Author Topic: Ask a Simple Question: Have At Thee!  (Read 119102 times)

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PhaedrusXY

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Re: Ask a Simple Question: Have At Thee!
« Reply #480 on: March 18, 2010, 11:23:19 AM »
Q115: Is there any divine casting/manifesting theurge classes?
A115: Psychic Theurge
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reganok

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Re: Ask a Simple Question: Have At Thee!
« Reply #481 on: March 18, 2010, 01:27:34 PM »
Q116
I am in a "Psionics is different" campaign and the group recently entered a competition. I was doing well before i got effectively locked down by a spellthief in a Null Psionics Field. I am playing a Spell-to-power Erudite, but trying to keep things low key.

So, what are the standard methods of dealing with Anti-magic/Null Psionics Fields? I remember something about a shrunk wall of iron (in a dome) on your head to cut off LoE. Assuming no sorts of casting/manifesting within said field, what can i do if i find myself in one?

Q117
Is there anything anywhere that says you can use a Standard or Move action to use a swift action? or is it a flat 1 swift action per round (unless something says otherwise)?

Q118
What would be the bullrushing modifier for a falling wall of iron? just curious
« Last Edit: March 18, 2010, 02:32:14 PM by reganok »

kevin_video

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Re: Ask a Simple Question: Have At Thee!
« Reply #482 on: March 18, 2010, 05:04:26 PM »
Q 119 If you had the items, the buffs, the PrC, etc, what's the absolute longest round count a 8th level druid summoner could cast summon nature's ally IV for?
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PhaedrusXY

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Re: Ask a Simple Question: Have At Thee!
« Reply #483 on: March 18, 2010, 05:09:21 PM »
Q116
I am in a "Psionics is different" campaign and the group recently entered a competition. I was doing well before i got effectively locked down by a spellthief in a Null Psionics Field. I am playing a Spell-to-power Erudite, but trying to keep things low key.

So, what are the standard methods of dealing with Anti-magic/Null Psionics Fields? I remember something about a shrunk wall of iron (in a dome) on your head to cut off LoE. Assuming no sorts of casting/manifesting within said field, what can i do if i find myself in one?
The whole point is that you can cast while inside of it. Antimagic field requires Line of Effect to work, just like almost all spells. So when the cone falls down over you, it blocks line of effect between you and the antimagic field. You can then use your spells/powers to escape.

Quote
Q117
Is there anything anywhere that says you can use a Standard or Move action to use a swift action? or is it a flat 1 swift action per round (unless something says otherwise)?
The latter.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Tonymitsu

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Re: Ask a Simple Question: Have At Thee!
« Reply #484 on: March 18, 2010, 05:21:50 PM »
Q116
I am in a "Psionics is different" campaign and the group recently entered a competition. I was doing well before i got effectively locked down by a spellthief in a Null Psionics Field. I am playing a Spell-to-power Erudite, but trying to keep things low key.

So, what are the standard methods of dealing with Anti-magic/Null Psionics Fields? I remember something about a shrunk wall of iron (in a dome) on your head to cut off LoE. Assuming no sorts of casting/manifesting within said field, what can i do if i find myself in one?
There's a 9th level arcane spell in Lords of Madness called Invoke Magic that lets you cast a single 4th level or lower spell of your choice in an active anti-magic field (typically Dimension Door or something similar to extricate yourself from the field).
I guess a Spell to Power Erudite could certainly consider that an option, if you somehow get around the can only convert "8th level or lower arcane spells" clause.

The "tinfoil hat" trick (which I think is silly and I do not endorse :P), involves creating a dome made of iron or some similar substance that is tall enough to encompass only you (the quickest way is to cast Wall of Iron, and then Fabricate to create the shape you desire).  A wizard would cast a Permanency Shrink Item on the dome to make is small enough and light enough to wear as a hat.  When he finds himself in an anti-magic field, the dome returns to normal size and encases him, blocking line of effect.  He then teleports out from under it to a safe distance with Dimension Door or a similar effect.  Since said dome would be at least as tall as the character and weigh several tons or more at full size it is unlikely to be moved by non-magical means once in the field.

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Q117
Is there anything anywhere that says you can use a Standard or Move action to use a swift action? or is it a flat 1 swift action per round (unless something says otherwise)?

This is a tricky thing to rule on.
I'm assuming your question is, "I've used my swift this round.  I have nothing left I want to do with my standard action, but I do have another swift action I want to take."

There is no text I'm aware of that explicitly allows "trading up" with your actions, that is using bigger action to accomplish a smaller one.

However there is also a problem with flat-out saying you can't.
If you have a feature or feat that applies auto-quicken to spells that you cast (like the Auto-Quicken I, II, and III epic feats), you technically would no longer be able to cast more than one spell per round, as you only have 1 swift action.
In addition, suppose you want to ready an action to cast a quickened spell.  Again, technically you couldn't since you can only ready standard actions.  This means you also couldn't do anything that takes a swift action during a surprise round, even if that was the only thing you wanted to do.

That doesn't make sense to me at all, and I've found that most people agree when it's presented in this fashion and house-rule allowing you to use a standard action to execute a swift.

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Q118
What would be the bullrushing modifier for a falling wall of iron? just curious

...what?   ???

