Author Topic: List of Persistable Divine Spells up to 6th Level  (Read 21084 times)

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Bill Bisco: Eloquent Elf

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List of Persistable Divine Spells up to 6th Level
« on: February 24, 2010, 12:27:27 PM »
Alright everyone, I'm trying to get a list of all the Divine Persistable Spells up to 6th level for a future Handbook.  If that handbook never gets made, at least this thread will still be useful as a list of information.  I've divided available spells by Class and book since not every game allows every book.  There are still several books missing, but I've gone through the PHB and Spell Compendium, the two big ones, so that's a promising Start.

Please mention any illegal spells that don't belong or any spells that were left out as well as Persistable Divine Spells from other Sources.

Books Checked [spoiler]

Book of Vile Darkness
Book of Exalted Deeds
Cityscape
Complete Adventurer
Complete Arcane
Complete Champion
Complete Divine
Complete Mage
Complete Psionic
Complete Scoundrel
Complete Warrior
Deities and Demigods
Draconomicon
Dragon Magic
Drow of the Underdark
EB - Dragonmarked
EB - Explorer's Handbook
EB - Faiths of Eberron
EB - Five Nations
EB - Player's Guide to Eberron
EB - Races of Eberron
EB - Secrets of Xen'Drik
EB - Sharn: City of Towers
Fiendish Codex I
Fiendish Codex II
FR - Dragons of Faerun
FR - Forgotten Realms Campaign Setting
FR - Lost Empires of Faerun
FR - Magic of Faerun
FR - Player's Guide to Faerun
FR- Unapproachable East
Frostburn
Ghostwalk
Heroes of Horror
Libris Mortis
Lords of Madness
Magic of Incarnum
Miniatures Handbook
Oriental Adventures
PHB
Planar Handbook
Player's Handbook II
Races of Destiny
Races of Stone
Races of the Dragon
Races of the Wild
Serpent Kingdoms
Savage Species
Sandstorm
Spell Compendium
Tome of Magic[/spoiler]

CLERIC
[spoiler]Cleric 0


Detect Magic
Detect Poison
Read Magic

Complete Champion
Summon Holy Symbol

Ghostwalk (3.0)
Detect Ghost

Cleric 1


Bless
Bane
Comprehend Languages
Detect Alignment
Deathwatch
Divine Favor
Entropic Shield
Obscuring Mist

Complete Adventurer
Grave Strike

Complete Divine
Nimbus of Light

Complete Scoundrel
Healer's Vision

Faiths of Eberron
Detect Manifest Zone

Fiendish Codex I
Exorcism (Pointless)

Frostburn
Detect Fire

Heroes of Horror
Detect Taint

Libris Mortis
Necrotic Awareness

Magic of Incarnum
Detect Incarnum

Races of Destiny
Scholar's Touch

Spell Compendium
Blessed Aim
Grave Strike
Ice Guantlet
Nightshield
Spell Flower

Book of Vile Darkness (3.0)
Sacrificial Skill (Requires lock of hair from an unwilling creature)
Spider Hand
Tongue of Baalzebul

Ghost Walk (3.0)
Spittle Spray

Miniatures Handbook (3.0)
Sign

Savage Species (3.0)
Spell Flower

Dragonlance Campaign Setting
Talons

Cleric 2


Consecrate
Desecrate
Find Traps

Book of Exalted Deeds
Elation

Complete Adventurer
Healing Lorecall

Complete Champion
Divine Presence - Gain +5 Sacred or Profane bonus to Intimidate (+10 if one alignment opposed, +15 if opposite alignment
Interfaith Blessing -  Gain Attack, Damage, AC, Skill Checks or Saving Throw Bonuses depending on Deity Worshipped
Lore of the gods (Incorrectly labeled, Questionable RAW)
Master Cavalier
Substitute Domain (Pointless)
Turn Anathema

Complete Scoundrel
Manifestation of the Deity

Dragonmarked
Fortify Dragonmark

Drow of the Underdark
Shadow Shroud

Frostburn
Conjure Ice Object - Make any object made of ice (5 lb/level max 50) (moving parts don't function; must make craft check)
Obscuring Snow - 30 ft Radius Cloud of Snow obscures all vision.  Creatures 5 ft. away give 20% concealment.  Farther away Total Concealment 50% miss chance

Libris Mortis
Blade of Pain and Fear


Detect Aberration

Planar Handbook
Avoid Planar Effects - 1 creature/level gains protection from 1 plane


Cloud of Knives

Races of Stone
Stone Fist

Serpent Kingdoms
Razorscales (must be a Scaled One)

Spell Compendium
Aura Against Flame - Resist 10 Fire Damage, Remove Spell to cancel magical fires
Avoid Planar Effects
Balor Nimbus
Body Blades
Extend Tentacles
Healing Lorecall - 5 ranks in heal cast healing spell to remove daze, dazzle, or fatigue.  10 ranks in heal cast healing spell to remove exhausted, nauseated, or sickened.  Can substitute Heal Ranks for Caster level for (healing) spells
Inky Cloud
Shroud of Undeath

Book of Vile Darkness (3.0)
Abyssal Might
Eyes of the Zombie
Spider Legs

Magic of Faerun (3.0)
Aura against Flame  - Resist 10 Fire Damage, Remove Spell to cancel magical fires
Body Blades
Spectral Stag

Miniatures Handbook (3.0)
Veil of Shadow

Savage Species (3.0)
Inky Cloud (only works underwater)

Cleric 3


Invisibility Purge
Meld into Stone
Prayer

Book of Exalted Deeds
Blessed Sight
Inspired Aim

Complete Arcane
Ring of Blades

Complete Champion
Footsteps of the Divine

Complete Divine
Blessed Aim
Telepathic Bond, Lesser
Vigor, Mass Lesser
Visage of the Deity Lesser

