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Without treatment, you will eventually die when you reach 0 Constitution.
Quote from: ksbsnowowl on April 04, 2010, 02:27:12 PMWithout treatment, you will eventually die when you reach 0 Constitution.Good old alcohol poisoning.Thanks for this.
A gygaxian dungeon is like the world's most messed up game show. Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
Quote from: McPoyo on March 30, 2010, 05:13:33 PMThey don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.Though sometimes, the surgeon (DM) botches them pretty bad...Best metaphor I have seen in a long time. I give you much fu.
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.Though sometimes, the surgeon (DM) botches them pretty bad...
Three Errata for the Mage-kings under the sky,Seven for the Barbarian-lords in their halls of stone,Nine for Mortal Monks doomed to die,One for the Wizard on his dark throneIn the Land of Charop where the Shadows lie.
It should be noted, that, technically you could take that one "pick a poison and become immune to it" feat, selecting "Alcohol" as your selected poison, and never lose a drinking contest ever again.
Quote from: McPoyo on April 04, 2010, 03:25:33 PMIt should be noted, that, technically you could take that one "pick a poison and become immune to it" feat, selecting "Alcohol" as your selected poison, and never lose a drinking contest ever again.Also alcohol gives the trowserfang dwarf build nice out of combat healing.
Quote from: Deathcharge01 on April 04, 2010, 12:41:53 PMQ60b: Is there any way for a Deep Dwarf to negate dazzle from daylight? Be it by spell, item or otherwise.Feat: Daylight Adaptation from Underdark, and Races of Eberron. You can take that early and then retrain it later if you want (after you get the shades).
Q60b: Is there any way for a Deep Dwarf to negate dazzle from daylight? Be it by spell, item or otherwise.
Quote from: Saxony on October 08, 2010, 01:16:05 AMBy yes, she means no.That explains so much about my life.
By yes, she means no.
Quote from: BeholderSlayer on February 08, 2011, 09:32:20 PMhiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomethingWhy would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Quote from: kevin_video on April 04, 2010, 01:10:27 PMQuote from: Deathcharge01 on April 04, 2010, 12:41:53 PMQ60b: Is there any way for a Deep Dwarf to negate dazzle from daylight? Be it by spell, item or otherwise.Feat: Daylight Adaptation from Underdark, and Races of Eberron. You can take that early and then retrain it later if you want (after you get the shades).The shades are only 10gp. Always a better deal.
A62: I just checked Draconomicon, Dragon Magic and Races of the Dragon... there are no full progression arcane classes
Quote from: Surreal on April 04, 2010, 04:25:50 PMA62: I just checked Draconomicon, Dragon Magic and Races of the Dragon... there are no full progression arcane classes Yeah, that's what I had done before asking here Q 63: What's the correct interpretation of Arcane Thesis? the FAQ suggest it lowers the *total* level increase by one, while the Errata explicitly states that it lowers *each* level increment by one.
Quote from: Tonymitsu on April 04, 2010, 02:18:19 PMQuote from: kevin_video on April 04, 2010, 02:13:03 PMQuote from: Kuroimaken on April 04, 2010, 01:47:24 PMQuote from: kevin_video on April 04, 2010, 01:10:27 PMQuote from: Deathcharge01 on April 04, 2010, 12:41:53 PMQ60b: Is there any way for a Deep Dwarf to negate dazzle from daylight? Be it by spell, item or otherwise.Feat: Daylight Adaptation from Underdark, and Races of Eberron. You can take that early and then retrain it later if you want (after you get the shades).Q 61 Where can I find rules on drinking alcohol, and taking stat damage for failing throws?The local bar.I'm laughing on the inside. I was laughing on the outside A61: Arms and Equipment guide has a couple of entries for alcohol, including ones listed in that book. There's a subheading on pg 32 that probably has what you are looking for.Indeed. Each type of alcohol has a certain Fort save DC ranging from 10-15. When you fail the save you take 1d2 points of Dex and 1d2 points of Wis damage. A second drink in an hour imposes a -1 penalty on the save for your second drink. A third drink in an hour imposes a -2 for that save; a fourth gets a -4, and it keeps doubling thereafter.If you reach 0 Wisdom, you fall unconscious; if you reach 0 Dex, you collapse in a semi-conscious heap. If you reach both 0 Dex and 0 Wis, then you suffer alcohol poisoning, and must make a Fort or Con save/check every 10 minutes (I forget which) or take Con damage. Without treatment, you will eventually die when you reach 0 Constitution.
