I am joining a game based on Magic: The Gathering very soon, and I need some some advice regarding my character build. I will be one of five players, and we each build our character around one of the five colors of MTG, emphasizing its strengths and weaknesses. The game will take us from level 1 to somewhere in the epic levels, where the characters will be expected to become planeswalkers themselves, fighting a chaotic war across worlds, planes and what have you. The other guys picked:
Red: CN orc barbarian/fighter/frienzied berzerker, built around the Hood principle. This character embodies the recklessness, brutality and aggressiveness that characterize the color red. The player has found a PrC in the 3.0 Manual of the Planes that allows this guy to tear a hole in reality itself with his melee weapon, and use it for planar travel.
White: LG halfling paladin/???, possibly going for a supermount build. This character embodies the adherence to militaristic order and discipline that characterizes the color white. The player drew his inspiration for this character from some kithkin knight card that he uses in his white deck. The DM waived most of the paladins CoC to allow him to function with Black. I don't know how he intends to deal with planar travel.
Black: LE necropolitan cloistered cleric, built to make full use of undead creation and fear effects. This characters build and strategy emphasizes the ruthless determination to win at all costs that characterizes the color black.
Green: TN elven druid. I don't need to explain where this is going, do I?
I have chosen the color blue, because I wan't to play a brains-over-brawn character that wins the battle by employing elaborate schemes and deceitful cunning. Obviously style takes priority over raw power in this campaign, so I am going to make some sacrifices to become as true to the philosophy of Blue as possible.
I wan't to play a LN wizard, and I have decided to use
this card as the source of inspiration for my character. So, my questions are:
1) How do I best represent the 'Human Artifact' creature type in D&D terms? I were thinking of some kind of templated warforged with no plating and a layer of flesh over its mechanical construction, kind of like a physically weak version of the T-800 from the Terminator universe. Does such a template exist?
2) I wan't to be a wizard, but I would also like to employ constructs in battle. How can I do that without investing too much of my feats/GC in the project?
3) Any general advice as to how to make a character more 'Blue'? And specifically, how to become more like the Master Transmuter card?