The_Mad_Linguist

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Re: Ask a Simple Question: Have At Thee!
« Reply #485 on: March 18, 2010, 05:29:40 PM »
Hey, it totally isn't silly.  It's totally in keeping with wizards to have magic conical wizards hats that do things.  Resizing to counter attacks is one such thing.
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reganok

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Re: Ask a Simple Question: Have At Thee!
« Reply #486 on: March 18, 2010, 08:07:16 PM »
Thanks for the responses.

The questions regarding the Wall of Iron and bullrushing...well i am going to drop a wall of iron on my opponent in order to force him into some Scalding Mud. If my DM wanted to get really technical i thought i would ask what people thought a wall of iron (dropping due to gravity) would have as a bullrush bonus (wall is "bullrushing" the person down etc. yatta-yatta-whatever).

my opponent is specialist in counterspelling(psionicing?) using archmage to spellturn them back etc. so i think i will just manifest Anti-magic Field on me, share with psicrystal, dismiss mine, and have the psicrystal share his square.

good times

Tonymitsu

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Re: Ask a Simple Question: Have At Thee!
« Reply #487 on: March 18, 2010, 08:55:45 PM »

The questions regarding the Wall of Iron and bullrushing...well i am going to drop a wall of iron on my opponent in order to force him into some Scalding Mud. If my DM wanted to get really technical i thought i would ask what people thought a wall of iron (dropping due to gravity) would have as a bullrush bonus (wall is "bullrushing" the person down etc. yatta-yatta-whatever).

Ah...

Well, if I were DMing that particular session, I'd more than likely crack open the DM's guide to the section on Falling Objects (pg 303).
For every 200 pounds of weight to an object, it deals 1d6 points of damage (this is uncapped) if it falls at least 10 feet.
For each additional 10 feet it falls (20, 30, and so on), it deals an additional 1d6 of damage (this part caps at 20d6, which is terminal velocity).

Depending on the caster level that created the wall, tipping it on someone could easily do some serious damage, but I'd also give the other guy a reflex save to leap out of the way.

In either case I don't foresee the DM allowing what you want to accomplish with this.



Q119:
Of the constructs that can be created by players, which one has the highest base Dexterity or would be best suited to manning a siege weapon (like a ballista)?

Havok4

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Re: Ask a Simple Question: Have At Thee!
« Reply #488 on: March 18, 2010, 09:10:34 PM »
Q119:
Of the constructs that can be created by players, which one has the highest base Dexterity or would be best suited to manning a siege weapon (like a ballista)?

Nimblewrights are from the MM 2 and have a dex of 24, and for a construct they are fairly cheap at 35000.

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Re: Ask a Simple Question: Have At Thee!
« Reply #489 on: March 18, 2010, 09:11:35 PM »
A119: Not exactly what you're looking for, but have you considered a Siege Golem (can't remember location).  The things are literally walking siege engines.
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wotmaniac

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Re: Ask a Simple Question: Have At Thee!
« Reply #490 on: March 18, 2010, 09:20:10 PM »
nm
« Last Edit: March 19, 2010, 12:32:54 AM by wotmaniac »

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I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

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altpersona

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Re: Ask a Simple Question: Have At Thee!
« Reply #491 on: March 18, 2010, 10:16:49 PM »
Q120

fast advancement arcane caster (like divine crusader)? is there one?

looking for 9th lvl spells w/ 4 or more lost levels... the eternal search..
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Littha

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Re: Ask a Simple Question: Have At Thee!
« Reply #492 on: March 18, 2010, 10:19:07 PM »
sublime chord

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Re: Ask a Simple Question: Have At Thee!
« Reply #493 on: March 18, 2010, 10:42:39 PM »
A119: Not exactly what you're looking for, but have you considered a Siege Golem (can't remember location).  The things are literally walking siege engines.
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Re: Ask a Simple Question: Have At Thee!
« Reply #494 on: March 18, 2010, 10:49:30 PM »
i dont think sublime chord works the way i need.

i cant get into SC before 13th or 14th lvl... unless LA lets you keep skill progression the same  :banghead
« Last Edit: March 18, 2010, 10:54:48 PM by altpersona »
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Littha

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Re: Ask a Simple Question: Have At Thee!
« Reply #495 on: March 18, 2010, 10:53:21 PM »
9th level spells in 10 levels is pretty fast...

altpersona

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Re: Ask a Simple Question: Have At Thee!
« Reply #496 on: March 18, 2010, 11:00:33 PM »
i dont need 9 in 10 exactly, just 9 in 15 or 16? lvl 1 needs to be an arcane caster for the base...

im pretty sure its pointless. im gonna have 8th lvl spells and CL 30

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Havok4

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Re: Ask a Simple Question: Have At Thee!
« Reply #497 on: March 18, 2010, 11:09:27 PM »
Q120

fast advancement arcane caster (like divine crusader)? is there one?

looking for 9th lvl spells w/ 4 or more lost levels... the eternal search..

Beholder mage (LoM) but that is likely impractical.

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Re: Ask a Simple Question: Have At Thee!
« Reply #498 on: March 18, 2010, 11:30:36 PM »
indeed.

i know the options are limited, i just dont remember what they are.. and i think that those two, SC and BM are it...
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Re: Ask a Simple Question: Have At Thee!
« Reply #499 on: March 18, 2010, 11:39:11 PM »
Q 121 What exactly in that issue of Dragon Magazine (349, i think?) opens up divine spells for a spell to power erudite? I've read the psiotheurgy article several times, but still don't see it...
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