Complete Warrior
Cloak of Bravery

Draconomicon
Cloak of Bravery

Dragon Magic
Adoration of the Frightful
Soul of Light (Cancels Soul of Shadow)
Soul of Shadow (Cancels Soul of Light)
Vision of the Omniscient Eye

Fiendish Codex IIFive Nations
Flamebound Symbol (Must be Cleric or Paladin of the Silver Flame

Frostburn
Aura of Cold, Lesser
Meld into Ice

Heroes of Battle
Battlemagic Perception

Planar Handbook
Analyze Touchstone
Anarchic Storm
Axiomatic Storm
Mantle of Chaos
Mantle of Evil
Mantle of Good
Mantle of Law
Unholy Storm


Chanelled Divine Shield
Divine Retaliation

Sandstorm
Soul of the Waste

Serpent Kingdoms
Handfang

Spell Compendium
Anarchic Storm
Axiomatic Storm
Cloak of Bravery
Corona of Cold
Darkfire
Grace
Holy Storm
Ice Axe
Mantle of  Law, Chaos, Evil, Good
Sonorous Hum
Supress Glyph
Vigor, Mass Lesser
Visage of the Deity Lesser

Book of Vile Darkness (3.0)
Circle of Nausea - 20 ft radius circle around a 2 ft radius prepared circle.  All in area must make fort save or be nauseated (-2 attacks, saving throws, skill checks).  Those who successfully save, must make new saving throws each round.  Nausea lasts spell duration.
Clutch of Orcus
Devil's Eye
Masochism
Sadism


Divine Flame
Divine Zephyr

Magic of Faerun (3.0)
Darkfire
Forceward
Mace of Odo
Mystic Lash

Miniatures Handbook (3.0)
Ring of Blades

Races of Faerun (3.0)
Burrow

Savage Species (3.0)
Sonorous Hum

Cleric 4


Divine Power
Freedom of Movement
Repel Vermin

Book of Exalted DeedsComplete Arcane
Assay Resistance (works on 1 creature, must be able to see creature at time of casting)

Complete Champion
Aligned Aura (Doesn't work by RAW)
Spiritual Advisor

Complete Divine
Beast Claws
Doomtide
Recitation
Weapon of the Deity

Draconomicon
Contingent Energy Resistance

Dragon Magic
Mark of the Enlightened Soul
Touch of the Blackened Soul

Frostburn
Glacial Globe of Invulnerability

Libris Mortis
Consumptive Field

Lost Empires of Faerun
Aura of the Sun

Planar Handbook
Balor Nimbus
Negative Energy Aura
Planar Exchange, Lesser
Planar Tolerance
Positive Energy Aura

Player's Handbook II
Blessing of the Righteous

Spell Compendium
Assay Spell Resistance
Consumptive Field
Doomtide
Extend Tentacles
Hand of the Faithful
Holy Transformation, Lesser
Infernal Transformation, Lesser
Negative Energy Aura
Positive Energy Aura
Recitation

Tome of Magic
True Prayer of the Chosen

Book of Vile Darkness (3.0)Ghostwalk (3.0)
Weapon of the Deity

Magic of Faerun (3.0)
Doomtide
Hand of Torm
Weapon of the Deity

Savage Species (3.0)
Extend Tentacles
Weapon of Energy

Unapproachable East (3.0)
Recitation

Dragonlance Campaign Setting
Spark Shield

Cleric 5


Righteous Might

Book of Exalted Deeds
Crown of Flame

Cityscape
Zone of Peace

Complete Champion
Surge of Fortune (Doesn't work by RAW)

Complete Divine
Dragon Breath
Righteous Wrath of the Faithful
Telepathic Bond, Lesser

Draconomicon
Aura of Evasion

Heroes of Horror
Fire in the Blood

Planar Handbook
Death Throes


Magical Coalescense
Radiance

Spell Compendium
Aura of Evasion
Crawling Darkness
Death Throes
Doomtide
Dragon Breath
Righteous Wrath of the Faithful

Book of Vile Darkness (3.0)
Resonating Resistance

Defenders of the Faith (3.0)Magic of Faerun (3.0)
Crawling Darkness

Savage Species (3.0)
Crawling Darkness

Cleric 6


Anti Life Shell

Book of Exalted Deeds
Crown of Brilliance
Quickshift (Requires Celestial Component and Teleport Spell-like ability)

Complete Champion
Spiritual Guardian

Complete Divine
Vigorous Circle
Visage of the Deity

Dragon Magic
Eyes of the Oracle (Questionable RAW)

Dragonmarked
Dragonmark Symbol

Libris Mortis
Ghost Trap

Lost Empires of Faerun
Sun Scepter

Planar Handbook
Planar Exchange

Player's Guide to Faerun
Stone Body

Sandstorm
Symbol of Thirst

Spell Compendium
Cold Snap
Make Manifest, Mass
Stone Body
Vigorous Circle
Visage of the Deity

Book of Vile Darkness (3.0)
Cloud of the Achaierai

Magic of Faerun (3.0)
Azuth's Exalted Triad

[/spoiler]

DRUID[spoiler]
Druid 0


Detect Magic
Detect Poison
Read Magic

Spell Compendium
Naturewatch

Ghostwalk (3.0)
Detect Ghost

Magic of Faerun (3.0)
Detect Crossroads
Ram's Might

Druid 1


Detect Animals or Plants
Longstrider - +10 Enhancement bonus to Land Speed
Obscuring Mist -     Cloud spreads in 20-ft. radius from you, 20 ft. high
Produce Flame - Gain a flame attack to throw or touch others 1d6+1 CL Max 5, every attack lowers duration by 1 minute
Speak with Animals - Ability to Communicate with Animals

Complete Adventurer
Hawkeye - Grants +5 Competence Bonus to Spot, +50% to ranged weapon increments
Vine Strike - Vine Strike - Sneak Attack Plant Creatures

