Tayfolk Traits
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Tayfolk Traits:
-Low-light vision
-Immunity to sleep spells and similar magical effects and a +2 racial saving throw bonus against enchantment spells and effects.
-Combat Synergy (Su) When a pair of tayfolk siblings are both conscious and in the same battle, they each gain a +2 insight bonus to initiative checks and reflex saves. A tayfolk who uses the aid another action to assist its sibling against an opponent increases the bonus to +4 instead of +2
-Empathic Bond (Su) A tayfolk fluff knows when their twin is hurt, upset, or in danger. This empathic link will go up to a mile in which general emotional information can be shared. Because of this empathic link, a tayfolk has the same connection to an item or place as its twin. (for example teleporting into a room that the one has been to but not the teleporter)
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Tayling
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Humanoid (tayfolk)
Speed 30 feet.
Strength -2; dex +2; con -2; wis +2; cha +2
+2 racial on concentration and spot checks
Favored Class: sorcerer
LA: +2
Spell Rage (Su) A tayling's spell rage enables it to channel any unused prepared spells or unused spell slots into bolts of magical energy. A tayling can generate one bolt per round, which is treated as a ranged touch attack that deasl 1d6 points of damager per level of the spell or spell slot channeled (maximum 9d6). A tayling who is spell raging gains a +2 bonus to all saving throws but incurs a -2 penalty to AC. When all of a tayling's spells slots are expended, it becomes fatigued for the remainder of the encounter. A tayling who is not able to cast spells may still channel power into a single bolt that deals 1d6 points of damager per character level (maximum 5d5), at which point it becomes fatigued.
Spell Resistance (Ex) A tayling has spell resistance equal to 5 + character levels.
Spell-like Abilities: 3/day -cure minor wounds, mage hand. A tayling of 3rd level or higher can use cat's grace 3/day; 6th level or higher haste 3/day; 9th level or higher polymorph 3/day. Effective caster level is the tayling's character level.
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Taylang
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Monstrous Humanoid (Tayfolk)
Strength +6, Con +2, Int -2, Cha -4
Large size
Racial Hit Dice A taylang begins with two levels of monstrous humanoid; 2d8 hit dice; bab +2; Fort +0/Ref +3/Will +3
Racial Skills (2 + int) x4 at first level; Climb, Intimidate, Listen and Survival
+2 racial on intimidate and listen.
Weapon Proficiency A taylang is automatically proficient with the greatclub
+4 natural armor bonus
Special Attacks: Rage (1/day exactly like the barbarian rage except that if the taylang's sibling is killed he automatically flies into a rage, even if he has already used the ability in the last 24 hours. Also if the sibling dies he flies into a "greater rage" *also if a taylang is in a rage his twin incurs a -1 penalty on attack rolls and will saves lol)
Favored class: Fighter
LA +1
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