Hey guys, so I just started playing D&D 3.5 a few weeks ago.
So I started out a build that can be found here:
http://brilliantgameologists.com/boards/index.php?topic=420.80under "Super Holy Warrior"
I'll paste it here:
"Super Holy Warrior
Illumian(CG)
sigils:
Krau(+1/ sigil to Caster lvl)
Naen(+1/ sigil to Int skills and Int checks)
Patron:
Lirr(CD) Chaos, Good, Knowledge, Magic, Travel
Domains: Knowledge,Travel Sun
Warlock 1/ Cleric 4/ Eldritch Disciple 8/ Knight of the Raven 7
BAB +16
17th lvl Cleric(20th lvl Divine Caster... without items)
9th lvl Spells
17th lvl Cleric Turning
9th lvl Warlock powers( 3 least, 2 lesser, 5d6 EB)
least:
Eldritch Glaive .........5d6 Melee touch attacks
Beguiling Influence....+6 Bluff, Diplomacy, Intimidate
All Seeing Eyes.........+6 Search, Spot, and Continuous Comprehend Languages
Lesser:
Flee the Scene ........ Dimension Door and Invisible
Fell Flight................ 24 hour Flight
Eldritch Disciple:
Gift of the Divine: Healing Blast...heal @ range with EB
Gift of the Divine: Protective Aura .. Magic Circle
Gift of the Divine: Wild Frenzy .... +2 Attack and Damage with Weapons or EB
Feats: ....could be any
Enhanced Power Sigil........ need for skill and CL boost
Combat Reflexes
Summon Elemental(reserve) ...... want this one
Knowledge Devotion(domain) ..... want this one
Open Feat .....ConfusedConfused?
Touch of Healing(reserve)
Robilars Gambit
or could do DMM(Persistant) ... like this:
Enhanced Power Sigil
Extend Spell
Persistant Spell
Divine Metamagic(Persistant)
Summon Elemental(reserve)
Knowledge Devotion(domain)
Open Feat ......Confused?? "
I am taking the DMM road here.
So I am thinking of just trading in my knowledge domain for the devotion feat, freeing up 2 spots on my feats list.
But besides that, I have followed this build absolutely.
Here are my stats:
STR 9
Dex 8
Con 12
Int 10
Wis 16
Cha 15
I am currently at lvl 7. I know I have crap physical stats, is there anything I should do to alleviate this problem?
Is there some sort of weapon I should use to augment my strength or should i focus on casting?
This is my first time going through a campaign, so I have a lot to ask.
Are there any pieces of equipment that are highly recommended for me? (Armor, weapons, enhancements, gloves, etc.)
My party is comprised of me (cleric), bard, warblade, monk
So from my understanding, here's how I use this build.
I can cast a spell to help with knowledge checks and use my knowledge devotion feat to gain +Atk and +Damage.
I can heal up my friends if need be, but I will usually be busy kicking a** with Eldritch Glaive and DMM: Persistant Divine Power at lower levels. Besides this, I am pretty stumped with what I should cast and use in combat.
So this past week, we were going through a dungeon, and I must say, I felt really lack luster in combat. I have been putting some serious research into this game, yet my friends warblade just completely outshines me. I want to find a way in which I can show a little more combat prowess.
Not only that, but i have been pestering the DM to allow me to use the Knight of the Raven and the Eldritch Disciple PrC's. Well, apparently he is on a huge power trip. So, to spite me, he made obnoxiously powerful PrC's for the rest of the group. (+10BAB by 5th lvl, +20 to STR 2-10x a day depending on lvl, Spell casting (for anyone!), more really obnoxious stuff). But he is a beginner DM, so I am sure there are finer points of D&D that I can use to show my worth in the party in and out of combat. (And to get back at him for trying to make me the worst
So, what can I do with the powers bestowed onto me to still kick ass even though he gives these guys such a cheestastic PrC? I want to be able to really use the Knight of the Raven, Eldritch Disciple, and Cleric to the highest degree. And since the DM would rather focus on getting back at me (for wanting to do a certain PrC! really?!) and threw balance out the window, take no hesitation to tell me about broken (or particularly) feats, spells, combos, etc. I mean, he is literally trying to punish me, so I would like to give him a big F U!!!! by showing him why clerics are up top and still outshine what creations he made.
So with that outlined, I would like to also ask about how reserve feats work. I dont really get the concept.
Questions on for combat/spells:
Are there any other useful buffs that are just as good or better? (This is important)
- What are the best spells to DMM: Persist?
- What are other really useful combat spells?
- Also, for Eldritch Blast, how do the mechanics of the move work? I know i can cast it an unlimited amount of times, but do I add my Str Bonus to it? Or do I add Wisdom to damage and attacks? is there a penalty for distance?
- How does Miracle: Giant size work? I don't see giant size anywhere, is there a way to cast this consistently?
- Should I invest in Robilar's gambit? It looks like a cool feat, but I will need some +Dex equipment or something. I have two open feat spots, so if there is something that will fit my character better, please say so.
- What are some of the staple items that are helpful for every campaign? What are some staple cleric items?
On a side note,
my friend is a Warblade, and he has some pretty ridiculous stuff, like his stances and maneuvers. One of which does something like 12d6 of damage (WTF?). Is there something I'm missing? I'm sure he has to pick which ones he learns somehow, and he has to have some sort of limit to the amount of times he can do this, right? I don't know, like I said, I just started D&D, so I'm sure he is doing something wrong with that.
tl;dr: I am taking the Super Holy Warrior Build and I want to be an ABSOLUTE beast, NO RESTRICTIONS, please help me in doing so!
Thanks for the help in advance!
I put a lot of time and energy into this game, so please be elaborate with your replies, it will be very, very appreciated.