Complete Divine
Camouflage - +10 Circumstance Bonus to Hide Checks
Hawkeye - Grants +5 Competence Bonus to Spot, +50% to ranged weapon increments

Complete Mage
Climbing Tree - Creates a Tree 10 ft/caster level max 50 ft tall, DC 5 to Climb

Complete Scoundrel
Aquatic Escape - Become a toad with the Aquatic Subtype, gain +4 Listen, +4 Spot, +13 Swim
Blockade - Create a Huge block of wood weighing 2000 lbs, hardness 5, 600 hp, completely fills a 5 ft square
Winged Watcher - Become an Owl

Dragon Magic
Path of Frost - Up to 5 Squares gain slippery frost requiring balance checks and dealing damage to those on or adjacent to them

Player's Guide to Faerun
Claws of the Beast

Races of Eberron
Ride of the Valenar - +5 Competence Bonus to Ride Checks or +10 if mount is animal companion
Shifter Prowess (Requires Shifter Component) (Pointless)

Races of the Wild
Raptor's Sight - +5 Competence to Spot Checks, 5 ranks in spot take half ranged penalties for distance

Spell CompendiumBook of Vile Darkness (3.0)
Spider Hand - Detatch Hand which turns into spider, caster can see through eyes of spider and direct it

Ghostwalk (3.0)
Camouflage - +10 Circumstance Bonus to Hide Checks

Magic of Faerun (3.0)
Camouflage - +10 Circumstance Bonus to Hide Checks

Savage Species (3.0)
Camouflage - +10 Circumstance Bonus to Hide Checks

Druid 2


Flame Blade - Gain Scimitar of Flame 1d8 Fire +1/2caster levels (max 10)  Touch Attack no Str Damage (Druid 2) (PHB)
Gust of Wind - 60 ft line of wind knocks creatures down (Druid 2) (PHB)
Tree Shape - Turn into Tree. Gain +10 Natural Armor.  Effective Dex 0 and speed 0.  Immunity to Critical hits (Druid 2, Ranger 3) (PHB)

Complete Adventurer
Balancing Lorecall
Branch to Branch - Gain +10 Competence to Climb skill for Trees, Brachiate from tree to tree while avoiding movement penalties
Daggerspell Stance
Easy Trail
Embrace the Wild
Healing Lorecall
Listening Lorecall

Complete Champion
Divine Presence - Gain +5 Sacred or Profane bonus to Intimidate (+10 if one alignment opposed, +15 if opposite alignment) (Blackguard 2, Cleric 2, Druid 2, Paladin 2) (Complete Champion)
Interfaith Blessing - Gain Attack, Damage, AC, Skill Checks or Saving Throw Bonuses depending on Deity Worshipped (Adept 2, Cleric 2, Druid 2, Shugenja 2) (Complete Champion)

Complete Divine
Body of the Sun - Fire Emanates in 5ft radius in body.  Any creature it touches takes 1d4+1 fire damage (Druid 2) (Complete Divine)
Decomposition - All enemies within 50 ft radius take 1 damage/round if wounded (Druid 2) (Complete Divine)

Complete Mage
Heart of Air (Questionable RAW) - Gain +10 Enhancement to Jump Checks, +10 Enhancement to Fly, expend as Feather Fall (Druid 2) (Complete Mage)

Complete Scoundrel
Smoke Stairs - Gain Ability to climb up a single cloud of smoke as if it were stairs (Druid 2) (Complete Scoundrel)

Dragon Magic
Primal Hunter (Pointless - 24 hour base duration) - Gain +5 Competence on Climb, Jump, Swim (Druid 2, Ranger 1)

Frostburn
Conjure Ice Object - Make any object made of ice (5 lb/level max 50) (moving parts don't function; must make craft check) (Cleric 2, Druid 2) (Frostburn)
Obscuring Snow - 30 ft Radius Cloud of Snow obscures all vision.  Creatures 5 ft. away give 20% concealment.  Farther away Total Concealment 50% miss chance (Cleric 2, Druid 2) (Frostburn)

Races of Eberron
Reachwalker's Wariness - 30 ft. Blindsense only toward abberations (Druid 2, Ranger 2) (Races of Eberron)
Wild Instincts - Retain Dex to AC if flatfooted, +10 Insight to Listen and Spot (Druid 2, Ranger 3) (Races of Eberron)

Planar Handbook
Avoid Planar Effects - 1 creature/level gains protection from 1 plane (Cleric 2, Druid 2) (Planar Handbook)


Linked Perception - Each ally (including caster) in 20 ft radius gain +2 Listen and +2 Spot per ally (Druid 2, Ranger 1) (Player's Handbook II)

Sandstorm
Halo of Sand - Twirling Sand grants +1 Deflection AC/3 caster levels (max +4)
Scimitar of Sand - Sand Scimitar in Hand deals 1d6+1 damage/CL (Max +10), Touch Attack, no Str Damage.  Hit creatures save vs. Fort or are dehydrated (fatigued and nonlethal damage from heat and lack of water is lethal)

Serpent Kingdoms
Razorscales (must be a Scaled One) - Nonlethal Damage from grapples is lethal (Cleric 2, Druid 2, Ranger 2) (Serpent Kingdoms)

