Gratuitous Exposition[spoiler]
Yeah, I know, this is probably a pretty craptastic concept; but I still feel like this could be fun.
First, a little background:
The basis of such a character was originally inspired by an NPC that we encountered in a game a while back, a chaotic-evil mage named Maximilian Zeus (which I just found out is also the name of a DC Comics character -- but AFAIK, there shouldn't be any real connection; but who knows). Well, ol' MZ (for the purposes of this story) was the creator of the Magic Missile, and never had any equal in its casting. His mastery of this spell was so prolific that when he was cursed by being turned in to a squirrel, he still maintained the ability to blast his magic missiles like nobody's business (to the tune of 15 maximized missiles per casting) -- at least according to the folklore that was handed down to me.
Fast-forward a few years -- I discover the gem known as the Force Missile Mage. This gets my mind a-turning -- I've even mentioned it a couple of times lately. So, I've come up with a little something, and thought that I'd see what can be done.
[/spoiler]
So anyway, I've decided simply to try to blow the top off this thing. And since my powers of optimization are not anywhere near that of some of you, I'd like to see how far this can be pushed.
The Challenge:This is real simple -- milk as much out of the
Magic Missile spell as you possibly can.
The Parameters:
- This will be judged by the categories listed below (see "world record").
- Standard Point Buy (25 points)
- 190,000 XP (spend it how you want -- just make sure to subtract it appropriately)
- Standard Wealth-by-Level (for "with magic items") ; "no magic items" needs no gold, obviously.
- All official WotC material, to include all "officially endorsed/sponsored" material.
- You will have only 1 round of prep for buffs, etc. -- however, feel free to cast
magic missile for as many rounds as you want.
- Multi-round effects that result from a single casting, such as with "repeat spell", will be counted with the round in which the original spell was cast ("repeat spell" is actually the only effect that does this that I can think of -- if I'm missing something, let me know).
- For the sake of simplicity, you are assumed to be in favorable conditions, with as many targets as you want, and any/all targets are living creatures that are susceptible to the normal full effects of the spell (however, you cannot dictate that they are particularly vulnerable).
- No infinity loops.
- Style points (along with plenty of cookies/cakes/pies) for anyone who can pull off every category within a section with a single build. (sections = "no magic items" and "with magic items")
***special notes:***
- Due to the specific example given in the feat's description (and for ease of math), empower will simply multiply the damage of each missile by 1.5, after all adjustments to random variables have been made (unless anyone really has any severe objections).
- Maximize Spell -- I've seen a couple of interpretations; so for clarification, the effects of this feat will take place
after any additional variables have been added. (again, this is as much for simplicity as for anything else -- please alert me to any objections).
- The feat "Reserves of Strength" will have the most conservative interpretation applied (i.e., can only exceed the cap by up to 3 levels)
- The spells
Chain Missile from SC and
Force Missile Storm from Drag.Mag. #309 do not count -- they would belong in their own thread; this is about
Magic Missile specifically (while it
is just a bunch of magic missiles, it's still cheating). Most would probably see this as a no-brainer, but I just wanted to make sure to cover all of the bases.
"Why the 2 sections", you might ask? Simply put, I find that builds that can be effective without the need for magic items to be much more elegant than ones that rely heavily on them; and therefore deserve proper attention (though I do understand and appreciate the value of magic items).
World Record: this is where I'll keep the tally for posted records -
No Magic Items:Highest # of Missiles -- Single Casting:
192 from McPoyo
Highest # of Missiles -- 1-round total:
384 from McPoyo
Most Damage -- Single Missile:
512 from wotmaniac
Most Damage -- Single Casting:
2424 from McPoyo
1-Round Total Damage:
4848 from McPoyo
With Magic Items:Highest # of Missiles -- Single Casting:
192 from McPoyo
Highest # of Missiles -- 1-round total:
384 from McPoyo
Most Damage -- Single Missile:
1952 from wotmaniac under review
Most Damage -- Single Casting:
4848 from McPoyo
1-Round Total Damage:
9696 from McPoyo
Have fun!