Author Topic: 1-st level Gestalt builds?  (Read 6733 times)

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johnboy069

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Re: 1-st level Gestalt builds?
« Reply #20 on: May 14, 2010, 02:49:26 AM »
If you can get ahold of Dragon 336, go Mystic/Wildshaping Ranger (with Trap expert ACF from Dungeonscape) on one side, and cleric on the other.
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OblivionSmurf83

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Re: 1-st level Gestalt builds?
« Reply #21 on: May 14, 2010, 03:54:28 AM »
If you can get ahold of Dragon 336, go Mystic/Wildshaping Ranger (with Trap expert ACF from Dungeonscape) on one side, and cleric on the other.

Eh, Mystic Wild Shape Ranger is great, but mainly because you can combine him with Sword of the Arcane Order, which won't be possible in this case. On that topic, how much online content is allowed? Would that random realms help page that's floating around be allowed? Would UA, as it's part of the SRD? If you allow the stuff on realms, then you should be able to get Sword of the Arcane Order, making Mystic Ranger a very good choice. Similarly, if UA is allowed, Cloistered Cleric is almost mandatory in a Gestalt build.

Finally, if none of those options are available, a good skill monkey might be Beguiler 20//Wizard 20.

Phaenix

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Re: 1-st level Gestalt builds?
« Reply #22 on: May 14, 2010, 10:09:53 AM »
If you want to stay SAD, you could gestalt druid with Ardent (CompSci), since it's on your allowed list, and the Dominant Ideal is published for free online.

ksbsnowowl

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Re: 1-st level Gestalt builds?
« Reply #23 on: May 14, 2010, 12:36:02 PM »
as long as you're going 5+ levels, I like druid//rogue.  take savage grapple FTW.  Better yet, swap out rogue for sneak attack fighter (from UA) for full BAB.
I second Druid||Rogue.

All good saves, skill points and innocuous forms with which to be sneaky, decent HP's, Sneak Attack, lots of great touch spells to use with sneak attack (Produce Flame, Flame Blade), and a built-in flank-buddy via your animal companion.

The only thing you don't have is Full BAB, but you likely won't care for long, as you'll be using natural attacks, and thus iterative attacks don't much matter.
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weenog

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Re: 1-st level Gestalt builds?
« Reply #24 on: May 14, 2010, 01:00:39 PM »
1-3 levels of something else to mismatch the +0s in a pair of 3/4 BAB progressions would leave you with 19/20 BAB (or 20, if they're levels of 4/4 BAB classes).  Maybe monk 2 (dump evasion for spell reflection)/rogue rest?  Well, more like rogue 1/monk 2/rogue rest...
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ksbsnowowl

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Re: 1-st level Gestalt builds?
« Reply #25 on: May 14, 2010, 01:16:27 PM »
1-3 levels of something else to mismatch the +0s in a pair of 3/4 BAB progressions would leave you with 19/20 BAB (or 20, if they're levels of 4/4 BAB classes).  Maybe monk 2 (dump evasion for spell reflection)/rogue rest?  Well, more like rogue 1/monk 2/rogue rest...
Very few DM's read or allow the rules that way.
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carnivore

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Re: 1-st level Gestalt builds?
« Reply #26 on: May 14, 2010, 01:29:30 PM »
i like:

Human
Beguiler 1// Warblade 1

Int based, great Skills, Great Hp, Full BAB, nice saves(good Fort and Will, gets boost to Ref from Int also), Trapfinding

Dragonborn Warforged
Psion(Shaper) 1/ Fighter 1
lots of Feats, great racial Traits, Full BAB, nice saves


both have great synergy and lots of Power and Survivability, and are Single Attribute focused

 :D

Ithamar

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Re: 1-st level Gestalt builds?
« Reply #27 on: May 14, 2010, 02:44:57 PM »
How about something like:

Alternate Druid 20 || Wildshape Ranger 5 / Master of Many Forms 10 / Nature's Warrior 2 / Warshaper 2 / Fist of the Forest 1

Skills points, spellcasting, unmatched melee potential

Or something simple and straightforward:

Sorcerer 15 / Abjurant Champion 5 || Paladin 2 / Monk 2 / Dragon Disciple 10 / Whatever 6

Lots of spells, terrific combat potential, CHA to AC and to Saves of course
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carnivore

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Re: 1-st level Gestalt builds?
« Reply #28 on: May 14, 2010, 05:20:58 PM »
heres another fun idea:

Human

Cloistered Cleric 1/ Fighter 1

Domains:
War ............ Weapon Focus(Composite Longbow)
Elf .............. Point Blank Shot
Knowledge ... given up for Knowledge Devotion feat

Feats:
Versatile Spellcaster(Human bonus)
Rapid Shot(Fighter bonus)
Weapon Focus(Composite Longbow)(Cleric Bonus)
Point Blank Shot(Cleric Bonus)
Knowledge Devotion(Cleric Bonus)
1st lvl: Touch of Healing

this makes a Great Archer character... but also is great at Healing
great Skills, saves, HP also

 :D




Littha

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Re: 1-st level Gestalt builds?
« Reply #29 on: May 14, 2010, 05:49:41 PM »
I was thinking cleric of Obad-Hai(flavour) and take Fire and Earth as my domains, for a spanking load of turning for DMM. Thoughts?

I wouldn't pick that deity or those domains, domains can be an excellent way of strengthening a character and you have all the spells in the fire and earth domains covered already with druidic magic, magic or knowledge domains could be interesting or time if you really want. Basically why choose domains that grant you abilities you already have, why not choose ones that let you do other things as well.