Spell Compendium
Avoid Planar Effects - 1 creature/level gains protection from 1 plane
Balancing Lorecall - +4 Insight to Balance, 5 Balance Ranks - Balance on Vertical Surfaces and move as if climbing but retain Dex to AC. no penalty to sloped or angled surfaces.  10 Ranks, Balance on liquids, mud, snow, etc. (Druid 2, Ranger 2)
Bite of the Wererat - +6 enh. to Dex, +2 En. to Con, +3 En. to Natural Armor, Bite attack for 1d4*1.5 Str, Weapon Finesse feat (Druid 2) (Spell Compendium)
Body of the Sun - 5 ft radius emanation deals 1d4 Fire/2 CL (max 5d4) starting on caster's turn
Daggerspell Stance - +2 Insight bonus to attack and damage using Full Attack with daggers, gain SR5+CL while fighting defensively with 2 daggers in hand (Druid 2) (Spell Compendium)
Decomposition - All enemies within 50 ft radius take 1 damage/round if wounded (Druid 2) (Spell Compendium)
Easy Trail - Create trail through undergrowth, trackless terrain has a trail now, Track DC +5 (Druid 2, Ranger 1) (Spell Compendium)
Embrace the Wild - +2 Listen, Spot and gain either Low Light Vision, 30 ft. Blindsense or Scent (Druid 2, Ranger 1) (Spell Compendium)
Healing Lorecall - 5 ranks in heal cast healing spell to remove daze, dazzle, or fatigue.  10 ranks in heal cast healing spell to remove exhausted, nauseated, or sickened.  Can substitute Heal Ranks for Caster level for (healing) spells (Cleric 2, Druid 2, Ranger 1) (Spell Compendium)
Listening Lorecall - +4 Insight to Listen, 5 ranks listen gain 30 ft. Blindsense, 12 ranks listen 15 ft blindsight (Druid 2, Ranger 2) (Spell Compendium)
Master Air - Gain Wings and fly Speed 90 (60 with medium or heavy armor) (Druid 2) (Spell Compendium)
One with the Land - +2 Competence to Handle Animal, Hide, Move Silently, Search, Survival, Wild Empathy (Druid 2, Ranger 2) (Spell Compendium)

Book of Vile Darkness (3.0)
Circle of Nausea - 20 ft radius circle around a 2 ft radius prepared circle.  All in area must make fort save or be nauseated (-2 attacks, saving throws, skill checks).  Those who successfully save, must make new saving throws each round.  Nausea lasts spell duration. (Cleric 3, Druid 2) (Book of Vile Darkness)

Magic of Faerun (3.0)
Easy Trail
Master Air
One with the Land

Druid 3


Meld Into Stone
Speak with Plants

Complete Adventurer
Fly, Swift

Complete Arcane
Thornskin

Complete Divine
Beast Claws
Fire Wings
Vigor, Mass Lesser

Complete Mage
Heart of Water (Questionable RAW)
Unicorn Horn (Questionable RAW)

Dragon Magic
Primal Instinct (Pointless)
Vision of the Omniscient Eye
Wingblast (Questionable RAW)
Wreath of Flames

Frostburn
Aura of Cold, Lesser
Control Temperature
Meld into Ice

Player's Handbook II
Evard's Menacing Tentacles

Races of Eberron
Enhanced Shifting (Requires Shifter Component) (Pointless)

Sandstorm
Soul of the Waste

Spell CompendiumMagic of Faerun (3.0)
Snakebite

Miniatures Handbook (3.0)
Fly, Swift
Lion's Charge

Savage Species (3.0)
Embrace the Wild

Druid 4


Antiplant Shell
Freedom of Movement
Repel Vermin

Book of Exalted Deeds
Blinding Beauty

Complete Adventurer
Forestfold

Complete Champion
Iconic Manifestation (Requires Wildshape)

Complete Divine
Forestfold (by RAW almost useless)

Complete Mage
Heart of Earth (Questionable RAW)

Draconomicon
Contingent Energy Resistance

Dragon Magic
Passage of the Shifting Sands (Questionable RAW)
Primal Senses (Pointless)

Dragons of Faerun
Cone of Euphoria

Planar Handbook
Planar Tolerance

Races of Eberron
Aspect of the Werebeast (Shifter Spell Component)

Sandstorm
Sand Form

Spell Compendium
Bite of the Wereboar
Contingent Energy Resistance
Enhance Wild Shape
Essence of the Raptor
Eye of the Hurricane
Magic Fang, Superior
Planar Tolerance
Wild Runner

Savage Species (3.0)
Forestfold

Druid 5


Tree Stride

Complete Divine
Dance of the Unicorn
Phantom Stag
Poison Thorns

Complete Mage
Heart of Fire (Questionable RAW)
Unicorn Blood (Questionable RAW)

Dragonmarked
Mark of the Wild

Player's Handbook II
Longstrider, Mass
Magical Coalescense
Radiance

Spell CompendiumDruid 6


Antilife Shell
Find the Path
Repel Wood
Stone Tell

Complete Divine
Contagious Touch

Dragon Magic
Primal Speed (Pointless)

Player's Handbook II
Bones of the Earth

Spell Compendium
Aspect of the Earth Hunter
Bite of the Werebear
Blood Sirocco
Vigorous Circle[/spoiler]

PALADIN
[spoiler]Paladin 1


Bless
Divine Favor
Read Magic

Complete Adventurer
Grave Strike

Complete Champion
Summon Holy Symbol

Complete Divine
Divine Sacrifice

Dragon Magic
Soul of Order (Cancels Soul of Anarchy)

Faiths of Eberron
Detect Manifest Zone

Fiendish Codex I
Exorcism (Pointless)

Magic of Incarnum
Detect Incarnum

Spell CompendiumMagic of Faerun (3.0)
Silverbeard
Strategic Charge

Paladin 2

Book of Exalted Deeds
Call Mount (Requires Class Spell-like ability to call a mount)

Complete Champion
Divine Presence - Gain +5 Sacred or Profane bonus to Intimidate (+10 if one alignment opposed, +15 if opposite alignment
Master Cavalier
Touch of Restoration (Requires Lay on Hands Ability)
Turn Anathema

Complete Divine
Blessed Aim
Zeal (make your foe an ant in your hand, and while moving, bring your hand slowly closer to yourself)

Complete Warrior
Cloak of Bravery

Draconomicon
Cloak of Bravery

Dragon Magic
Soul of Light (Cancels Soul of Shadow)

