Author Topic: Backstabbists nefarious machinations & mechanizations  (Read 34650 times)

0 Members and 1 Guest are viewing this topic.

backstabbist

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 136
  • Twice abandoned by the WoC
Backstabbists nefarious machinations & mechanizations
« on: June 16, 2008, 08:02:05 PM »
Ok, got a bunch of stuff, and cleaned it up some.
Check back to this post once in a while, let me know what formatting you like & dislike







Dastardly devices of mind & matter
from the man that thinks way too far outside of the box.
 
.
Shopping List
No ChitChat, No Debate...  Just the STATS, ma'm
Work in Progress


Exerpts from the Dsiccussions:

Mecha, Tank & Anti-Tank   
AntiTank Dagger - aka:  McDagger
Hornblower Chaingun  - Ranged Trip Attack
SF Hydra Rockets - Shoulder 2.75 Dumbfire
5miliTon Slug Nuke - 12ga Nuke ammo
Barrage Rockets - Multi RL, like a m202Flash
Davy McCrockett - Mc SF-TacNuke from the past
Mage8 McArmor - You wont believe it
McGrenades & McBangStick - Giant robots have Giant Handgrenades
Brass McKnuckles - for Giant Robot KungFu & GRKtG
WW2 Tankguns / Shells - It wont hurt for long
Ultralight McMachinePistol - Ultimate GiantRobot Pistol
Squishies vs Mechs - I'm the Mad Bomber, Baby! WooWooWooWoo!!

Personal & AntiPersonel


 
Aliens Pulse Weapon System - Set of guns derived from Aliens m40a1
Big Dude's Guns - Over the top is just right
Zeus Stick - hand tazer for God
TemaJet Rifles - For Alternate past with GyroJets
Miniguns 4 All - what good is a minigun, if you cant carry it>
Backspin Barrel - Shoot round corners
The BayoNade - Bayonet for a Grenade
xm88 Doublegun - 2 guns are better than 1
Bastard Rifles - Exotic 1hand Rifle
Future Gun Types - Plasma comes in more than Pistol & Rifle
Future Looking Guns - "Curent" guns of the future

Armor Stuff



Reactive Body Armor            - why not, we call fighters Tanks
Vanadium BreatPlate - Future Armor for shizzle Yo
NOMEX - Cause sometimes is about NOT setting folks on fire
K9 Body Armor - Cause Dogs are people too

Other Stuff
Wheelchair Gadgets - thats right, I said Wheelchair
Firearm Miniaturization - UGPX: Uber GunPowder Extreme
Combat CargoPod - Perfect for solid waste disposal
Hearalds of PL6 - Are we there yet?
The Uber Repair Skill - What cant it do
Things that go Boom - Not just explosives
StreetSweeper - Way outside box
SentryGun Trap - Is TPK really that bad?
Char Build: Ultralight Pilot - MadSkillz get Killz
Helix Warrior - Good bad or ugly
Leadership vs Aide Another  - Listen up Maggot!
Close Combat Engineer - Science, the leathal kind
Armoiurs, Thrown Cats & uprize - Science, the leathal kind




+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
t=813017
t=818852
t=826644
t=904774 IR shielding
t=852436 lasers & ETC
Future p14
« Last Edit: September 24, 2008, 08:21:46 PM by backstabbist »
When not specified, the gun is always a m1911
Convetional spelling is for the Uncreative
5.7fn : Can a slug that only weighs 31gr still be called a slug?
.
Quote from:  Leadership Diplomacy Check
If that procedure is beyond your ability,
just say so & I will go get a 12 year old little girl to do it for you.

Hinthas

  • Domesticated Capuchin Monkey
  • **
  • Posts: 121
    • Email
Re: Backstabbists nefarious machinations & mechanizations
« Reply #1 on: June 16, 2008, 08:08:25 PM »
All Hail the Scurvy Shyster Bastard!!!!! :clap
« Last Edit: June 16, 2008, 08:10:10 PM by Hinthas »
I am the thing that goes bump in the night and then I'll go, "F**k, that was my toe!"

Founder of the Rackhirean Social Club. Abusing and Terrifying players for  years and ourselves in the off season.

Tema69

  • Bi-Curious George
  • ****
  • Posts: 414
  • Dedicated WW2 GM.
    • Email
Re: Backstabbists nefarious machinations & mechanizations
« Reply #2 on: June 16, 2008, 08:10:38 PM »
Great! Hey 'stabbist. Good to see you here.

Good idea makin' a compilation. I'm looking forward to AntiMedic Clusterbombs, Mage8 Disbelief armour, etc... :)
Tema69. 69 marks my affiliation to the ex-youth house on Jagtvej 69 in Copehagen, Denmark, a place where there used to be room for everyone until it was sold.

http://brilliantgameologists.com/boards/index.php?topic=997.0
The Self-Proclaimed General Pulp/SteamPunk/Occult/Nazi thread! Drop by.

http://tema69.deviantart.com/
My DeviantArt account. Check by the gallery and drop a comment.

http://brilliantgameologists.com/boards/index.php?topic=2528.0
Download my "Action Movie Realism" Rules* as well as my WW2 Supplement.
P.E.A.C.H.
* Available as a .pdf!

Hinthas

  • Domesticated Capuchin Monkey
  • **
  • Posts: 121
    • Email
Re: Backstabbists nefarious machinations & mechanizations
« Reply #3 on: June 16, 2008, 08:41:55 PM »
« Last Edit: June 16, 2008, 08:44:28 PM by Hinthas »
I am the thing that goes bump in the night and then I'll go, "F**k, that was my toe!"