Ithamar

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Re: 1-st level Gestalt builds?
« Reply #30 on: May 14, 2010, 06:20:34 PM »
If you want druid and cleric archer, you could go with:

Alternate Druid / Prestige Ranger || Elf Cleric

Use Zen Archery of course, then pump Owl's Insight for more WIS boost.  You become very single stat driven, plus you get favoured enemies and can now cast very useful spells like Foebane on your bow.
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duncandun

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Re: 1-st level Gestalt builds?
« Reply #31 on: May 14, 2010, 08:26:45 PM »
I've always wanted to do a sorcerer/barbarian(or wizard/barbarian... or Caster/barbarian) gestalt.

Eventually lead into Ragemage and frenzied berserker, I don't know how awesome it would be but it would be awesome!

Littha

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Re: 1-st level Gestalt builds?
« Reply #32 on: May 14, 2010, 08:33:29 PM »
If you want druid and cleric archer, you could go with:

Alternate Druid / Prestige Ranger || Elf Cleric

Use Zen Archery of course, then pump Owl's Insight for more WIS boost.  You become very single stat driven, plus you get favoured enemies and can now cast very useful spells like Foebane on your bow.

You could also just use your inordinate amount of spell slots to toast everything you see (Figuratively, I don't condone blasting)

ninjarabbit

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Re: 1-st level Gestalt builds?
« Reply #33 on: May 14, 2010, 09:53:28 PM »
duskblade/wizard

Mixster

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Re: 1-st level Gestalt builds?
« Reply #34 on: May 14, 2010, 10:13:46 PM »
I like the Druid/Cloistered Cleric Idea, it's not that flavorful though (one lives in a forest, protects the animals, the other lives in a cloister, so is this a forested cloister?)

Substitute the Knowledge domain for the devotion feat, grab yourself some DMM. The crazy thing will be Persisting a Divine power and then Wildshape into a bear. Raargh, Full Base Attack and I'm a bear with +6 strength! Oh, and I also get + to damage from knowing your anatomy.

Oh and on level 1-5 you'll be a HUGE asset to your party, your animal companion can help a bit with tanking, and your ability to load up on more than 6 lesser vigors each day will keep your party at full health while still exploring.

It's almost as good as the Wizard/Druid route, but not quite.
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The_Mad_Linguist

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Re: 1-st level Gestalt builds?
« Reply #35 on: May 14, 2010, 10:14:57 PM »
Someone needs to start quoting As You Like It.

EDIT: Fine, I'll do it

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Sermons in stones, and good in everything.
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TheEndIsNear

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Re: 1-st level Gestalt builds?
« Reply #36 on: May 14, 2010, 10:29:34 PM »
I like the Druid/Cloistered Cleric Idea, it's not that flavorful though (one lives in a forest, protects the animals, the other lives in a cloister, so is this a forested cloister?)

Substitute the Knowledge domain for the devotion feat, grab yourself some DMM. The crazy thing will be Persisting a Divine power and then Wildshape into a bear. Raargh, Full Base Attack and I'm a bear with +6 strength! Oh, and I also get + to damage from knowing your anatomy.

Oh and on level 1-5 you'll be a HUGE asset to your party, your animal companion can help a bit with tanking, and your ability to load up on more than 6 lesser vigors each day will keep your party at full health while still exploring.

It's almost as good as the Wizard/Druid route, but not quite.

It's perfect, the old wise teacher that always looks at the forest during the class in regret. He loved his forest, he just knew the wiser thing to do was to teach his wiseness? to the young uns.

Talore

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Re: 1-st level Gestalt builds?
« Reply #37 on: May 15, 2010, 02:12:02 AM »
So, I'm thinking Druid 1||Cloistered Cleric 1

Trade Knowledge for Devotion

Travel Domain

Celerity Domain, switching over to Travel Devotion as soon as I get adequate armour to counterbalance +10 move speed.

Feats are Persist Spell, DMM(Persist)

If I'm allowed to take flaws, What should I take? I was thinking Quicken and DMM? Is there a way to 'channel' spells to reduce LA of metamagic? If so, buring a bunch of stuff into free quickens would be awesome. Found it. And that means I'd have to be a Kobold... I promised not to cheese it up too much. =P
« Last Edit: May 15, 2010, 02:18:59 AM by Talore »
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Ramaloke

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Re: 1-st level Gestalt builds?
« Reply #38 on: May 15, 2010, 07:44:02 AM »
I've always liked:

Dread Necromancer 01 || Paladin of Tyranny 01.

All around bad ass.
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OblivionSmurf83

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Re: 1-st level Gestalt builds?
« Reply #39 on: May 15, 2010, 03:26:21 PM »
So, I'm thinking Druid 1||Cloistered Cleric 1

Trade Knowledge for Devotion

Travel Domain

Celerity Domain, switching over to Travel Devotion as soon as I get adequate armour to counterbalance +10 move speed.

Feats are Persist Spell, DMM(Persist)

If I'm allowed to take flaws, What should I take? I was thinking Quicken and DMM? Is there a way to 'channel' spells to reduce LA of metamagic? If so, buring a bunch of stuff into free quickens would be awesome. Found it. And that means I'd have to be a Kobold... I promised not to cheese it up too much. =P

Beg for the chance to take Planar Shepherd. You won't get it, but it's still worth asking. If you DO get it, put it on the Cleric side, as you're not really losing that much from no more Clerics. Also, depending on how your DM interprets the Gestalt rules, the Wild Shape class feature that Planar Shepherd grants may stack with the Wild Shape class feature that the Druid grants, giving you a much higher HD pool to play with. Not that you'll get it again.

In the more likely outcome that your DM refuses Planar Shepherd, just take Dweomerkeeper, and go to town with Supernatural spell.

Also, you'll need Extend Spell as a prereq for Persistent Spell.