My current Pathfinder group is: Artificer, Druid, Cleric/Crusader/Ruby Knight Vindicator, and Conjurer/Incantatrix. In combat, we rely on the RKV to keep us healed. Out of combat, we rely on the Ix to buff and the Arty to craft stuff. The Druid has a knack for research.
PS: divine power is Cleric4.
I agree on L3 spells changing the game. My Wizard has made the group addicted to haste.
speed junkies.
well, it was divine favor that was 3rd level, right? not nearly as powerful, but still pretty damn good.
I remember there was an awesome melee persist spell at 3rd.