Dragonmarked
Fortify Dragonmark

Races of Stone
Stone Fist

Spell CompendiumMagic of Faerun (3.0)
Strategic Charge

Paladin 3


Prayer

Book of Exalted Deeds
Blessed Sight
Smite Heretic (Requires Smite Evil Class Ability)

Complete Divine
Blessing of Bahaumut

Draconomicon
Find the Gap

Five Nations
Flamebound Symbol (Must be Cleric or Paladin of the Silver Flame

Planar Handbook
Mantle of Good
Mantle of Law

Player's Guide to Faerun
Forceward

Spell Compendium
Blessing of Bahamut
Find the Gap
Hand of the Faithful
Holy Storm
Mantle of Good
Mantle of Law
One Mind, Greater
Righteous Fury
Seek Eternal Rest

Tome of Magic
True Prayer of the Chosen

Magic of Faerun (3.0)
Aura of Glory
Forceward
Righteous Fury

Paladin 4

Book of Exalted Deeds
Aspect of the Deity, Lesser

Complete Champion
Aligned Aura (Doesn't work by RAW)

Complete Divine
Visage of the Deity, Lesser
Weapon of the Deity

Frostburn
Aura of Cold, Lesser

Lost Empires of Faerun
Aura of the Sun

Planar Handbook
Axiomatic Storm

Player's Handbook II
Blessing of the Righteous
Divine Retaliation

Spell Compendium
Righteous Aura
Sacred Haven
Telepathic Aura
Visage of the Deity Lesser

Ghostwalk (3.0)
Unmovable Object
Weapon of the Deity

Magic of Faerun (3.0)
Hand of Torm
Weapon of the Deity

[/spoiler]

RANGER
[spoiler]Ranger 1


Detect Animals or Plants
Longstrider
Read Magic
Speak with Animals

Complete Adventurer
Accelerated Movement
Arrow Mind
Bloodhound (Pointless)
Branch to Branch - Gain +10 Competence to Climb skill for Trees, Brachiate from tree to tree while avoiding movement penalties
Easy Trail
Embrace the Wild
Guided Shot
Hawkeye - Grants +5 Competence Bonus to Spot, +50% to ranged weapon increments
Healing Lorecall
Instant Search
Sniper's Shot (Questionable RAW)
Vine Strike - Sneak Attack Plant Creatures

Complete Divine
Camouflage - +10 Circumstance Bonus to Hide Checks
Hawkeye - Grants +5 Competence Bonus to Spot, +50% to ranged weapon increments

Complete Mage
Climbing Tree

Complete Scoundrel
Blockade

Dragon Magic
Primal Hunter (Pointless - 24 hour base duration) - Gain +5 Competence on Climb, Jump, Swim

Player's Handbook II
Linked Perception - Each ally (including caster) in 20 ft radius gain +2 Listen and +2 Spot per ally

Races of Eberron
Ride of the Valenar
Shifter Prowess (Requires Shifter Component) (Pointless)

Races of the Wild
Raptor's Sight

Spell CompendiumGhost Walk (3.0)
Camouflage - +10 Circumstance Bonus to Hide Checks
Hunter's Mercy (By RAW doesn't work more than 1 round later)

Magic of Faerun (3.0)
Branch to Branch - Gain +10 Competence to Climb skill for Trees, Brachiate from tree to tree while avoiding movement penalties
Camouflage - +10 Circumstance Bonus to Hide Checks
Hunter's Mercy (By RAW doesn't work more than 1 round later)
Ram's Might -
Surefoot
Towering Oak

Miniatures Handbook (3.0)
Guided Arrow
Lightfoot

Savage Species (3.0)
Camouflage - +10 Circumstance Bonus to Hide Checks
Ranger 2

Complete Adventurer
Balancing Lorecall
Haste, Swift
Listening Lorecall

Complete Mage
Near Horizon

Dragon Magic
Primal Instinct (Pointless)

Player's Guide to Faerun
Claws of the Beast

Player's Handbook II
Hunter's Eye

Races of Eberron
Reachwalker's Wariness

Sandstorm
Halo of Sand

Serpent Kingdoms
Razorscales (must be a Scaled One)

Spell CompendiumGhostwalk (3.0)
Bottomless Hate

Magic of Faerun (3.0)
Claws of the Beast
Easy Trail
One with the Land

Ranger 3

Book of Exalted Deeds
Inspired Aim

Complete Adventurer
Bladestorm
Forestfold


Tree Shape

Complete Divine
Detect Favored Enemy
Forestfold (by RAW almost useless)

Draconomicon
Find the Gap

Dragon Magic
Primal Senses (Pointless)

Races of Eberron
Wild Instincts - Retain Dex to AC if flatfooted, +10 Insight to Listen and Spot

Spell Compendium
Arrow Storm
Blade Storm
Find the Gap
ForestFold
Safe Clearing

Magic of Faerun (3.0)
Living Prints

Savage Species (3.0)
Embrace the Wild
Forestfold

Ranger 4

Book of Exalted Deeds
Blinding Beauty

Complete Adventurer
Arrowstorm

Dragon Magic
Primal Speed (Pointless)

Dragonmarked
Dragonmark

Frostburn
Aura of Cold, Lesser


Freedom of Movement

Planar Handbook
Planar Tolerance

Player's Handbook II
Longstrider, Mass

Races of Eberron
Aspect of the Werebeast (Shifter spell component)

Spell Compendium
Aspect of the Earth Hunter
Snakebite
Swamp Stride
Wild Runner

Magic of Faerun (3.0)
Snakebite

Miniatures Handbook (3.0)
Lion's Charge

[/spoiler]

