Author Topic: Much confusion regarding mounts.  (Read 5112 times)

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PhaedrusXY

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Re: Much confusion regarding mounts.
« Reply #20 on: February 10, 2010, 11:16:12 PM »
Quote
Great Trample (Ex): At 8th level, if the ranger knight's mount is wearing light barding or no barding, and the ranger knight uses the Trample feat successfully, her mount may make a full attack.

So, no, I don't think so.
Sure it works. Make your cohort a Ranger Knight or whatever and let him ride piggyback. :P
Did we just find another reason to play a Centaur?
Nah, just another reason to play a druid.  :smirk
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Agita

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Re: Much confusion regarding mounts.
« Reply #21 on: February 11, 2010, 12:39:00 PM »
Totemist with a Lamia Belt? IIRC, that gives you basically a lion torso. :D
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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snakeman830

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Re: Much confusion regarding mounts.
« Reply #22 on: February 11, 2010, 01:10:17 PM »
Totemist with a Lamia Belt? IIRC, that gives you basically a lion torso. :D
Huzzah!  We found a use for that soulmeld!
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

Brainpiercing

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Re: Much confusion regarding mounts.
« Reply #23 on: February 12, 2010, 11:13:45 AM »
If your mount moves farther then 5 ft. then you don't get a Full-Attack, only a single one. Because you have to wait for your mount to move close to the enemy.
Where is that explained? With the SRD it seems like it doesn't matter that you have to wait. This had me quite confused because it makes combat mounts crazily powerful.

Also, how about directing a mount on your previous turn and then acting after it on your next?

PhaedrusXY

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Re: Much confusion regarding mounts.
« Reply #24 on: February 12, 2010, 11:33:44 AM »
If your mount moves farther then 5 ft. then you don't get a Full-Attack, only a single one. Because you have to wait for your mount to move close to the enemy.
Where is that explained? With the SRD it seems like it doesn't matter that you have to wait. This had me quite confused because it makes combat mounts crazily powerful.

Also, how about directing a mount on your previous turn and then acting after it on your next?

I quoted the relevant text earlier in the thread.

If your mount moves farther then 5 ft. then you don't get a Full-Attack, only a single one. Because you have to wait for your mount to move close to the enemy.
That only counts for melee. You can make a full ranged attack just fine. You take penalties depending on how far your mount moves, though. See the Mounted Archery feat and here for details.
Quote
If your mount moves more than 5 feet, you can only make a single melee attack.You can make a full attack with a ranged weapon while your mount is moving.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Brainpiercing

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Re: Much confusion regarding mounts.
« Reply #25 on: February 12, 2010, 11:38:07 AM »
Dang, missed that. Sorry. And Thanks :).

bearsarebrown

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Re: Much confusion regarding mounts.
« Reply #26 on: February 12, 2010, 12:30:50 PM »
What about when you're riding on a very large creature? Not a mount. Like, Soarwhales. I don't think you make Ride checks on a Soarwhale. How do actions work then?

What about a medium creature riding a colossal creature? is it making ride checks as if it was a normal mount?

PhaedrusXY

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Re: Much confusion regarding mounts.
« Reply #27 on: February 12, 2010, 12:47:03 PM »
What about when you're riding on a very large creature? Not a mount. Like, Soarwhales. I don't think you make Ride checks on a Soarwhale. How do actions work then?

What about a medium creature riding a colossal creature? is it making ride checks as if it was a normal mount?
Oh god... I don't know? I don't see why you couldn't ride it, but you'd probably take a -5 penalty because of this line in the Ride skill:
Quote
If you attempt to ride a creature that is ill suited as a mount, you take a -5 penalty on your Ride checks.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

archangel.arcanis

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Re: Much confusion regarding mounts.
« Reply #28 on: February 12, 2010, 12:50:26 PM »
What about when you're riding on a very large creature? Not a mount. Like, Soarwhales. I don't think you make Ride checks on a Soarwhale. How do actions work then?

What about a medium creature riding a colossal creature? is it making ride checks as if it was a normal mount?

depending on the situation one could argue that if the "mount" is sufficiently large enough to be treated as a surface to walk on then it would be a balance check to avoid falling off. On a tangently related note we have house ruled that spider climb ads a bonus to ride checks to avoid falling off and other situation where "logic" dictates it would help.
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bearsarebrown

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Re: Much confusion regarding mounts.
« Reply #29 on: February 12, 2010, 12:56:04 PM »
But at what point does it cease to be a mount and become the ground. Making Ride checks for a Soarwhale would be like making Ride checks for a train.

Ride checks are such a headache... I want a Rakshasa to ride a Dread Linnorm. Is that really to much to ask?

Infinite damage
[spoiler]
Halfling Outrider 5 lets you dismount and make a single melee attack as a free action with a Ride DC 20
Getting back on your mount as a free action takes a Ride DC 20.
You just... keep going. Boom, infinite damage.[/spoiler]

archangel.arcanis

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Re: Much confusion regarding mounts.
« Reply #30 on: February 12, 2010, 12:59:19 PM »
But at what point does it cease to be a mount and become the ground. Making Ride checks for a Soarwhale would be like making Ride checks for a train.

