:Free?
18:Free?
But I'm accepting suggestions. How do we make this guy deadlier?