ADEPT
[spoiler]Adept 0


Detect Magic
Read Magic

Adept 1


Bless
Detect Chaos
Detect Evil
Detect Good
Detect Law

Faiths of Eberron
Detect Manifest Zone

Adept 2

Complete Champion
Interfaith Blessing -  Gain Attack, Damage, AC, Skill Checks or Saving Throw Bonuses depending on Deity Worshipped


See Invisibility

Adept 5

Commune[/spoiler]

BLACKGUARD
[spoiler]Blackguard 1

Complete Divine
Divine Sacrifice

Fiendish Codex I
Demonflesh

Libris Mortis
Blade of Pain and Fear

Magic of Incarnum
Detect Incarnum

Spell Compendium
Blessed Aim
Divine Sacrifice
Strategic Charge

Book of Vile Darkness (3.0)
Demonflesh

Magic of Faerun (3.0)
Strategic Charge

Blackguard 2

Complete Champion
Divine Presence - Gain +5 Sacred or Profane bonus to Intimidate (+10 if one alignment opposed, +15 if opposite alignment
Master Cavalier
Turn Anathema

Complete Divine
Blessed Aim
Zeal (make your foe an ant in your hand, and while moving, bring your hand slowly closer to yourself)

Dragon Magic
Soul of Shadow (Cancels Soul of Light)

Fiendish Codex II
Devil's Eye

Spell Compendium
Veil of Shadow
Zeal

Book of Vile Darkness (3.0)
Devil's Eye

Miniatures Handbook (3.0)
Veil of Shadow

Blackguard 3

Fiendish Codex I
Demon Wings

Libris Mortis
Fangs of the Vampire King

Planar Handbook
Mantle of Evil

Spell Compendium
Fangs of the Vampire King
Mantle of Evil
Unholy Storm

Book of Vile Darkness (3.0)
Abyssal Might (Requires heart of a dwarf child)
Hell's Power (Requires heart of an elf child)
Masochism
Sadism

Blackguard 4

Complete Champion
Aligned Aura (Doesn't work by RAW)

Complete Divine
Visage of the Deity, Lesser
Weapon of the Deity


Freedom of Movement

Planar Handbook
Unholy Storm

Spell Compendium
Visage of the Deity, Lesser

Ghost Walk (3.0)
Weapon of the Deity

Magic of Faerun (3.0)
Weapon of the Deity

[/spoiler]

DIVINE BARD
[spoiler]Divine Bard 0


Detect Magic
Read Magic

Spell Compendium
Minor Disguise

Ghostwalk (3.0)
Detect Ghost

Magic of Faerun (3.0)
Detect Crossroads

Divine Bard 1


Comprehend Languages
Detect Secret Doors
Disguise Self
Expeditious Retreat

Complete Adventurer
Accelerated Movement
Expeditious Retreat, Swift
Focusing Chant
Herald's Call
Inspirational Boost (Requires Bardic Music)
Joyful Noise
Master's Touch

Complete Mage
Guided Path
Summon Component
Vigilant Slumber (12 Hour Duration)

Complete Scoundrel
Mimicry

Draconomicon
Cheat

Dragonmarked
Mask Aberrant Dragonmark

Magic of Incarnum
Detect Incarnum

Races of Destiny
Friendly Face
Scholar's Touch

Races of the Dragon
Instant Diversion

Spell CompendiumBook of Vile Darkness (3.0)
Cheat

Magic of Faerun (3.0)
Herald's Call
Minor Disguise

Miniatures Handbook (3.0)
Expeditious Retreat, Swift

Divine Bard 2


Alter Self
Detect Thoughts
Invisibility
Mirror Image

Book of Exalted Deeds
Elation

Complete Adventurer
Bladeweave
Fly, Swift
Invsibility, Swift

Complete Mage
Caterwaul
Magic Savant
Mask of the Ideal
Summon Weapon

Dragon Magic
Soul of Anarchy (Cancels Soul of Order)

Player's Guide to Faerun
Lively Step

Races of Stone
Harmonize

Spell Compendium
Battle Hymm
Bladeweave
Fly, Swift
Lively Step (12 hour Duration)
Reflective Disguise
Sonic Whip
Sonorous Hum
Surefooted Stride
War Cry
Wave of Grief

Magic of Faerun (3.0)
Cloud of Bewilderment

Miniatures Handbook (3.0)
Fly, Swift
Invisibility, Swift

Savage Species (3.0)
Sonorous Hum

Divine Bard 3


Blink
Glibness
Phantom Steed
Tiny Hut

Complete Adventurer
Allegro

Dragon Magic
Adoration of the Frightful
Vision of the Omniscient Eye

Dragons of Faerun
Cone of Euphoria

Planar Handbook
Analyze Portal
Analyze Touchstone

Player's Handbook II
Sonic Shield

Spell Compendium
Allegro
Analyze Portal
Hymm of Praise
Infernal Threnody
Treasure Scent
Wounding Whispers

Forgotten Realms Campaign Setting

Analyze Portal

Book of Vile Darkness (3.0)
Stunning Screech

Magic of Faerun (3.0)
Wounding Whsipers

Divine Bard 4


Detect Scrying (Pointless)
Freedom of Movement
Invisibility, Greater
Zone of Silence

Book of Exalted Deeds
Blinding Beauty
Inspired Aim


Complete Adventurer
Spectral Weapon
War Cry

Complete Mage
Lingering Chorus (Requires Bardic Music)


Mirror Image, Greater

Races of Stone
Harmonize, Greater

Spell CompendiumGhostwalk (3.0)
War Cry

Magic of Faerun (3.0)
War Cry

Divine Bard 5

Complete Adventurer
Improvisation


Magical Coalescense

Complete Arcane
Improved Blink

Complete Divine
Improved Blink

Complete Mage
Dimensional Jumper

Complete Scoundrel
Harmonic Void

Draconomicon
Dragonsight

Dragonmarked
Dragonmark Demesne

Races of Eberron
Unfettered Heroism

Spell Compendium
Blink, Greater
Dragonsight
Wail of Doom (Offensive)

