IntroThis is a cohort who will be ECL5 or 6 when he joins the party.
No more Dragonborn or draconic characters. The DM is sick of them.
Polymorph buffs are self-only. All skills have a max rank of 3 + my HD.
Otherwise, all material is allowed, pending DM approval. Third party material must be written by someone who wrote an official D&D book or article.
I'm with Treantmonk on this one. I
love summoning. I want to turn D&D into an 'RTS' of sorts. I chose Wizard because of more spells per day and creatures with spell-like and supernatural abilities.
Permanent pets aren't my thing. Too much care and maintenance, and I don't want my extraplanar 'pets' wreaking havoc and killing the party.
Questions1: I heard there was some spell or feat that let lets me apply the Fiendish or Infernal template to creatures I summon. What are the names and references of these abilities?
Party Mates @7-
Human Rogue1/Artificer6. My master and the group's 'Santa Claus.' He makes items and golems. He can sneak, and handle traps, but we've never needed stealth. Our next mission will probably require stealth, however.
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Dragonborn Blue Conjurer5/Incantatrix2. Group disabler and buffer. My master and he don't normally get along, but they're improving.
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Human Cleric5/Dread Witch2. He's a fear-focused Cleric who wears full plate, wields a glaive, looks like Sauron, and has a 'medieval emo' vibe. Don't expect him to help. We call him 'Scary Gary.'
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Wood Elf 'Fighter.' She's the DM's dual-wielding melee DPS character. The class is officially 'DM' but she's only mildly effective.
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Dragonborn Kalashtar Shaper5/Anarchic Initiate2. The group's blaster and, when he uses
metamorphosis, psi-gish. (He spent 200 XP per power level to research new poers and won't be levelin' for a good long time.)
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Dragonborn Draconic LA0 Aasimar Bard4/Crusader1. Primary support character and the Kalashtar's cohort. Heals in battle and buffs with Inspire Courage. He's off-DPS. Next level, he plans to go Marshal next so everyone gets +6 initiative from Motivate Dexterity.
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LA0 Drow Rogue5/Assassin2: Sneaker and face woman. Her character seems a bit loony but her player is new to the group. She loves poisons, Sneak Attack, and Death Atttack.
Prospective Build: No Lost Caster Levels
Fire Strongheart Halfling Focused Conjurer4/Master Conjurer1/Malconvoker1/Conjurer+1/Malconvoker+4/Paragnostic Apostle1/Master Conjurer+3/Archmage3/Master Conjurer+21: {Aggressive}, {Murky-Eyed}, {Noncombatant}, {Spellgifted: Conjuration}
1: [Improved Initiative: Lose Scribe Scroll], [Oppose Enchantment, Evocation, and Necromancy], [Rapid Summoning: Lose my Familiar]
1: Augment Elemental, Improved Practiced Caster (Forgive 1 lost caster level from Malconvoker - Homebrew), Practiced Caster, Spell Tenacity: Conjuration (+1 CL instead of DC, counts as Spell Focus - Homebrew)
3: Augment Summoning
5: [Skill Focus: Spellcraft] - I'm guaranteed to have all the stuff above this line!6: [Deceptive Summons: Double Duration], Rashemi Elemental Summoning
7: [Summon Elemental]
8: [I learn
planar binding spells. Whee!]
9: [Skill Focus: Bluff], #FEAT#
10: [Deceptive Summons: +2 HP/HD, +2 weapon damage]
11: [Fiendish Legion: +1 Evil creature summoned]
12: [Call of Worlds: Summons get fast healing of 2 + 1/3CL, max +5]
13: [Expanded Spellbook], #FEAT#
14: [Greater Spell Tenacity: Conjuration (+1 CL instead of DC, counts as Greater Spell Focus - Homebrew)]
15: [Minor School Esoterica: Conjured creatures get +1HP/CL], Spell Tenacity: Transmutation
16: [Mastery of Shaping OR Spell Power: +1 CL]
17: [Spell-like Ability:
time stop]
18: [Mastery of Shaping OR Spell Power: +1 CL]
19: [Expanded Spellbook]
20: [+1 Conjuration CL]
#FEAT POOL#-Augment Elemental - Elementals summoned via
summon spells or Summon Elemental have +2 enhancement accuracy/damage, and 2x its HD in temp HP. (Saving for later if I'm a
fire elf)
-Heighten Spell - Only useful with Metamagic School Focus: Conjuration. Allows for summoning a higher level elemental pet sooner.
-Heroic Surge - +1 standard action per day. Usable 1/4HD, but only once per round.
-Invisible Spell - Invisible summons!
-Metamagic School Focus: Conjuration - Most useful with Heighten Spell. Allows for summoning a higher level elemental pet sooner.
-Planar Touchstone: Summoner Domain - It's +2 CL for Conjuration: Calling/Summoning.
