Author Topic: Help with a Kobold Hordeificer, plz  (Read 12971 times)

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Havok4

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Re: Help with a Kobold Hordeificer, plz
« Reply #60 on: May 12, 2010, 12:19:40 AM »
Get yourself an enveloping pit (MiC) and build yourself a little tower/workshop/minion storage area. If you are not LN/LE/NE you can just UMD the thing, and it fits with you being a kobold. If you put your dedicated wright in the basement you can keep on adventuring all the time and only have to worry about crafting a few days a week at most. And the thing is dirt cheap too.

geniussavant

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Re: Help with a Kobold Hordeificer, plz
« Reply #61 on: May 12, 2010, 08:30:33 AM »
That's a good idea, but I gave me another. I could create a portal(FRCS) inside a portable hole. Then I could use stronghold builders guide to make a fortress where ever I had the portal. By using the vistage from the cityscape web enhancement I wouldn't have to take the feat to craft it either.  What do you think?
[spoiler]
I see that you want to solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'. You want to solve practical problems. F'r instance, how are you gonna stop some big, mean Mother Hubbard from tearing you a structurally superfluous new behind? The answer: Use a gun. And if that don't work? Use more gun.
And if that fails try this


 
[/spoiler]

Havok4

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Re: Help with a Kobold Hordeificer, plz
« Reply #62 on: May 12, 2010, 12:44:38 PM »
That's a good idea, but I gave me another. I could create a portal(FRCS) inside a portable hole. Then I could use stronghold builders guide to make a fortress where ever I had the portal. By using the vistage from the cityscape web enhancement I wouldn't have to take the feat to craft it either.  What do you think?

This method has a disadvantage of your base being vulnerable attack but your could overcome that by building it deep underground and only allowing people to come in via your portal. Also it is more expensive then the enveloping pit option. You should still build the other end of the portal in an enveloping pit with a structure build inside it, you will have more space to work with that way and it is cheaper. You could even craft it yourself for cheap using the asteroth vestige(interesting note, as far as i can tell you do not need to worship a specific deity to make their relic, anyone can do it). If you do go the stronghold route be sure to pick up the landlord feat, it is basically free money.

geniussavant

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Re: Help with a Kobold Hordeificer, plz
« Reply #63 on: May 12, 2010, 01:57:48 PM »
The problem I see with using the enveloping pit is that it is only 10ft in diameter and 50ft deep, so it's kinda small for a base of operation.
[spoiler]
I see that you want to solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'. You want to solve practical problems. F'r instance, how are you gonna stop some big, mean Mother Hubbard from tearing you a structurally superfluous new behind? The answer: Use a gun. And if that don't work? Use more gun.
And if that fails try this


 
[/spoiler]

bearsarebrown

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Re: Help with a Kobold Hordeificer, plz
« Reply #64 on: May 12, 2010, 02:00:43 PM »
The problem I see with using the enveloping pit is that it is only 10ft in diameter and 50ft deep, so it's kinda small for a base of operation.
They're cheap. Put them inside each other.

Bastian

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Re: Help with a Kobold Hordeificer, plz
« Reply #65 on: May 12, 2010, 02:15:36 PM »
These are the feats I have so far, I have them listed in the order I get the, but I'm still missing my 3rd lvl feat, sorry I didn't get them up earlier, had to write up an essay I had forgotten about.

dragonwrought, scribe scroll, magic in the blood, wedded to history, brew potion, extraordinary artisan, craft wondrous item, legendary artisan, craft magical arms and armor, improved homunculus, craft wand, craft construct, master's voice, craft rod, bind elemental, craft staff, reach spell, forge ring, magical artisan(craft construct), magical artisan(bind elemental),

Flaws: noncombatant, inattentive.
You don't need magical artisan(craft construct) because magical artisan(bind elemental) applies to all items that are made using elemental binding which should be all of them considering that elemental binding can be applied to any item and gives you a really nice discount.

PhaedrusXY

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Re: Help with a Kobold Hordeificer, plz
« Reply #66 on: May 12, 2010, 02:24:38 PM »
That's a good idea, but I gave me another. I could create a portal(FRCS) inside a portable hole. Then I could use stronghold builders guide to make a fortress where ever I had the portal. By using the vistage from the cityscape web enhancement I wouldn't have to take the feat to craft it either.  What do you think?
You could use Ring Gates instead of creating a portal. And use the Enveloping Pit to transport things too big to just walk/crawl/fly through the ring gates. They go in the pit, you shove the pit through the Ring Gates, and then you let them out of the pit on the other side. You won't be able to just open the pit and have a horde fly out of it, though. It would take some time to move your minions. Which might be a good thing, if you're worried about your character being overpowered. And it probably will be, if you have an army of minions that you can call forth from your stronghold as a standard action.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Havok4

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Re: Help with a Kobold Hordeificer, plz
« Reply #67 on: May 12, 2010, 02:56:29 PM »
I would still use the portal idea myself as the ring gates are much more finicky and you need someone on the other side to unfold the portable hole. Also it makes the construction of your secret underground base much more difficult. With the portal you could get the best discount on materials for your stronghold by just setting up your portal in that location.

geniussavant

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Re: Help with a Kobold Hordeificer, plz
« Reply #68 on: May 12, 2010, 07:42:55 PM »
I'm kinda going for brokeness as I have to be able to fight a full scale army as my campaign. And I didn't know that elemental binding could be aplied to any item creation, I need to go back over the rules for it. I don't really know as to whether the pit or the portal would be better, as they both have benefits, and drawbacks. The enveloping pit=cheap, but limited size/exiting capacity: the portal=on exiting capacity, but expensive. I'm gonna have to see how hard it is get mass wealth at my lvl. I think that will be the deciding factor.
[spoiler]
I see that you want to solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'. You want to solve practical problems. F'r instance, how are you gonna stop some big, mean Mother Hubbard from tearing you a structurally superfluous new behind? The answer: Use a gun. And if that don't work? Use more gun.
And if that fails try this