Founder of the Rackhirean Social Club. Abusing and Terrifying players for  years and ourselves in the off season.

nemafow

  • Domesticated Capuchin Monkey
  • **
  • Posts: 108
  • ¬_¬ - Modern DM.
    • World of Akair d20 Modern Home Website
Re: Backstabbists nefarious machinations & mechanizations
« Reply #4 on: June 16, 2008, 09:35:49 PM »
Yay stabso arrived

Neema

  • Ring-Tailed Lemur
  • **
  • Posts: 20
    • Email
Re: Backstabbists nefarious machinations & mechanizations
« Reply #5 on: June 16, 2008, 10:15:44 PM »
Whooo!

backstabbist

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 136
  • Twice abandoned by the WoC
Re: Backstabbists nefarious machinations & mechanizations
« Reply #6 on: June 17, 2008, 08:05:13 AM »
Quote
So, come on in. Post your ideas. In this setting, there are NEVER enough guns on your side...
ok, just so we know you asked for it.... ;)

Take your average 10mm Explosive Tip Light AP rifle, with OverUnder 30mm GL of course, and lather it up good with a heapin helpin of RedNeckTech home gunsmithing.... and stand back.

The 10mm Pulse Carbine
The 10mm Pulse SMG
The 10mm Pulse Sniper
The 15mm Pulse AM Rifle
7mm Pulse Magnum
5mm Pulse Pistol


10x24 Pulse Carbine
Standard rifle for non-assault troops & support troops
10x24 Caseless (GI Ball, SLAP, XAP, HC)
Size Large
Weight: 8
ROF : 3rb Only
Ammo: 45 Magazine 2.5lb
Damage GI Ball: 2d8 Reduced Load
---- Range : 70
Damage SLAP: 2d8 Bal Ignore 4 Armor Def/Hardness
---- Range : 100
Damage XAP : 2d10 Bal + 1d6 Fire Ignore 2 Def/Hard, Explosive Tip AP
---- Range : 80
Damage HC : 2d8 Bal + 2d6 Fire High Capacity HE
---- Range : 50
With BurstFire Feat add 2 Dice to balistic damages, all attacks are 3 round burst only

10x24 Pulse SMG
SpecOps and vehicle crews, some officers/NCOs
10x24 Caseless (GI Ball, HC)
Size Large
Weight: 5
ROF : 3rb, Auto
Ammo: 45 Magazine 2.5lb
Damage GI Ball: 2d8 Reduced Load
---- Range : 50
Damage HC : 2d8 Bal + 2d6 Fire High Capacity HE
---- Range : 30
Lower Velocities make AP ammos less effective, and are not used in this weapon.
No single shot setting (3rb/A), feats required to avoid wasting ammo.

15mm Pulse AntiMech Gun
SpecOps, Hvy Assault, Battalion HW detachments
15x50 Caseless (RAKE, APDS, HEAT)
Size Huge
Weight: 18
ROF : Semi, 2rb
Ammo: 15 Magazine 4lb
Damage Rocket Assist KE: 2d8 Bal Ignore 12Hardness
---- Range : 160
Damage APDS : 2d8 Bal Ignore 8Hardness
---- Range : 110
Damage HEAT : 2d6 Bal + 1d6 Fire 5'r Ref DC13, Ignore 8Hard
---- Range : 140
While highly portable, a bipod or suitable forward rest must be used to operate the weapon
2rb rate allows Double Tap +1Die without feat


10x24 Pulse Sniper
The Sniper variant has a Match carbine receiver & magazine and light barrel.
10x24 Caseless ( Match BT, SLAP, XAP, HC)
Size Huge: Built-in MEA deploy/recover monopod
Weight 12lb
ROF 2rb Only
Ammo: 45 Magazine 2.5lb
MasterWork +1
Damage Match BT: 2d10
---- Range : 125
---- +2ToHit MC
Damage GI Ball: 2d8 Reduced Load
---- Range : 85
Damage SLAP: 2d8 Bal Ignore 5 Armor Def/Hardness
---- Range : 110
Damage XAP : 2d10 Bal + 1d6 Fire Ignore 2 Def/Hard, Explosive Tip AP
---- Range : 90
2rb rate allows Double Tap +1Die without feat, no penalty with feat

7mm Pulse Magnum
Heavy Pistol for assault troops & SpecOps
7mm Caseless ( Ball, SLAP, HC)
Size Large
Weight: 4
ROF : 2rb Only
Ammo: 20 Magazine 1lb
Damage Ball: 2d8
---- Range : 40
Damage SLAP: 2d6 Bal Ignore 4 Armor Def/Hardness
---- Range : 50
Damage HC : 2d6 Bal + 2d4 Fire  (High Capacity HE)
---- Range : 30
2rb rate allows Double Tap +1Die without feat

5mm Pulse Pistol
Standard pistol for non-assault troops
5mm Caseless ( Ball )
Size Med
Weight: 3
ROF : Semi, 3rb
Ammo: 30 Magazine 1lb
Damage Ball: 2d6
---- Range : 30
With BurstFire Feat add 2 Dice to balistic damages for 3 round burst 

When not specified, the gun is always a m1911
Convetional spelling is for the Uncreative
5.7fn : Can a slug that only weighs 31gr still be called a slug?
.
Quote from:  Leadership Diplomacy Check
If that procedure is beyond your ability,
just say so & I will go get a 12 year old little girl to do it for you.