Prospective Build: Uber Elemental Pet ASAP
FireStrongheart Halfling Focused Conjurer5/Malconvoker5/Paragnostic Apostle1/Master Conjurer4/Archmage3/Master Conjurer+21: {Aggressive}, {Murky-Eyed}, {Noncombatant}, {Passionate}
1: [Improved Initiative: Lose Scribe Scroll], [Oppose Enchantment, Evocation, and Necromancy], [Rapid Summoning: Lose my Familiar]
1: Augment Elemental, Heighten Spell, Metamagic School Focus: Conjuration, Spell Tenacity: Conjuration (+1 CL instead of DC, counts as Spell Focus - Homebrew)
3: Augment Summoning
5: [Summon Elemental] - I'm guaranteed to have all the stuff above this line!6: [Deceptive Summons: Double Duration], Rashemi Elemental Summoning
7: [I learn
planar binding spells. Whee!]
8: [Skill Focus: Bluff]
9: [Deceptive Summons: +2 HP/HD, +2 weapon damage], #FEAT#
10: [Fiendish Legion: +1 Evil creature summoned]
11: [Call of Worlds: Summons get fast healing of 2 + 1/3CL, max +5]
12: [Skill Focus: Spellcraft], #FEAT#
13: [Expanded Spellbook]
14: [Greater Spell Tenacity: Conjuration (+1 CL instead of DC, counts as Greater Spell Focus - Homebrew)]
15: [Minor School Esoterica: Conjured creatures get +1HP/CL]
16: [Expanded Spellbook], Spell FOcus: Illusion OR Spell Tenacity: Transmutation
17: [Mastery of Shaping OR Spell Power: +1 CL]
18: [Spell-like Ability:
time stop]
19: [Mastery of Shaping OR Spell Power: +1 CL]
20: [+1 Conjuration CL]
#FEAT POOL#-Heroic Surge - +1 standard action per day. Usable 1/4HD, but only once per round.
-Improved Practiced Spellcaster.
-Invisible Spell - Invisible summons! I'll be nice and let the DM catch up a bit on this one.
-Planar Touchstone: Summoner Domain - It's +2 CL for Conjuration: Calling/Summoning.
-Practiced Spellcaster. Use
psychic reformation and take Spellgifted: Conjuration.
Up-a-Tier Additions-
Psychic reformation lets me start with Mercantile Background, buy what I need, then quietly nix it. I also keep 90 of the extra 300 gold that I don't use on
psychic reformation to get this build.
-I can use PsyRef to make Invisible Spell self-qualifying.
-PsyRef my way back to level 1 and rechoose my traits. If I have Practiced Caster, I'll take Spellgifted: Conjuration.
Skills to Max @5
-Bluff 8
-Knowledge: Arcana 8
-Knowledge: Dungeoneer 1
-Knowledge: Nature 1
-Knowledge: Planes 8
-Knowledge: Psionics 1
-Knowledge: Religion 1
-Spellcraft 8
Secondary Skills @5
-Tumble 1
-Collector of Stories 2
Languages Known @5
Race
Speak Language
Abyssal
Auran
Celestial
Common
Halfling
Infernal
TerranItems Purchased (166.9 Remaining of 19,300 Starting Cash)
[spoiler]
Weapons & Armor 2.25 lb/308.99
Dagger 1 lb/0.66
Mithril Dastana 1.25 lb/308.33
-Mithril /300
-Dastana /8.33
Robes, Shirts, and Cloaks lb/2643.74
Ninja Suit /18.74
-MW Hide /16.66
-MW Move Silently /16.66
Sustaining Shirt of Resistance /2625
-Sustenance /1875
-+1 Resist Saves /750
Rings lb/842.66
+1 Gambler's Ring /92.66
-MW Bluff /16.66
-+1 Bluff /75
Ring of INT I /750
Amulets, Neckalces, Brooches, Charms lb/206.25
MW Holy Symbol /206.25
-+1 HP/HD on summon monster and
summon nature's ally spells
Belts, Boots, and Gloves lb/33.32
Boots of Acrobatics
-MW Tumble /16.66
Stress Gloves
-MW Concentration /16.66
This gauntlet also has a holy symbol
crafted into the palm's exterior.
He also has a holy symbol carved
into the flesh of each palm.
Headgear & Facegear lb/48.32
Miner's Hearing Helm /31.66
-Miner's - Liquid Sunlight /15
-MW Listen /16.66
-Has liquid sunlight placed at front
to "shed light as a torch" (20' bright,
40' dim).
Dark metal shutter to show/block light.
Squeeze palm to toggle shutter.
Scout's Lens /16.66
-MW Perception
Haversack 15.5 lb Held 2.5 lb/1549.82
Haversack 2.5 lb/1500
Torch x3 EACH 1 lb
MW Artisan's Tools 5 lb/37.5
Light Crossbow 3 lb/12.32
-Light Crossbow 2 lb/11.66
-20 Bolts 1 lb/0.66
Wondrous Locations 13,500
Worldmeet Glade 13,500
-My summonlings get +2 damage and
all d20 rolls
[/spoiler]