Author Topic: Control Water: what is it actually good for?  (Read 5833 times)

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veekie

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Re: Control Water: what is it actually good for?
« Reply #40 on: April 30, 2010, 06:33:24 PM »
Of course, I am thinking about the dwarven civilizations that are composed of questionable dwarves--obviously.
Obviously those walls are made of booze, which should be sufficiently water-like to be held into blocks with the spell.
When invaders come, release it, and drop a spark.
Inhale
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[spoiler]
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Epigenentheto, apoleia keraune hos timeis pteirei.
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[/spoiler]

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McPoyo

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Re: Control Water: what is it actually good for?
« Reply #41 on: April 30, 2010, 06:35:16 PM »
Of course, I am thinking about the dwarven civilizations that are composed of questionable dwarves--obviously.
Obviously those walls are made of booze, which should be sufficiently water-like to be held into blocks with the spell.
When invaders come, release it, and drop a spark.
Inhale
Ah, !Invaders!...
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Endarire

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Re: Control Water: what is it actually good for?
« Reply #42 on: April 30, 2010, 08:12:19 PM »
Control water: Turning a 25G vial of holy water into a death trap for Ravenloft, necromancer fortresses, AND the lower planes!
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Surreal

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Re: Control Water: what is it actually good for?
« Reply #43 on: May 01, 2010, 04:21:55 AM »
Of course, I am thinking about the dwarven civilizations that are composed of questionable dwarves--obviously.
Obviously those walls are made of booze, which should be sufficiently water-like to be held into blocks with the spell.
When invaders come, release it, and drop a spark.
Inhale

Seeing as fire immunity is cheap, you'll be getting overrun by drunken masters in no time.
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jojolagger

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Re: Control Water: what is it actually good for?
« Reply #44 on: May 01, 2010, 04:25:31 AM »
Of course, I am thinking about the dwarven civilizations that are composed of questionable dwarves--obviously.
Obviously those walls are made of booze, which should be sufficiently water-like to be held into blocks with the spell.
When invaders come, release it, and drop a spark.
Inhale

Seeing as fire immunity is cheap, you'll be getting overrun by drunken masters in no time.
But you have a fortress made of beer. Your practically the god of beer. Why would Drunken masters attack the god of beer.
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veekie

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Re: Control Water: what is it actually good for?
« Reply #45 on: May 01, 2010, 05:06:00 AM »
If anything you'd have an elite fortress guard of fireproof drunken masters.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

McPoyo

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Re: Control Water: what is it actually good for?
« Reply #46 on: May 01, 2010, 01:19:21 PM »
If anything you'd have an elite fortress guard of fireproof drunken masters.
That's basically Dwarf Fortress, right there.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Anklebite

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Re: Control Water: what is it actually good for?
« Reply #47 on: May 01, 2010, 04:19:57 PM »
I actually have a water cannon in my current fort. I use water instead of magma so I can better harvest the leftover goblinite.
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Bauglir

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Re: Control Water: what is it actually good for?
« Reply #48 on: May 01, 2010, 05:24:44 PM »
Goddammit, I just came from that forum and forgot where I was for a minute.
So you end up stuck in an endless loop, unable to act, forever.

In retrospect, much like Keanu Reeves.

Anklebite

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Re: Control Water: what is it actually good for?
« Reply #49 on: May 01, 2010, 05:36:16 PM »
Goddammit, I just came from that forum and forgot where I was for a minute.
:lol
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nijineko

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Re: Control Water: what is it actually good for?
« Reply #50 on: May 02, 2010, 01:14:10 AM »
i am reminded of the volume of liquid that a portable hole can contain....
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Madwand

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Re: Control Water: what is it actually good for?
« Reply #51 on: May 03, 2010, 05:04:22 AM »
I've used Control Water exactly once, but it was sorely needed. The PCs were in a ship that had sprung a leak. My cleric use Control Water several times to keep the water level down and give the druid long enough to patch the leak (with Wood Shape). Later of course we had to fight the monsters that poked holes in our hull, but we managed to avoid the monsters that would have attacked if we were forced to beach the ship for repairs. Not sinking was also nice.

Flay Crimsonwind

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Re: Control Water: what is it actually good for?
« Reply #52 on: May 03, 2010, 05:31:50 AM »
Step 1: Either not need to breathe or get water breathing.
Step 2: Trap foe in a resilient sphere with you.
Step 3: Fill it with water... nothing goes in or comes out of a resilient sphere. This is the tricky part though...
Step 4: Use control water to mess with them?

Better if you cut it's setup in half with two casters. Something like that, maybe?

weenog

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Re: Control Water: what is it actually good for?
« Reply #53 on: May 03, 2010, 05:46:57 AM »
Anyone know if the skin of an airborne water balloon blocks line of effect?
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nijineko

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Re: Control Water: what is it actually good for?
« Reply #54 on: May 06, 2010, 05:23:09 PM »
if its big enough...
arukibito ga michi wo erabu no ka, michi ga arukibito wo erabu no deshou ka?
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skydragonknight

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Re: Control Water: what is it actually good for?
« Reply #55 on: May 06, 2010, 05:26:08 PM »
if its big enough...

"Your mom blocks line of effect."

But no, really, anything can block line of effect if it can occupy the right 5 ft square(s).
It always seems like the barrels around here have something in them.