FR - Unapproachable East (3.0)
Improved Blink

Divine Bard 6


Find the Path

Book of Exalted Deeds
Empyreal Esctasy

Complete Adventurer
Cacophonic Shield

Frostburn
Snowsong

Spell CompendiumMagic of Faerun (3.0)
Dirge

[/spoiler]

SHAMAN
[spoiler]Shaman 1

Oriental Adventures (3.0)
Trance

Shaman 2

Oriental Adventures (3.0)
Commune with Lesser Spirit
Know Motivation

Shaman 3

Shaman 4

Oriental Adventures (3.0)
Discern Shapechanger

Shaman 5

Oriental Adventures (3.0)
Commune with Greater Spirit
[/spoiler]

SHUGENJA
[spoiler]Shugenja 1

Shugenja 2

Complete Champion
Interfaith Blessing -  Gain Attack, Damage, AC, Skill Checks or Saving Throw Bonuses depending on Deity Worshipped

Oriental Adventures (3.0)
Commune with Lesser Spirit
Horse's Nose
Know the Shadows

Shugenja 3

Dragon Magic
Wingblast

Oriental Adventures (3.0)
Fire Wings
When Two Become One

Shugenja 4

Shugenja 5

Dragon Magic
Lord of the Sky

Oriental Adventures (3.0)
Commune with Greater Spirit
Dance of the Unicorn
Detect Taint
Fire Breath
[/spoiler]

SOHEI
[spoiler]Sohei 1

Sohei 2

Sohei 3

Sohei 4

Oriental Adventures (3.0)
Discern Shapechanger
[/spoiler]

BONE COLLECTOR
[spoiler]Bone Collector 1

Ghost Walk (3.0)
Detect Undead

Bone Collector 2

Ghost Walk (3.0)
Shroud of Undeath

[/spoiler]

HATHRAN
[spoiler]Hathran 2

Forgotten Realms Campaign Setting (3.0)
Moonblade

Magic of Faerun (3.0)
Flame Dagger

[/spoiler]

cru

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #1 on: February 24, 2010, 02:07:37 PM »

Garryl

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #2 on: February 24, 2010, 04:52:54 PM »
You missed Prayer (Clr 3, Pal 3).

Thanks for putting this list up. I've got a 7th level Chameleon w/ Cloistered Cleric entry in a game I'm playing. This will make it a lot easier to find good spells to Persist with DMM.
A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]

Bill Bisco: Eloquent Elf

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #3 on: February 24, 2010, 05:15:12 PM »
While we're in this topic I have a question, what happens, when Prayer for instance is Persisted?

It says:
Range:  40 ft.
Area: All allies and foes within a 40-ft.-radius burst centered on you


So does that burst travel with you?  Do you cast it once at home, and everyone is persisted all day?  How would that work?

Anklebite

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #4 on: February 24, 2010, 05:17:59 PM »
While we're in this topic I have a question, what happens, when Prayer for instance is Persisted?

It says:
Range:  40 ft.
Area: All allies and foes within a 40-ft.-radius burst centered on you


So does that burst travel with you?  Do you cast it once at home, and everyone is persisted all day?  How would that work?
I think, hilariously enough, all allies and enemies within 40 of the initial casting are effected for 24 hours. it's a great way to piss the hell out of captured foes.
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PlzBreakMyCampaign

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #5 on: February 24, 2010, 06:03:13 PM »
I have a list. Unfortunately I haven't cross referenced what is best.

What we need is a general RANKING (along with description of the stats - WotC doesn't care about 3.5e anymore...) within about 10.

So like the best 10 then the next best 10, etc so people know what to aim for. If the boards doesn't mind helping alot, this can be my next project after what about about to post...
[Spoiler]
Quote
An interesting read, nice to see a civil discussion
The point of Spell Resistance is to make it harder to get buffed.
And healed. Don't forget that.
Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.
[/Spoiler]

Old Geezer's Law of Hobby Taste: The more objectively inconsequential a hobby is, the more disagreements within the community will be expressed in outrageously insulting, overblown, and ludicrously emotionally laden terms.

More Funny than Humble[Spoiler]
Quote from: PlzBreakMyCampaign
Your a shifter... you have all you ever need.
It blows MoMF out of the water

But if your greedy for more [Wish] for something that only effects you, like another class level or two that doesn't count against your ECL.
Quote from: hungryhungryhippo987
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Bill Bisco: Eloquent Elf

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #6 on: February 24, 2010, 06:18:54 PM »
I intended to group these according to uses, "Adds to attack", "Adds to Damage", "Gives bonuses to skills", "Gives Extra Attacks", etc.   as well as some top 20 or so spells.

Edit: Added Prayer, and I saw that list of spells as well, thanks.

Garryl

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #7 on: February 24, 2010, 07:18:32 PM »
What we need is a general RANKING (along with description of the stats - WotC doesn't care about 3.5e anymore...) within about 10.

So like the best 10 then the next best 10, etc so people know what to aim for. If the boards doesn't mind helping alot, this can be my next project after what about about to post...

We may need multiple listings for different goals. Some people like to do some Divine Power, Righteous Might, Bite of the Werebear, butt-kicking for goodness! Others like to sit back and buff the party with Righteous Wrath of the Faiithful, Recitation, and other fun goodies.
A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]

PlzBreakMyCampaign

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #8 on: February 24, 2010, 09:49:57 PM »
What we need is a general RANKING (along with description of the stats - WotC doesn't care about 3.5e anymore...) within about 10.

So like the best 10 then the next best 10, etc so people know what to aim for. If the boards doesn't mind helping alot, this can be my next project after what about about to post...