backstabbist

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 136
  • Twice abandoned by the WoC
Re: Backstabbists nefarious machinations & mechanizations
« Reply #7 on: June 17, 2008, 08:26:31 AM »
"Whatcha got there Dave?"
Oh, some damaged LasePistol packs the military returned.  I'm gonna try to make a few good ones out of all these damaged ones.
"Whoah! Careful there Dave, you touch the wrong bits of a charged pack and you'll ride the lightning."
Heh, yeah, I'd be one crispy critter thats for sure... hard to believe each one of these lil guys holds enough juice to do 2dice damage 50 times.  I'm fine, all I got to do is not touch that terminal there to avoid ... taking ... 100 dice...
"..."
Go get a test rat while I put a short conductor on the terminals
"This is gonna be sooooo cooool"

Zeus Stick PL6
Simple Melee Weapon, Single Use, Touch Attack
Damage 20d8 Electrical
Critical None
Size Tiny
Weight 1.5lb
PDC 10 (+0)
Barely larger than a standard LasePistolPack, the Zeus Stick is simplicity in the utmost: With one button & one LED to indicate its Active/Safe status, you just turn it on and touch it to something you want to Ride The Lightning.  The entire engery store of the enclosed powerpack is dumped on target in that one zap, upsetting the internals of the pack to the point that it cant be recharged, making this a disposable weapon.  When not needed just push the button again to make it safe, and... now this is important... verify the red Active LED is not lit before placing it back in your pocket.

Like a hand tazer... for god
« Last Edit: June 20, 2008, 01:21:15 AM by backstabbist »
When not specified, the gun is always a m1911
Convetional spelling is for the Uncreative
5.7fn : Can a slug that only weighs 31gr still be called a slug?
.
Quote from:  Leadership Diplomacy Check
If that procedure is beyond your ability,
just say so & I will go get a 12 year old little girl to do it for you.

backstabbist

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 136
  • Twice abandoned by the WoC
Re: Backstabbists nefarious machinations & mechanizations
« Reply #8 on: June 17, 2008, 08:27:59 AM »


AntiTank Dagger
aka: MartyrMaker, McDagger, FistOfGod
This adapted AniTank grenade was developed by low tech folks for deployment to fanatical suicide troops against fortified positions & armor.  Simple put, it is a AT Shapecharge with a handle containing the triggering mechanism, transforming it into a melee weapon... much to the detriment of the user.  Just arm it, then run upto the target & stab to detonate.  Clearly a OneWayTrip weapon, no non-suicidal troops would employ this tool.

All standard melee weapon modifiers apply, but strength based damage bonuses do not apply- it is a shapecharge explosive not aided by user strength.  Precision based bonuses fully apply, as well as a possible +1 CritThreat with sucessful KnowlegeTactics, another for user choosing to forgo any save, and a possible 3rd +1 CritThreat if the user chooses to take Double Damage.  The less time you spend trying to stay alive is more time seeing a sweetspot of the object to hit.

AntiTank Dagger pl5
aka: MartyrMaker, McDagger, FistOfGod
SingleUse Melee Shapecharge Weapon
Proficiency: Simple
Size: Medium
Weight: 3lb
Damage: 10d6 10'r DC15 +Ignore10 Hardness on hit target
Critical: 20 x2
Special: Suicidal troops only,
--- Freeaction prior, KnowlegeTactics DC20 for +1 Critical Threat
--- Freeaction prior, Declare Forego Save for +1 Critical Threat
--- Freeaction prior, Declare Take DoubleDamage for +1 Critical Threat
When not specified, the gun is always a m1911
Convetional spelling is for the Uncreative
5.7fn : Can a slug that only weighs 31gr still be called a slug?
.
Quote from:  Leadership Diplomacy Check
If that procedure is beyond your ability,
just say so & I will go get a 12 year old little girl to do it for you.

backstabbist

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 136
  • Twice abandoned by the WoC
Re: Backstabbists nefarious machinations & mechanizations
« Reply #9 on: June 17, 2008, 08:39:31 AM »
Quote
I'd like to see that weapon statted. I've been thinking of including Gyrojet weapons in the WW2 (alternate reality) campaign I'm GM'ing. Are you up for that, 'stabbist? That'd be great!

Uh, the rifle or the rotary?

Personal Temajet Minigun
8mm rocket GasOp Rotary Firearm,  ManPortable
Size: Large
Wt: 30lb + 20lb AmmoBay
Damage: Variable 2d2~2d8, Ref DC20
Range Inc: 60'
Area of Effect: 20x20
Ammo: 500
ROF: Auto 50/100
Special: Damage increases with range from the muzzle, 2d2 initial & pick up a die size each 5'sq upto 2d8, then stays at 2d8.

Personal Temajet Rifle
10mm rocket Leveraction Firearm
Size: Large
Wt: 6lb
Damage: Variable 2d2~2d10
Range Inc: 70'
Ammo: 8
ROF: single [SIZE="1"]( or semi, GM discretion)[/SIZE]
Special: Damage increases with range from the muzzle, 2d2 initial & pick up a die size each 5'sq upto 2d10, then stays at 2d10.

Temajet BattleRifle
12mm rocket GasOp Rifle
Size: Large
Wt: 12lb
Damage: Variable 2d4~2d12
Range Inc: 100'
Ammo: 10 blockclip
ROF: Semi
Special: Damage increases with range from the muzzle, 2d4 initial & pick up a die size each 10' upto 2d12, then stays at 2d12.  This is a heavy duty Temajet rifle for close combat as well as range work, initial rocket pulse is more intense for better performance up close at the cost of recoil & gunweight.

Exactly 'stabbist! You're the man.