 
[/spoiler]

PhaedrusXY

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Re: Help with a Kobold Hordeificer, plz
« Reply #69 on: May 12, 2010, 07:45:44 PM »
I would still use the portal idea myself as the ring gates are much more finicky and you need someone on the other side to unfold the portable hole. Also it makes the construction of your secret underground base much more difficult. With the portal you could get the best discount on materials for your stronghold by just setting up your portal in that location.
You can just reach through the Ring Gate to fold/unfold the portal yourself on both sides. I do love the idea of building a "base" inside a bunch of Enveloping Pits that are "nested" inside of each other though, if your DM would allow that.  :D
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

geniussavant

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Re: Help with a Kobold Hordeificer, plz
« Reply #70 on: May 12, 2010, 08:00:13 PM »
The problem I see with ring gates, is that I have to stay within 100ml of me base, that could be problematic if I have to go farther.
[spoiler]
I see that you want to solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'. You want to solve practical problems. F'r instance, how are you gonna stop some big, mean Mother Hubbard from tearing you a structurally superfluous new behind? The answer: Use a gun. And if that don't work? Use more gun.
And if that fails try this


 
[/spoiler]

PhaedrusXY

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Re: Help with a Kobold Hordeificer, plz
« Reply #71 on: May 12, 2010, 08:05:09 PM »
The problem I see with ring gates, is that I have to stay within 100ml of me base, that could be problematic if I have to go farther.
Doh! I'd forgotten about that (stupid) limitation! I have a set on a character, but our "base" is mobile. So it's never been an issue...
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

geniussavant

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Re: Help with a Kobold Hordeificer, plz
« Reply #72 on: May 12, 2010, 08:32:59 PM »
Ya, if It didn't have it, it would be a much better. You wouldn't know of any tricks that break WBL?
[spoiler]
I see that you want to solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'. You want to solve practical problems. F'r instance, how are you gonna stop some big, mean Mother Hubbard from tearing you a structurally superfluous new behind? The answer: Use a gun. And if that don't work? Use more gun.
And if that fails try this


 
[/spoiler]

PhaedrusXY

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Re: Help with a Kobold Hordeificer, plz
« Reply #73 on: May 12, 2010, 08:38:13 PM »
Ya, if It didn't have it, it would be a much better. You wouldn't know of any tricks that break WBL?
Tons. The easiest is to buy a Candle of Invocation, use it to summon an Efreet, and use at least one of your Wishes to ask for another Candle of Invocation...

Of course, that's likely to get a DMG thrown at your head... If you want something more subtle, try buying a bunch of cows and casting Flesh to Salt on them, and then selling the salt. I think you'd make a profit even if using magic items to cast the Flesh to Salt...
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

geniussavant

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Re: Help with a Kobold Hordeificer, plz
« Reply #74 on: May 12, 2010, 08:46:54 PM »
Flesh to salt is in sandstorm right?

Any other tricks?

Thx for your help.
[spoiler]
I see that you want to solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'. You want to solve practical problems. F'r instance, how are you gonna stop some big, mean Mother Hubbard from tearing you a structurally superfluous new behind? The answer: Use a gun. And if that don't work? Use more gun.
And if that fails try this


 
[/spoiler]

McPoyo

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Re: Help with a Kobold Hordeificer, plz
« Reply #75 on: May 13, 2010, 09:56:32 AM »
Wall of Salt is lower level, by 1, and gives infinitely more salt per casting than most applications of flesh to salt.

138 lbs is 1 ft^3 of solid salt, 76 lbs if it is loose salt (The spell specifies solid rock salt, so it would be the former), according to the Salt Institute. 4.25 cubic feet of salt are made per caster level of the spell, which is a minimum of 7 (4th level spell).

4105.5 lbs of salt, per casting. Let's see that cow, now.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

geniussavant

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Re: Help with a Kobold Hordeificer, plz
« Reply #76 on: May 13, 2010, 11:40:47 AM »
That's even better,
THX
[spoiler]
I see that you want to solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'. You want to solve practical problems. F'r instance, how are you gonna stop some big, mean Mother Hubbard from tearing you a structurally superfluous new behind? The answer: Use a gun. And if that don't work? Use more gun.
And if that fails try this


 
[/spoiler]

McPoyo

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Re: Help with a Kobold Hordeificer, plz
« Reply #77 on: May 13, 2010, 11:48:46 AM »
Especially since salt goes for 5 gp/lb...
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Anklebite

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Re: Help with a Kobold Hordeificer, plz
« Reply #78 on: May 13, 2010, 11:59:17 AM »
That's even better,
THX
what does an audio company have to do with this?
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geniussavant

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Re: Help with a Kobold Hordeificer, plz
« Reply #79 on: May 13, 2010, 12:02:49 PM »
If I did my math right, I will gain 633gp per charge, each charge costs 180, and each charge gives me 813pg, so I could make 31650gp per wand, befor unfettered heroism, and wand surge.
[spoiler]
I see that you want to solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'. You want to solve practical problems. F'r instance, how are you gonna stop some big, mean Mother Hubbard from tearing you a structurally superfluous new behind? The answer: Use a gun. And if that don't work? Use more gun.
And if that fails try this


 
[/spoiler]