Author Topic: Assassin Build  (Read 5719 times)

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Agita

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Re: Assassin Build
« Reply #20 on: February 25, 2010, 02:07:32 PM »
Quick-draw isn't terrible, I suppose, but you don't need it if you're a melee character, since you can draw a weapon on the move.
More importantly, you can get an equivalent from a 300 gp item.
which item?
(Least) Crystal of Return, which lets you teleport the weapon it's attached to to your hand as a free action (if it's on your person). It's not technically drawing, but off the top of my head the only mechanic that matters for is Iaijutsu Focus.
An Eager weapon, which is a +1 bonus, can also be drawn as a free action, but the other bonuses it provides don't apply unless you're wielding it.
Looks like I misremembered, possibly based on the fluff instead of the actual wording. So it's actually marginally better than I thought. Not that I'll complain. :D
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Valen0121

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Re: Assassin Build
« Reply #21 on: February 25, 2010, 10:18:04 PM »
What feats do you suggest? Is the class progression I laid out, ok?

Valen

Dictum Mortuum

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Re: Assassin Build
« Reply #22 on: February 26, 2010, 06:38:51 PM »
What feats do you suggest? Is the class progression I laid out, ok?

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Valen0121

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Re: Assassin Build
« Reply #23 on: February 26, 2010, 07:28:50 PM »
All WotC DND 3.0 and 3.5 books and Green Ronin's Master Class Assassin Book.

Valen

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Re: Assassin Build
« Reply #24 on: February 27, 2010, 04:14:57 AM »
Some ideas:

Improved initiative, power attack, two weapon fighting.
Craven from champions of ruin.
Maiming Strike from exemplars of evil.
Obtain Familiar from complete arcane.
Knowledge Devotion from complete champion.
Darkstalker from lords of madness.
Savvy Rogue from complete scoundrel.
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