Quote
I read somewhere that it took around 20-30 meters before the projectile reached maximum velocity. Maybe it should be 10/15' instead of 5/10'?
See, now that is the best part of the online rule developement,
you can make any slight adjustments you need to fit the style of play you want.

Sure, I'd still go with 1sq for the 8mm(pistol/minigun), but use 2sq for the 10mm Carbine & 3sq for the 12mm MBR.  I figure since d20 is shrinking all ranges, the acceleration zone should get shrunk too.  Here is a range chart using 5/10/15 and again with 10/15/20 fet to gain a die size.
   Pistol  Carbine     MBR     Pist    Carb   MBR
2d2     0'     0'                0'    0'
2d4     5'    10'       0'      10'   15'   0'   
2d6    10'    20'      15'      20'   30'   20'
2d8    15'    30'      30'      30'   45'   40'
2d10    -     40'      45'      -     60'   60'
2d12    -     -        60'       -      -   80'
« Last Edit: June 17, 2008, 06:30:05 PM by backstabbist »
When not specified, the gun is always a m1911
Convetional spelling is for the Uncreative
5.7fn : Can a slug that only weighs 31gr still be called a slug?
.
Quote from:  Leadership Diplomacy Check
If that procedure is beyond your ability,
just say so & I will go get a 12 year old little girl to do it for you.

backstabbist

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 136
  • Twice abandoned by the WoC
Re: Backstabbists nefarious machinations & mechanizations
« Reply #10 on: June 17, 2008, 08:46:53 AM »
ok, lets see if we can make you someting usable D&D style based on the xm214 & the m134

Personal Minigun
5mm Rotary Firearm, ManPortable
Size: Large
Wt: 20lb + 40lb AmmoBay&Batt (future technology variable)
Damage: 4d6, Ref DC20
Range Inc: 70'
Area of Effect: 20x20
Ammo: 500
ROF: Auto 50/100

Squad Minigun
6mm Rotary Firearm, Tripod
Size: Huge
Wt: 30lb + 50lb AmmoBay&Batt
Damage: 4d8, Ref DC20
Range Inc: 100'
Area of Effect: 20x20
Ammo: 500
ROF: Auto 50/100

Heavy Minigun
7mm Rotary Firearm, Fixed
Size: Huge
Wt: 45lb + 2x 50lb AmmoBay
--- No Battery, fixed emplacement plugin
Damage: 4d10, Ref DC20
Range Inc: 150'
Area of Effect: 20x20
Ammo: 2x 500
ROF: Auto 50/100

Each of these miniguns has the following:
Ammo&Batt change takes a Full Round Action, MEA with Feat
Autofire 20x20 target takes 100rnds, -4tohit (negated by feat)
Burstfire SingleTarget takes 50rnds, see Burstfire feat (+2dice -4Tohit)
Future technology apps: PL6 -33% Ammo wt, PL7 -50% all wt


<edit Append>

If you really wanted the PowerArmor aproach, from d20 Future:
T-95 CAVALCADE CHAINGUN (PL 6)More compact and powerful than the M-9 Barrage chaingun, the M- 95 Cavalcade has multiple barrels that fire large-caliber ammunition, dealing 7d6 points of ballistic damage on a successful hit. The base unit has enough room for four 50-round ammo belts. Each additional equipment slot devoted to ammo storage has room for six more ammo belts. Each additional ammo belt has a purchase DC of 10.
Equipment Slots: 1, must be hand (or arm if Large), arm, or shoulders.
Activation: Attack action.
Range Increment: 60 feet.
Target: Single target within 600 feet, or autofire.
Duration: Instantaneous.
Saving Throw: None.
Purchase DC: 21 for weapon, 10 for ammo belt.
Restriction: Restricted (+2).
Now you may notice that in the future, with all the improvements in gun technology, the range they gave large caliber Huge chaingun is a mere 60'... if you replace the entire arm of a Large Mech with this gun, it only gets a 60' RI.  In relation to guns without the future nerf, the current 50cal Machinegun (about 80 years old now) gets 110' RI.

If you wanted something more or less too big for what you defined the mission as:
50BMG Rotary Gun System

While the system itself is complex, the user interface is still the Point & Click variety, so be careful where you point it.
« Last Edit: June 20, 2008, 02:12:48 AM by backstabbist »
When not specified, the gun is always a m1911
Convetional spelling is for the Uncreative
5.7fn : Can a slug that only weighs 31gr still be called a slug?
.
Quote from:  Leadership Diplomacy Check
If that procedure is beyond your ability,
just say so & I will go get a 12 year old little girl to do it for you.

backstabbist

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 136
  • Twice abandoned by the WoC
Re: Backstabbists nefarious machinations & mechanizations
« Reply #11 on: June 17, 2008, 08:50:28 AM »

Wheelchair Gadgets, updating & expanding list

Wheelchair Hardpoint Type1 (pl5)
PDC12, Lic+1
Must attach to an unused Armrest/Side, you can mount a fixed fire firearm (sizeLarge or smaller) to the chair with this Hardpoint.  Kit includes all required linkages for remote trigger to user specified chair location, and deployable overshoulder gunsight.
Firearm must be removed from Hardpoint (RepairDC10, Fullround) for reloading.

Wheelchair Hardpoint TypeII (pl5)
PDC14, Mil+3
Same as TypeI, but mounts a dumbfire rocket (LAW/AT4/RPG7)

Wheelchair Hardpoint Concealed (pl5)
PDC14, Res+2
Same as TypeI, but mounts a Medium or smaller weapon in a concealed mount.  Search DC22. Firearm must be removed from Concealed Hardpoint (RepairDC12, 2Fullround) for reloading.

