So I am back with my pets!
Chump Fleshraker Dinosaur Medium Magical Beast (Augmented Animal)
10d10 HD (89)
Initiative: +6
Speed: 50ft
AC: 28 (12Natural Armor + 6 Dexterity) Touch AC 16 Flat Footed 22
Base Attack: +9/Grapple +14
Full Attack: 2 Claws + 14 1d6+5, Bite +14 1d6+2, Tail 1d6+2, Rend 1d6+2
Special Attacks: Poison on Claws and Tail attacks DC 18 1d6 Dex/1d6 Dex, Leaping Pounce: Full attack on a charge, plus Rake, if target is same size or smaller free trip with out provoking AoO, if successful, free grapple. If Success full, automatic claw and rake damage with a successful grapple check.
Low Light Vision 60', Darkvision 60', Scent
Saves: 9/12/5
Str 20, Dex 22, Con 17, Int 7, Wis 14, Cha 12
Feats: INA (claws), Track, Virulent Poison, Multiattack, Improved Multiattack.
Skills: There seems to be an issue here as I think they may have miscalculated his initial skills. By my math he gets 1 skill point per level, and has only 2 racial class skills, Jump and Hide. The original stats were Hide +12, Jump +24. If he has a +3 from his original Str, +4 ranks(1 per HD), + 6 Racial, +8 Speed that is +21, not sure where the other +3 comes from. So I recalculated his skills. In my finished tally I gave him 4 ranks of Hide, 6 Ranks of Jump. He recieves a +8 on Hide, +10 in Forests as a racial bonus. With his new Ability scores that is:
Hide: +18 (+20)
Jump: +25
Benefits he recieves:
Evasion, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Enhanced Link, Devotion, Due to Arcane Hierophant he is a Magical Beast, rather than an Animal, but still can be treated as an animal for spells I cast on him. Also he recieved 6 HD, 6 Natural Armor, +3 Str/Dex.
My secondary Companion:
Mook Fleshraker Dinosaur Medium Animal
HD 4d8 (29)
Initiative: +4
Speed: 50ft
AC: 20 (4 Dex, 6 Nat. Armor)
Base Attack: 3 Grapple: 6
Attacks: 2 Claws +6, 1d6+3, Bite +1 1d6+1, Tail +1 1d6+1, Rend 1d6+2
Leaping Pounce: Full Attack on charge, free trip if same size or smaller, free grapple if successful, claws and rake damage each round on successful grapple check.
Poison 1d6 Dex/1d6 Dex DC 15.
Low Light Vision, Scent
Saves: 6/8/3
Str 17, Dex 19, Con 15, Int 2, Wis 14, Cha 12
Skills: Hide +12, Jump +21(listed as 24, but I still don't see where the extra 3 is coming from.)
Feats: Imp Natural Attack (Claws), Track.
Now, I was thinking about taking a Hedgehog for +1 Nat Armor, but then was thinking about a rhamphorhynchus, which Crystalkeep has listed as giving +3 Initiative, and as a bonus it is a dinosaur, but I don't have the issue of Dragon it is from, so I don't have stats for it. So not sure about what I will end up with for a Familiar. Also considering dropping obtain Familiar and taking Dragonic Cohort instead, this would let me pick up a Very Young Brass Dragon. Thoughts?