Author Topic: Item Creation and Caster Level Boosts  (Read 2070 times)

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Endarire

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Item Creation and Caster Level Boosts
« on: April 17, 2010, 05:58:45 AM »
Let's assume I'm a Wizard5 with a masterwork holy symbol (Complete Champion, +1 CL to one school) who wants to make a generic magic item of something requiring CL6.  There's no spell involved, only the caster level.

If I have the appropriate magic item creation feats, can I make the item?
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Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"

BruceLeeroy

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Re: Item Creation and Caster Level Boosts
« Reply #1 on: April 17, 2010, 06:07:48 AM »
I don't know that there is a RAW solution, so, DM's choice. I would tell you no unless the item effect was clearly associated with whatever school you have the holy symbol keyed to.

The_Mad_Linguist

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Re: Item Creation and Caster Level Boosts
« Reply #2 on: April 17, 2010, 06:19:50 AM »
Caster level requirements are, IIRC, a little weird compared to other requirements anyway...
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CantripN

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Re: Item Creation and Caster Level Boosts
« Reply #3 on: April 17, 2010, 08:34:25 AM »
I'd only allow a generic CL boost to work like you want, personally. For example, if a PrC requires Arcane Caster Level 5, and you have a Ring of Arcane Might that grants +1 CL and are a 4th level Wizard, It'd let you in. The Holy Symbol thing and other partial CL boosts wouldn't work.

It also has to be something that lasts at least 8 hours a day for the crafting to take place.
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LargePrime

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Re: Item Creation and Caster Level Boosts
« Reply #4 on: April 17, 2010, 02:41:51 PM »
3.5 FAQ says CL is not a requirement.  it is usually not in the requirements section of an item.

Of course excepting that it says "creator must be...".

CantripN

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Re: Item Creation and Caster Level Boosts
« Reply #5 on: April 17, 2010, 03:12:16 PM »
Excepting +X Weapons/Armor. Those need a minimum CL.
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PlzBreakMyCampaign

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Re: Item Creation and Caster Level Boosts
« Reply #6 on: April 17, 2010, 04:14:01 PM »
I asked this question in the simple answers thread.

RAW, yes. Your DM might have issues with it.

The reason is once the item is made, its made. You can slice hairs about temporary CL boosts though (most  require you to have the needed CL the entire crafting time)
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Bastian

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Re: Item Creation and Caster Level Boosts
« Reply #7 on: April 17, 2010, 08:54:49 PM »
I asked this question in the simple answers thread.

RAW, yes. Your DM might have issues with it.

The reason is once the item is made, its made. You can slice hairs about temporary CL boosts though (most  require you to have the needed CL the entire crafting time)
However, CL boosts to a specific school don't work for crafting by RAW because magic items aren't of any school, so Endarire's hypothetical player can't make the item.

awaken DM golem

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Re: Item Creation and Caster Level Boosts
« Reply #8 on: April 20, 2010, 06:44:51 PM »
Oh you mean not the Caster Level of the spell inside the Item, rather the prerequisite CL to make generic items in the first place?
hmm ...
I suppose having the appropriate CL in just one school, would allow making an item, but just the one school too.
Otherwise you'd have to have the CL in all schools.
Two possibilities.

**

The fabled Sword of True Strike, doesn't work this way.
To get the +20 to attack requires a CL of 20*3=60, as per the rules.
The younglings always missed that.

Anklebite

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Re: Item Creation and Caster Level Boosts
« Reply #9 on: April 20, 2010, 08:51:57 PM »
Oh you mean not the Caster Level of the spell inside the Item, rather the prerequisite CL to make generic items in the first place?
hmm ...
I suppose having the appropriate CL in just one school, would allow making an item, but just the one school too.
Otherwise you'd have to have the CL in all schools.
Two possibilities.

**

The fabled Sword of True Strike, doesn't work this way.
To get the +20 to attack requires a CL of 20*3=60, as per the rules.
The younglings always missed that.

sword of automatic wraithestriking is better anyways.
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Endarire

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Re: Item Creation and Caster Level Boosts
« Reply #10 on: April 20, 2010, 11:18:17 PM »
Continuous [i[wraithstrike[/i] made my group ban it in future campaigns.
Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"

Anklebite

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Re: Item Creation and Caster Level Boosts
« Reply #11 on: April 20, 2010, 11:25:28 PM »
Continuous [i[wraithstrike[/i] made my group ban it in future campaigns.
I'm confused. there are people who allow it?
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LargePrime

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Re: Item Creation and Caster Level Boosts
« Reply #12 on: April 21, 2010, 01:25:46 PM »
**

The fabled Sword of True Strike, doesn't work this way.
To get the +20 to attack requires a CL of 20*3=60, as per the rules.
The younglings always missed that.
3x caster level is only for enhancement bonuses.  There is no such rule for an attack bonus.  Or perhaps I missed it?  Can you show me?

Anklebite

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Re: Item Creation and Caster Level Boosts
« Reply #13 on: April 21, 2010, 01:28:13 PM »
**

The fabled Sword of True Strike, doesn't work this way.
To get the +20 to attack requires a CL of 20*3=60, as per the rules.
The younglings always missed that.
3x caster level is only for enhancement bonuses.  There is no such rule for an attack bonus.  Or perhaps I missed it?  Can you show me?
besides, my arcane caster abuse build can hit that at what, lvl 15?
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