Transporter Rockets(pl5)
PDC14, Res+2
Singleshot rockets that can either mount to both chair Armrest/Sides or Back & Bottom.  As a Move Action, the user picks a single direction of travel, and travels 100' in that direction.  Any adverse terrain cause rolls as if traveling 4x base move, and are rolled with a -5 InsaneContraption Modifier.  At the end of the travel, retro thrusters blast and the chair is stopped.  Anyone in the square behind the chairs direction of travel prior too, or infront of the chair after, the rocket blast causes 2d6 Fire Damage RefSave DC15 all/none.

Escape Rocket Boosters (pl5)
PDC13
Same mounting as Transporter Rockets, but lack the Retro Thrust to stop the chair after it moves.  The chair finishes its 100' move, but maintains a 100' move velocity in the direction of travel, automaticly taking a doublemove each subsequent round.  This speed drops by 20' each round by friction, and the user may attempt Braking (Ref/Str DC20) to stop the chair at speeds over 2x character base move, Braking may be done as part of a move action at speeds lower than 2x base.

Ejection Seat
Sometimes having wheels can let you escape situations the pedestrians cant, and sometimes you are just as hosed as the pedestrians.  But not any more, with the MaxiSlammer 14G Ejection Seat added to your wheelchair.  With just the press of a button you get catapulted over 60' forward, easily clearing walls & obsticles as much as 20' tall.  Now who is stuck in the yard with the zombies & dogs, Mr. My-Legs-Work?
Ejection Seat (pl5)
PDC20
Must mount to chair Seat, does not interfere with Bottom location equipment.  MEA to activate, instant & Non-Provoking travel to 60', can clear 20' obsticles that are between 10' & 40' from launch point.  At the end of travel, user is Prone & legs are paralyzed.  This is nothing new to Wheelchair users, but the impact of the 14G acceleration will crush the vertebre of users inducing paralyzed legs.
Optional Remote Trigger PDC7, radio remote control for the Ejection, 200' range.

Tactical Commanders Computer (pl5)
PDC24
Mounts to chair Back or Bottom, this is a modified GPS enabled computer/pda with remote user interface to user specified location.  Includes WiFi, voice radio comms with optional headset (pdc6), Hud Goggles with laser ranging (pdc14), and choice of LandWarrior/Unisoldier/733tKilzzors/MahdiJihadi/ShadowCaster battlefield awareness software.  Extra 24hr battery PDC10, or recharge by Wheel Generator gadget

Wheel PTO Generator (pl5)
PDC(8)
No mount slot.  A simple DC generator engaging the chair wheels to power equipment or recharge batteries. Normal operation of chair can charge 1 Laptop battery per 8hr day, or charge Chair Battery with 5 8hr days use.

Chair Hardening (pl5)
Bulletproof material pannels are bolted on to the Sides, Bottom, & Back of the chair, but take up none of these positions. Chair Def bonuses corespond to the materials used, along with price.
-- Hardening I : Kevlar Pads, -0' Move, +3Def, PDC10
-- Hardening II: Kevlar Pannels, -5 Move, +5Def, PDC14
-- Hardening III: Steel Pannels, -10Move, +8Def, PDC14
-- Hardening IV: Ceramic Plates, -10Move, +9Def, PDC17
Hinged Front Pannels may be added to any level of Hardening for +1Def, +2PDC

Rolling Research Lab (pl5)
Standard: PDC20
Advanced: PDC24
This computer assisted data gathering & processing array takes the Chair Back, where it mounts observation & investigation instruments and equipment on counterbalanced arms to reach user desireable locations.
Standard model is equipped to read in the visible spectrum with 50x Telescopic and 5000x Microscopic computer aided display, as well as Sub-IR, Passive IR, and UV.  Also equipped is density sounding sonar (50'), Motion Detector (50'), and Cupholder.
Grants +4Circ to Spot, Listen, Search rolls, +2 Investigate & DisableDevice, and a +1Circ bonus to Initiative rolls for Suprise if in use when a Suprise Event occurs.

Advanced Model includes all features of the Standard, mounts to Chair Bottom as well as Back, and is equipped with Milimeter Radar(1000'), Ectoplasmic Imaging (25'), ResonanceSpectragraph(5') and RangedPolygraph(5'), and a more powerful computer array.
Grants +5Circ to Spot,Listen, +6 Search, +4 Investigate, +2Research, +4 DisableDevice, and the Initiative as per Standard Model.

Area Denial Defense (pl5)
PDC10
Mounts to ChairBottom, the system dispenses a set of caltrops in each of the adjacent squares as an Attack Action.  System can be modified to not place caltrops in any given square (Repair/CraftMech DC15 1min).

Point Defense Array (pl5)
The Point Defense Arrays mount to Chair Back location, and threaten 5'. Activation includes the elevation of the rod above the chaor back, the deployment of the armatures, the actual attack, and complete retraction as a Full Round Attack.  One can selsct to have the system stay deployed, and attacks are as Attack Action

ChainLash Array: A rotating rod extends above the chair and swings a length of chain into all adjacent squares, Ref DC10 to avoid 1d6 Bludgeoning, PDC12

SpikeyBalls Array: Similar to the ChainLash,  3 Spiked Balls on wire tethers are swung, 3x Ref DC15, 1d3 Peircing, PDC14

BladeScythe Array: The flexible systems above are replaced with a rigid 2 blade set, 2x Ref DC 18, 1d4 Slashing, PDC14

Insta-Knight Pop-up Lance (pl5)
PDC13, Res+2
Mounts to a Chair Armrest/Side, deploys a 10' reach Telescoping Heavy Lance (1d10 20x3) or retracts it as a MEA. DoubleDamage when charging, can only make charging attacks, cannot attack if not charging, but can be used to Recieve Charge for DoubleDamage.