Quote from: kevin_video on April 04, 2010, 02:13:03 PMQuote from: Kuroimaken on April 04, 2010, 01:47:24 PMQuote from: kevin_video on April 04, 2010, 01:10:27 PMQuote from: Deathcharge01 on April 04, 2010, 12:41:53 PMQ60b: Is there any way for a Deep Dwarf to negate dazzle from daylight? Be it by spell, item or otherwise.Feat: Daylight Adaptation from Underdark, and Races of Eberron. You can take that early and then retrain it later if you want (after you get the shades).Q 61 Where can I find rules on drinking alcohol, and taking stat damage for failing throws?The local bar.I'm laughing on the inside. I was laughing on the outside A61: Arms and Equipment guide has a couple of entries for alcohol, including ones listed in that book. There's a subheading on pg 32 that probably has what you are looking for.
Quote from: Kuroimaken on April 04, 2010, 01:47:24 PMQuote from: kevin_video on April 04, 2010, 01:10:27 PMQuote from: Deathcharge01 on April 04, 2010, 12:41:53 PMQ60b: Is there any way for a Deep Dwarf to negate dazzle from daylight? Be it by spell, item or otherwise.Feat: Daylight Adaptation from Underdark, and Races of Eberron. You can take that early and then retrain it later if you want (after you get the shades).Q 61 Where can I find rules on drinking alcohol, and taking stat damage for failing throws?The local bar.I'm laughing on the inside.
Quote from: kevin_video on April 04, 2010, 01:10:27 PMQuote from: Deathcharge01 on April 04, 2010, 12:41:53 PMQ60b: Is there any way for a Deep Dwarf to negate dazzle from daylight? Be it by spell, item or otherwise.Feat: Daylight Adaptation from Underdark, and Races of Eberron. You can take that early and then retrain it later if you want (after you get the shades).Q 61 Where can I find rules on drinking alcohol, and taking stat damage for failing throws?The local bar.
Quote from: Deathcharge01 on April 04, 2010, 12:41:53 PMQ60b: Is there any way for a Deep Dwarf to negate dazzle from daylight? Be it by spell, item or otherwise.Feat: Daylight Adaptation from Underdark, and Races of Eberron. You can take that early and then retrain it later if you want (after you get the shades).Q 61 Where can I find rules on drinking alcohol, and taking stat damage for failing throws?
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke
In races of stone, there is an entry for golith ale that does 1d3 primary and secondary charisma damage. You could get a socrerer so drunk he can't cast.
Quote from: Vinom on April 04, 2010, 05:40:58 PMIn races of stone, there is an entry for golith ale that does 1d3 primary and secondary charisma damage. You could get a socrerer so drunk he can't cast.That's awesome. So regular alcohol for normal divine casters and monks (who aren't drunken masters), and Goliath ale for CHA based ones. What about INT based casters?
Quote from: Vinom on April 04, 2010, 05:40:58 PMIn races of stone, there is an entry for golith ale that does 1d3 primary and secondary charisma damage. You could get a socrerer so drunk he can't cast.That's awesome.
Quote from: ksbsnowowl on April 04, 2010, 05:58:04 PMQuote from: Vinom on April 04, 2010, 05:40:58 PMIn races of stone, there is an entry for golith ale that does 1d3 primary and secondary charisma damage. You could get a socrerer so drunk he can't cast.That's awesome.It is. I know exactly what I'll be serving at my rendition of Tarus's Banquet. Just need one that lowers INT. Besides the blows to the head. What is with this board lately and it's terrible jokes?Q 64 In Savage Species, it says that an Ogre goes Large, gets +2 STR and -2 DEX. Is this alongside the +8 STR, -2 DEX, and +4 CON they get for being large? And it says -1 Attack and AC. The -1 AC is the -2 DEX, but what's the -1 attack? Ranged and melee for being larger?
A64: No it is not, that was a WotC over sight in the Monstrous progressions. The "-1 AC & Attack" is a penalty all Large creatures get, and is cumlative with the -1 from having a lower DEX.
Q.65. Does the Unseelie Fey template's Summer Caress (Su) thwart Color Spray, i.e. mind-affecting effects?Mind-affecting descriptor: http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#descriptorUnseelie Fey: http://img532.imageshack.us/g/dragoncompendium222unse.png/