We may need multiple listings for different goals. Some people like to do some Divine Power, Righteous Might, Bite of the Werebear, butt-kicking for goodness! Others like to sit back and buff the party with Righteous Wrath of the Faiithful, Recitation, and other fun goodies.
May in addition to what I was saying (so you can look up highest bonus easily) but I still think simply a clumped ranking of 'which is better?' works just as well.

Because anyone missing a BaB is going to have Divine Power on. Its up there, though maybe not right at the top.
[Spoiler]
Quote
An interesting read, nice to see a civil discussion
The point of Spell Resistance is to make it harder to get buffed.
And healed. Don't forget that.
Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.
[/Spoiler]

Old Geezer's Law of Hobby Taste: The more objectively inconsequential a hobby is, the more disagreements within the community will be expressed in outrageously insulting, overblown, and ludicrously emotionally laden terms.

More Funny than Humble[Spoiler]
Quote from: PlzBreakMyCampaign
Your a shifter... you have all you ever need.
It blows MoMF out of the water

But if your greedy for more [Wish] for something that only effects you, like another class level or two that doesn't count against your ECL.
Quote from: hungryhungryhippo987
Yes, I'm the 3.0 "Masters of the Wild" shifter, the awesome kind. My favorite form to take is Force Dragon. Yes, I am immortal ... My character is hands down the coolest guy in the campaign and there is nothing I could possibly want.
PBMC gets a cookie for DotA r

Ikeren

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #9 on: February 25, 2010, 02:11:32 AM »

Bill Bisco: Eloquent Elf

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #10 on: March 06, 2010, 12:32:35 AM »
I actually got several spells off of your list, and seeing several other lists inspired me to make my lists more complete easier to read and more useful (organized by book then alphabetized).  :smirk

Putting Spoiler Brackets around that huge list would surely help. 

Also, I've gotten through Frostburn and several other books recently added.  Many books down, but oh so many to go.

Ikeren

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #11 on: March 08, 2010, 11:41:46 PM »
You can edit/reorganize that information however you like, repost it anywhere you like, don't give me credit/etc.  :D

Bill Bisco: Eloquent Elf

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #12 on: March 10, 2010, 02:45:43 PM »
Alrighty, I have just gone through a ton of books!  If anyone would be kind enough to mention any books I forgot to look through please let me know!  The list of currently checked books is below:

Books Checked [spoiler]

Book of Vile Darkness
Book of Exalted Deeds
Cityscape
Complete Adventurer
Complete Arcane
Complete Champion
Complete Divine
Complete Mage
Complete Psionic
Complete Scoundrel
Complete Warrior
Deities and Demigods
Draconomicon
Dragon Magic
Drow of the Underdark
EB - Dragonmarked
EB - Explorer's Handbook
EB - Faiths of Eberron
EB - Five Nations
EB - Player's Guide to Eberron
EB - Races of Eberron
EB - Secrets of Xen'Drik
EB - Sharn: City of Towers
Fiendish Codex I
Fiendish Codex II
FR - Dragons of Faerun
FR - Forgotten Realms Campaign Setting
FR - Lost Empires of Faerun
FR - Magic of Faerun
FR - Player's Guide to Faerun
FR- Unapproachable East
Frostburn
Ghostwalk
Heroes of Horror
Libris Mortis
Lords of Madness
Magic of Incarnum
Miniatures Handbook
Oriental Adventures
PHB
Planar Handbook
Player's Handbook II
Races of Destiny
Races of Stone
Races of the Dragon
Races of the Wild
Serpent Kingdoms
Savage Species
Sandstorm
Spell Compendium
Tome of Magic[/spoiler]


awaken DM golem

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #14 on: March 12, 2010, 06:46:55 PM »
Dragon #349 has a Psionic something silly for this.

Cerebremetamagic ... (whew that's a mouthful) ... requires 1st level spell casting , 1st level psi-festing ,
and the one Metamagic feat you want to apply Cerebremetamagic feat to.
Trust me, it's complicated, but worth it.
You can "augment" a spell with the metamagic - in this case: persist - and pay for it NOT with spell level slots,
rather with 2 powerpoints per 1 spell level, the spell would normally be increased.
And you have to have the psi-festing power level, equal to the equivalent spell level, the increase in metamagic would normally cause.
(I bet I didn't word that exactly right)
AND you have to have the right spell level available too (sort-of).

An example is easier:
Lets say you're a Wizard 3 / Psion 3 / Cereb 4
giving Wizard 7 casting and Psion 7 -festing
you could cast a 1st level spell with max +3 level metamagic
but pay for it with 6 powerpoints.

So then you throw in a powerpoint recharge set-up, and the Persist is (almost) free !!
And in any case, the amount of pp capacity you have is Way over anything a Wizard can do.
This is also better than any kind of DMM set-up for Clerics, unless the multi- night sticks thingy is going on.
« Last Edit: March 12, 2010, 06:48:52 PM by awaken DM golem »

The_Mad_Linguist

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #15 on: March 12, 2010, 11:09:43 PM »
"When Two Become One" is dismissable, so you can't persist it.
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Bill Bisco: Eloquent Elf

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #16 on: March 12, 2010, 11:15:52 PM »
dismissable is irrelevant.  It's expendable spells that are excluded from Persistent Spell

Garryl

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #17 on: March 13, 2010, 12:08:38 AM »
I'm pretty sure it's "dischargeable" that's the correct term that Persistent Spell can't handle.

Quote from: http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#persistentSpell
Spells of instantaneous duration cannot be affected by this feat, nor can spells whose effects are discharged.
A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]


The_Mad_Linguist

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Re: List of Persistable Divine Spells up to 6th Level
« Reply #19 on: March 13, 2010, 12:56:45 AM »
Man, I've been misreading that for years.

EDIT: Note that shroud of undeath also protects you from one turning/rebuking.
« Last Edit: March 24, 2010, 09:42:56 PM by The_Mad_Linguist »
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My custom class: The Priest of the Unseen Host
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