ChainGun Tripper (pl5)
PDC17 Lic+1
Mounts to Armrest/Side or Bottom, fires a set of BolaChains as a Ranged Trip Attack, RI:15 TouchAttack, +2Trip Attempt, Ammo3, FrontFire Arc (when appliccable) fixed pilot weapon.

Shock Handles (pl5)
PDC18, Lic+1
No mount slot taken.  Concealed into the frame, a set of batteries & capacitors deliver a 20000 volt ac shock to anyone grasping the push handles, as an attack action.  Search DC19 to see the activation trigger, Opposed SlightofHand (spot) to activate un-noticed.  Effects as per Tazer.

Electrified Pushers (pl5)
PDC22, Res+2
Mounts to back or bottom, same detection as Shock Handles. Delivers 800volt DC charge 2d6 Elect damage to pusher, WILL DC 15 for victem to let go of handles else they take another 2d6  & save following rounds, max 3 rounds from battery capacity.
 
Spring Powered Boxing Glove (PL5) by Guest Gadgeteer BlueFox
PDC8
Mounts to left or right chair armrest top. Can be used to make an attack against an opponent in the square in front of the wheelchair with a -4 penalty on the attack roll. Full round action to reload (by reseting the glove). Can choose to deal nonlethal damage without further penalty.
Damage 1d4:, critical: 20, damage type: bludgeoning, weight: 3 lbs.

<editor: May mount to chair Back for Rearward firing>


Slot Cargo Pod (pl5)
PDC8
Mounts to any area of chair, adds 20lb Tiny (char size, Med gun size) cargo container.  Pod can be locked (DC30) and is weather proof & water tight 50m. Hardness5 10HP possessed object

Slot Cargo Rack (pl5)
PDC8
Mounts any location, adds 30lb size Small (large gunsize) cargo rack & straps, DC25 Break to rip cargo free of rack, Hardness 2 5HP to Sunder cargo retainers

0.6cf Microwave Oven (pl5)
PDC12
Mounts only to chair Bottom.  Hey, even folks in wheelchairs like microwave popcorn.... the stuff is awesome. Also handy to warm you morning Danish, or some Corndogs for your team. <ding> oooh, who wants hot cocoa?:whatsthis :cookie:

Aux Power Supply (pl5)
PDC18
Mounts to Chair Bottom.  2400watt inverter & batteries for 1 hour operation (120v 20AmpHour) with standard plug outlets and converion adaptors & switch for all major power feeds.

Closed Respirator (pl5)
PDC15
Mounts any location, O2 cylinders & mask for free breathing while underwater or in contaminated/exhausted enviroment. 30Man-minutes supply, upto 3 additional masks may draw off this supply, with 10' tubes, with accoring drop in supply duration.

Self Destruct (pl5)
PDC22, Mil+3
Mounts any location, 10lb C4 explosives wired to a double throw deadman switch, and disarm switch.
« Last Edit: June 17, 2008, 06:51:30 PM by backstabbist »
When not specified, the gun is always a m1911
Convetional spelling is for the Uncreative
5.7fn : Can a slug that only weighs 31gr still be called a slug?
.
Quote from:  Leadership Diplomacy Check
If that procedure is beyond your ability,
just say so & I will go get a 12 year old little girl to do it for you.

backstabbist

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 136
  • Twice abandoned by the WoC
Re: Backstabbists nefarious machinations & mechanizations
« Reply #12 on: June 17, 2008, 08:56:50 AM »
Yeah,
it would have been nice to have the damage charts give numbers for Medium and Total, because of soo many bigger weapons getting Overpenetration & energy dump problems.



This is modeled by how we dont tie dead bodies to the hulls of our APCs for supplemental armor: Bodies hardly slow slugs bigger than 50BMG down at all.... but they do solve stability & boyancy issues when swimming the vehicle cross lakes.

It takes an engineering mind to spot the loss of Rigor in a Load Bearing Corpse will lead structural compromise. LBC's need contstant rotation with short duty cycle.
"... And Knowing is half the battle"

IF I only use bodies I find that are already dead,
I dont kill nobody,
That means I'm not evil.... right?
And because the whole team will benefit from my actions, that makes it kinda for a greater good.

For some reason my GM didnt see that line of arguement my Paladin was pushing as how it wasnt evil. My paladin was just thinking outside the box.
When not specified, the gun is always a m1911
Convetional spelling is for the Uncreative
5.7fn : Can a slug that only weighs 31gr still be called a slug?
.
Quote from:  Leadership Diplomacy Check
If that procedure is beyond your ability,
just say so & I will go get a 12 year old little girl to do it for you.

backstabbist

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 136
  • Twice abandoned by the WoC
Re: Backstabbists nefarious machinations & mechanizations
« Reply #13 on: June 17, 2008, 09:04:31 AM »
Quote
Hmm... what would happen if they put a few inches of ballistics gelatin on the outside of body armor? The 5.56 usually fragments within the first few inches, so the armor might catch it.
So instead of Dragon Hide armor we need to be investigating MarshmallowPeep Hide?
First tumble the slug, then stop it.  Egad, Brilliant in its simplicity.... and tastey too.

How are we gonna stop the troops from eating their armor?
But more importantly, what if it rains?

This is gonna need a little more work at the theory level before we try to raise some startup capitol....  Lets get a gov research grant to do the feasibility study.   If DOD wont fund us, maybe we can get soem NEA money by calling it art in the medium of sugar.

