Ok, started working on classes and i wanted some help with this one:
[spoiler]Engeneer
Prereqs:
Skills: Craft(Engeneering) 8 ranks, Knowlege (the planes) 4 ranks.
Ability to cast 3rd level spells, powers or Infusions
Base Fort Ref Will
Level Attack Bonus Save Save Save Special Caster Level/Manafester Level
1 +0 +0 +2 +2 Craft Reserve, Mechanical Genious+1 +1 Existing Class
Trade Secrets
2 +1 +0 +3 +3 Craft Device +1 Existing Class
3 +2 +1 +3 +3 +1 Existing Class
4 +3 +1 +4 +4 Craft Wand +1 Existing Class
5 +3 +1 +4 +4 +1 Existing Class
6 +4 +2 +5 +5 Craft Rod, Mechanical Genious +2 +1 Existing Class
7 +5 +2 +5 +5 +1 Existing Class
8 +6 +2 +6 +6 +1 Existing Class
9 +6 +3 +6 +6 Craft Staff +1 Existing Class
10 +7 +3 +7 +7 Deus Ex Machina +1 Existing Class
Spells per day/Spells Known/PP/Powers Known
At each level, an Engeneer gainss new spells or powers known and PP as if she had also gained a level in a spellcasting or manafesting class to which she belonged bfore adding the prestige class. She does not, however gain any other benefit a character of that class would have gained (Improved Turning, metamagic or item creation feats and so on). If she had more than one spellcasting or manafesting class before becoming an engeneer, she must decide which class to add each level for the purpose of determining spells per day and spells known or power points and powers known.
Mechanical Genious:
An Engeneer can use his intimate knowlege of machines to aid in their efficiency, at his choice he can increase the output of one generator (Boiler, Electrospark or Winder) on his preson by 1. He may only do this to one generator a day and its effects last until he applies it to another generator.
This ability increases to 2 points at level 6, these points must be split over two generators.
Craft Reserve:
An Engeneer that already has the craft reserve class feature adds his engeneer class level to his craft reserve granting class level to determine how many xp he has to craft with at each level. If he had no access to the craft reserve class feature previously he gains no benefit.
Trade Secrets:
An engeneer knows the inner workings of many different machines and so he may use additional components equal to his Engeneer level.
Crafting Feats:
If Engeneer is increasing manafester level rather than caster level instead of gaining the feats noted in the table you gain their psyonic equivilents instead
Deus Ex Machina:
A 10th level Engeneers knowlege of the intricacies of creation changes her uttlerly, she gains the
[/spoiler]
Obviously its incomplete, needs a proper name and more class abilities but the big thing im thinking of atm is what my capstone should do.
I was thinking Either:
Massive bonus to using the machines for a couple of rounds/day. Possibly infinite power for 1 round (though you would have to be careful not to fry your stuff)
or,
Give a nice +LA template for free. I cant find any for machines really apart from Effigy or Half Golem (possibly a selection of my 3 to be announced golems).
any suggestions?