Oh, an to answer suggestions for Bear Warrior, Primeval, MoMF, etc. -- none of those do anything for my AC, which I really really want. 'preciate it, though -- thanks.
It sounds like your primarily interested in animal companions so I think Beast Master may be the best/most fun you'll have in the scheme of all things.
"His crew includes a badger with a troubled past and nothing left to lose, an elephant who never forgets -- to kill! And a seldom-used crab named Lucky, a.k.a. Citizen Snips."
This was very heavily considered. However, our last game had a guy who whored-out his AC to the Nth degree (the reason that this is relevant is that this guy is no longer with the gaming group, and very thankfully so), and the PC became simply a support character for the AC -- something that I want to avoid (at least for this character).
While I can see playing this type of character in the future (druid 5/beastmaster 10?? with maybe an anthropomorphic animal cohort??), I'm looking to strike more of a balance between the PC and his AC (with the PC being the clear focus, and the AC simply providing the support).
Thanks. (yeah, by this point, I've finally got a sense of focus for the character)
All that I am wrestling with now is:
- feats, starting with 6th level
- do I go in to Animal Lord after 5th, or wait 1 more level to get 1 more wild shape use/day?
If I go in after 5th, I'll most likely take "extra wild shape" as my 6th level feat. If I wait one more level, then I'm at a loss -- I'm looking at the following (for 6th and beyond):
- improved natural attack
- quick draw
-- brutal throw
--- power throw
- coordinated strike
- combat reflexes,
-- vexing flanker
--- adaptable flanker
- combat focus
-- combat stability
--- combat vigor
---- combat strike
Thoughts?