- - -

Would .223 duplex loads using plated ball bearings need to tumble for better damage? If the spherical ammo was tumbling, how would you know?

- - -

Actually, as in paintball, you can get some wicked english on your shots with a known backspin barrel.

Backspin Barrel
Weapon Gadget, PDC +1
Knowlege Tactics DC15 to negate target cover.
"This baby not only shoots around corners, it chases them down the stairwell."

When not specified, the gun is always a m1911
Convetional spelling is for the Uncreative
5.7fn : Can a slug that only weighs 31gr still be called a slug?
.
Quote from:  Leadership Diplomacy Check
If that procedure is beyond your ability,
just say so & I will go get a 12 year old little girl to do it for you.

backstabbist

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 136
  • Twice abandoned by the WoC
Re: Backstabbists nefarious machinations & mechanizations
« Reply #14 on: June 17, 2008, 09:18:35 AM »
t=1007640

Quote
to be fair i quite like them as an alternative to the 40mm pellet shells i recon its fine. yes .22 ain't got uber penatration but how many folks run around in flak jackets. shotguns don't exactly break records for pen either.
can ya get 40mm solid slug


Too much mass(wt) for really good balistic performance.
Sure they come in solids, but they are for LessThanLethal uses... which is good, because the gun is not a cannon & cant thump out 40mm Bullets more powerfull than a 10ga.

If you wanted plain KE slugs, best bet is to sabot a 50BMG Steel or muzzleload a Sabot KE Rod (arrow/spike) ala riflegrenade style. The thin chamber walls just dont have what it takes to get big FPS from anything more than regular shotgun weight projectiles.

But it would be fun to see it used at 40mm modified spigot-style mortar / riflegrenade. Muzzle load something almost RPG7-esque down the front of the 40mm that gets shot by the 40's firing pin. It leaves the barrel at 300fps, then kicks in stageII to whooosh it upto 1000fps, and terminal proximity fires the booster KE Subcal Driver to really spike the crud out of something at 6000fps.

Now, if you get that to replace the 10mm Tungsten KE Spike with a .40sw Hollowpoint bullet hitting at 6000fps, that will get you far more than +2 damage 

uh.. why are you guys lookin at me like that... oh, right... its that Reality thing you keep talking about coming back to haunt me again, isnt it.

Quote
If you rebuild the end with the rocket motor in it (It's a foot too long, and back blast would be a *****) you could use actual RPG-7 rounds. It is a 40mm launcher, after all. RPG-7s go about 900m with no problem, with half the motor, maybe 3-400m?

Just remember not to shoot the rifle while you have one loaded

- - -

Quote
Am I the only one who read the thread title and imagined someone being shot by an actual beehive and then stung by all the angry bees inside?
That BeeHive ammo has a real short shelf life in the ammo can: Avoid buying ww2 Surplus,
and the bees just do not want to co-operate with you in the magazine.

That, and you take a -2 on all your stealth rolls from the constant buzzing.

Quote
What about attack dogs that shoot killer bees out of their mouths?
Do I need a bATF tax stamp for the dogs,
or do the dogs have to get the stamp for the bees?

Does the civilian model come as a Semi: Only one bee comes out of the dog per bark? And without a detatchable magazine or bayonet lug it might still be CA legal.


Quote
I tried putting a Bayonet Lug on the neighbors dog but they kept saying something about PETA.

I like eating tasty animals, too.
Doug
Quote
well i ask for a 40mm solid slug an then i come back to find under slung anti personnel dogs?

my underslung 40mm boffors cannon sawn off

You gonna have ole WhatsHerName follow you around with your reloads?


But this does demonstrate what I mean by 40mmGL is not a cannon... Bofors is a cannon.  Maybe get a sleeve insert like the H&R shotguns so the m79 can fire 20mm cannonshells. Not an aluminium core with steel barrel, you want all the weight of a full steel 40mm x 15" rod bored & chambered for 20mm.


to find under slung anti personnel dogs
well, yeah... duh. The bees are terrible for AntiTank work... they rate like quarter-mils of eRHA penetration.




I think Ole WhatsHerName must be an NPC Hireling.

Upon closer inspection, she must have sold out to your enemies,
she is about to hand you dummy drill ammo when you need to reload in a firefight. Always play your henchmen as PCs to avoid this situation, it is well worth the hit to XPs to stop this from happening.
When not specified, the gun is always a m1911
Convetional spelling is for the Uncreative
5.7fn : Can a slug that only weighs 31gr still be called a slug?
.
Quote from:  Leadership Diplomacy Check
If that procedure is beyond your ability,
just say so & I will go get a 12 year old little girl to do it for you.

backstabbist

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 136
  • Twice abandoned by the WoC
Re: Backstabbists nefarious machinations & mechanizations
« Reply #15 on: June 17, 2008, 09:29:53 AM »
t=987312

Would a Nuke MIRV fall into our discussion limits of what constitutes "Shotgun"?
What about 8" arty m449 APICM that turns into "Uh-oh, Its raining grenades"

- - -


Quote
http://www.army-technology.com/proje..._tracked4.html

its a 30mm airburst round that dumps 152 tungsten projectiles, delivered at a rate of 700 rounds a minute 
surely that puts me back on top

Belly,

While the bursting munition is nice, 700rpm of 132 pellet bursts...
Just what kind of sand grain sized pellets(cylinders) do you fit 130+ of in just a wee lil 30mm shell?

Now, if it was 700rpm of 27 "16d Nails" getting bursted onto guys... well, then you'd have something.

