I am planning a session where most of the players will be getting some nice items with the caveat that they are all horrifyingly made of children's body parts. I have items made up for everyone in my party except the gnome SCM, I'm stumped. Anyone have any ideas?
Examples:
Spinal cord whip (dagger whip as base)
~Made of connected spinal cords of children with sharpened end
~Screams pleadingly as a tortured child being struck screams out to its mother when used
~Hand is covered in dried blood as long as holding whip.
Styx's Passage
~A skull with two copper coins stuck to it's eye sockets. Any time the skull's person kills a sentient being or participates in combat that kills said being landing at least one blow, spell, or effect, the copper coins covering the skull's eyes turn into gold coins which can be removed for 2 gold which are replaced by irremovable copper coins until the next kill. Larger, or special creatures can result in Platinums or gems at the DM's discretion. Furthermore the skull transforms into a medium sized version of the skull of whatever sentient creature (int +4) who he just killed.
~When it chooses a person it possesses the attachment qualities of a cursed item toward that person and cannot chose another until the individual's death.
~Magical item takes limited wish or equivalent to destroy
Foot-Staff
~Staff made of leg bones with children's small feet on each end covered in ever preserved flesh, dripping blood which never seems to fall to the ground and leaves the hand of the holder when they release the staff. (Blood is mind altering effect)
~4 leg bones surrounding core staff
~As long as you hold it your movement speed goes up by 10 ft
~Enhancement bonus of the core staff transfers to the new staff.
~Those struck intentionally with a critical hit have DC 15 fort save vs a foot fungus which migrates painfully to their feet and start scratching like the little yellow fungus things in the prescription commercial where they go under your nails and scratch
~They make a fort save every day and if they fail the scratches its way further up their body
~Immediate Effects:
~~Sickened 1d4, Movement speed is cut by half
~~Fort save or cure disease (caster level 13) / high heal check would allow movement speed to increase by 1 foot every day as the wounds of the fungus heal and scar over.
~~After healing your feet, if exposed to the air, smell. The horrid smell is to be decided from a DM made list and randomly rolled for.
~~Every fort save failed results in 2 dexterity damage.
~~If Dexterity reaches 0 the character is crippled for life.