Ride checks are such a headache... I want a Rakshasa to ride a Dread Linnorm. Is that really to much to ask?

Infinite damage
[spoiler]
Halfling Outrider 5 lets you dismount and make a single melee attack as a free action with a Ride DC 20
Getting back on your mount as a free action takes a Ride DC 20.
You just... keep going. Boom, infinite damage.[/spoiler]

That is purely a DM call as there are no rules for it. It is a 'logical' distinction and as we all know don't try to apply logic to D&D, just say an epic wizard got bored and made it that way.
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

cru

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Re: Much confusion regarding mounts.
« Reply #31 on: February 12, 2010, 03:28:25 PM »
Just want to point out the Rules of the Game articles: All About Mounts. Google for them.

bearsarebrown

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Re: Much confusion regarding mounts.
« Reply #32 on: February 12, 2010, 03:42:08 PM »
Just want to point out the Rules of the Game articles: All About Mounts. Google for them.

Read them. Doesn't really cover an of my current questions.

Unbeliever

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Re: Much confusion regarding mounts.
« Reply #33 on: February 12, 2010, 04:42:38 PM »
...
Ride checks are such a headache... I want a Rakshasa to ride a Dread Linnorm. Is that really to much to ask?
...

My friend and I have a deep affection for howdahs, so if you have one of them I'd say you're in business. 

More seriously, I'd say make normal ride checks for a linnorm, just b/c.  It's akin to directing an elephant or other large beast and staying in your saddle ... err ... tiny little tower ... you get the idea.  I wouldn't be inclined to make you worry about it much, though.  Unlike elephants you can just ask a linnorm to go where you want, though you'd still take penalties for ranged combat, etc. 

PhaedrusXY

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Re: Much confusion regarding mounts.
« Reply #34 on: February 12, 2010, 05:31:32 PM »
My friend and I have a deep affection for howdahs, so if you have one of them I'd say you're in business.  
YEAH BABY! Are there stats for those in any D&D books? I've been dying to get a big zombie/skeletal elephant/rhino/whatever to use as a "mount" for my character in the Way of the Wizard game.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Unbeliever

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Re: Much confusion regarding mounts.
« Reply #35 on: February 12, 2010, 06:09:24 PM »
My friend and I have a deep affection for howdahs, so if you have one of them I'd say you're in business.  
YEAH BABY! Are there stats for those in any D&D books? I've been dying to get a big zombie/skeletal elephant/rhino/whatever to use as a "mount" for my character in the Way of the Wizard game.
I'm glad it's not just us!  I feel like there were, at some point, stats on a howdah -- the old (and often stupid) Arms and Equipment guide, maybe? 

Off the top of my head, I would just say they give you cover, just like any other reasonable waist-high type barrier.  I think that's probably the actual rule, but don't quote me on it.  As to cost, I think it'd depend on the creature.  For a rhino or elephant, creatures that are reasonably howdah-able in real life, I'd say that if you suggested 500 gp no DM could turn you down.  For something wacky like a linnorm, offer a few thousand gp and, again, nobody can turn you down.

What's the short version of the "Way of the Wizard" game?  It's got a great name.

Oh, and random old war story re:  skeletal elephants:
[spoiler]
This is way back in 2E, where there was a spell Animate Dead Animal, which made crappier undead (they took a Str penalty, etc.) but did not have hit die limitations.  There were also all sorts of spells letting you fuse bones together and the like.  I think all this is from the enormous fun and flavorful Guide to Necromancers, blue book from back in the day.  I took that and combined it w/ a couple of undead elephants and various skills and somehow managed to con my DM into letting me have a giant undead tank-type thing w/ a scorpion type theme, w/ the whole affair covered in plate mail.

That I managed to get that to fly is a testament to my D&D huckstering.  Although, in all fairness to the both of us, I pitched the idea (and it was a pretty high-powered campaign) and he said something to the effect of "ok, that's real cool, how can we come up w/ stats that are reasonable" and we hammered it out over about 20 minutes and I, at least, was damn pleased.  Of course, then there were the animated skull trapped fish that were "torpedoes" the birds that were "missiles" and, well ... you get the idea.[/spoiler]

PhaedrusXY

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Re: Much confusion regarding mounts.
« Reply #36 on: February 12, 2010, 06:14:40 PM »
The tank thing sounds awesome.  :lol We have portable "inverted tower" that's built inside an Enveloping Pit (basically a 50' deep portable hole) in the Way of the Wizard game.

Basically, we're soldiers in the army of a very high magic society in a world filled with horrible monstrosities (all of the animals are dire animals, for example), and the other societies are all mostly Luddites who believe magic is "teh evil" (their soldiers are built using Tome of Battle, though). It's a PBP on the boards here, actually. Alastar is the DM. It's unfortunately gotten kind of sluggish lately, which is a shame as I think it is quite fun. ;)
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]