Quote
ok well lets do some simple maths a 30 second burst at a unit of infantry will dump roughly 350 rounds their way. this in turn will shower them in 46,200 pellets and as their designed to air burst the fox hole you jump in will do sweet FA
i don't think my shotgun is that in effectual, granted 30 secs is a big burst i just wanted to show off the silly numbers ya can produce.
a 5 second burst still dumps 7778 pellets down range

Oh, I agree with the concept,
just the appilcation of choosing high count pellets rather than high mass pellets.

Mr Vice Pres shot his friend with how many pellets?
Good thing they were small & not 00buck, otherwise the guy would have been in trouble. As with most cases, size matters when getting hit with shot.

A pelet in the arm
does very little harm,
A pellet in the head,
makes you quite dead.
-- Fred the Singing Bandit (c. LEG)

We have Birdshot, and Buckshot,
what we need it DudeShot for tactical situations. Like a charge of Live 22cb ammo, that after the pattern hits you, it shoots you 8 times from the inside

Quote
i'm pretty sure a 12 gauge doesn't pig stick ya with 7778 pellets, if ya barrelled the little girl wi a shotgun like that she'd be mush to be crude about the whole thing.
also there tungsten darts so they have a higher pen profile and velocity then shoty pellets.

the real key though is the time delay airburst, if ya get rid of that then stabbist you get what you want
a round that enters the body then forces 120 darts out of you into ya squad mates.

See, we worked out the kinks in the new ammo in a week or two, why couldnt they figure that out. This would also lend itself toward UXB delay use, give the 30mm usable munitions for mission dependant AntiAircraft/AnitTank/AntiPersonel/AnitiMedic roles.

Technically, we didnt shoot at the medics or hospital... not our fault they tried to remove live ord by surgury.

"Dammet Jim, I'm a Doctor not an EOD Robot"

- --
Evil?
I get the same thing from my GM all the time.

I'll tell you the same I told my GM:
I'm not Evil, I'm Lawful.... I just follow different laws.
I told the prisoner that I'd shoot him if he didnt talk, and being lawful, I am bound to shoot him when he doesnt talk.... not my fault that guy decided to take secrets to his grave.


Besides, those Medics knew the risks when they signed up as Medic.
If they wanted something safer than Medic, maybe they shoulda chose DoorGunner. Cause the odds of me engaging a doorgunner in a firefight are slim, while the odds of me engagiong a Medic in a Bombing are pretty good.
« Last Edit: June 17, 2008, 09:31:25 AM by backstabbist »
When not specified, the gun is always a m1911
Convetional spelling is for the Uncreative
5.7fn : Can a slug that only weighs 31gr still be called a slug?
.
Quote from:  Leadership Diplomacy Check
If that procedure is beyond your ability,
just say so & I will go get a 12 year old little girl to do it for you.

Tema69

  • Bi-Curious George
  • ****
  • Posts: 414
  • Dedicated WW2 GM.
    • Email
Re: Backstabbists nefarious machinations & mechanizations
« Reply #16 on: June 17, 2008, 11:00:48 AM »
Wuuuhuuu! AntiMedicOrdnance! I'm gotta use that for shur'...
Tema69. 69 marks my affiliation to the ex-youth house on Jagtvej 69 in Copehagen, Denmark, a place where there used to be room for everyone until it was sold.

http://brilliantgameologists.com/boards/index.php?topic=997.0
The Self-Proclaimed General Pulp/SteamPunk/Occult/Nazi thread! Drop by.

http://tema69.deviantart.com/
My DeviantArt account. Check by the gallery and drop a comment.

http://brilliantgameologists.com/boards/index.php?topic=2528.0
Download my "Action Movie Realism" Rules* as well as my WW2 Supplement.
P.E.A.C.H.
* Available as a .pdf!

trappedslider

  • Bi-Curious George
  • ****
  • Posts: 392
    • Email
Re: Backstabbists nefarious machinations & mechanizations
« Reply #17 on: June 17, 2008, 11:34:31 AM »
must have the chain gun added
All the above statements are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in somesense, and true and false and meaningless in some sense.


Hinthas

  • Domesticated Capuchin Monkey
  • **
  • Posts: 121
    • Email
Re: Backstabbists nefarious machinations & mechanizations
« Reply #18 on: June 17, 2008, 12:30:12 PM »
I'm feeling a stirring in my dainty's.... :o :-[ :D
I am the thing that goes bump in the night and then I'll go, "F**k, that was my toe!"

Founder of the Rackhirean Social Club. Abusing and Terrifying players for  years and ourselves in the off season.

backstabbist

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 136
  • Twice abandoned by the WoC
Re: Backstabbists nefarious machinations & mechanizations
« Reply #19 on: June 17, 2008, 03:15:53 PM »
Savin
What you need is a Bayonet on a Chainsaw.
Bayonet on a grenade?
"I fix bayonet & throw my bayonade. Take 1d4 + 4d6"
.... do not, I repeat, NOT fix Bayonade to Recieve Charge


BayoNade:WP PL5
Ranged Thrown Exotic
RI: 5
Damage: 1d4 +3d6Fire + 5'r RefDC15 2d6Fire
Size: Small
Weight: 2
Special: CatchFire DC20 Target, DC15 Splash, otherwise per Flamethrower RAW CatchFire
When not specified, the gun is always a m1911
Convetional spelling is for the Uncreative
5.7fn : Can a slug that only weighs 31gr still be called a slug?
.
Quote from:  Leadership Diplomacy Check
If that procedure is beyond your ability,
just say so & I will go get a 12 year old little girl to do it for you.