Author Topic: Ask a Simple Question: Attack the Darkness!  (Read 132843 times)

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CantripN

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #420 on: February 18, 2010, 06:31:07 PM »
Q107: Are there any full BAB/full (or mostly full) divine casting PrCs that would be appropriate for a druid gish that will not be using wild shape?  Alternatively, are there any full BAB/full (or mostly full) arcane casting PrCs that have mentioned explicitly in something like an adapatation section, a discussion about divine magic variants?

Q108: Are there any ways to get druid spells on an arcane caster's spell list (no Dragon Magazine stuff!)?

(These questions are in the context of creating a natural magic-themed gish without using wild shape/shapeshifting/etc.)


 
Q107: Knight of the Raven works assuming you get Sun Domain through UA's "suggested" House-Rule, granting a Druid a single Domain. Even grants DMM, since you'd have Turn Undead.

A108: There's a Dragon Archetype that add Druid spells to a Sorcerer's Spell List. Not as good as Loredrake's +2 Spellcasting, but it's not terrible.
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PhaedrusXY

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #421 on: February 18, 2010, 06:32:06 PM »
Q109: What are some good Evocations to use with Shadow Evocation, preferably ones without a save.. giving the enemy a chance to evade damage twice is not wanted  :bigeye ideas?_?
I don't know what level you're wanting this for, but here is the list I made for the Shadowcraft Mage I'm currently playing. It only goes up to 4th level because that's all he can cast, but if you're only using normal Shadow Evocation (and not the Greater one), it should work for you. Another problem is that it has Conjuration and Evocation mixed together, so you'd have to sort out which ones belong to each school on your own, and some of them do have saves... but it still might be useful.

[spoiler]

pretty good database to look these up under:
http://www.virtualadept.co.uk/resources_spells_dnd.cfm?searchType=srchText

0th
Caltrops
Acid Splash
Ray of Frost
Light
Flare
Electric Jolt (like RoF, but 1d3 electrical)

1st
Light of Lunia (SC, 10min/lvl give off light, can fire two bolts after casting for 1d6 each (2d6 vs undead) ending the spell)
Dawnburst (useful for revealing invisible enemies)
Hail of Stone (SC: no save, 5d4 damage in a 5' radius; being a Shadow Illusion gets rid of the drawbacks)
Magic Missile
Shocking Grasp
Floating Disk
Lesser Orb of X
Wall of Smoke (great BFC/debuff)
Grease
Mage Armor
Mount
Obscuring Mist
Unseen Servant (upon second thought, this might not work as well, as objects automatically make their saves...)
Unseen Crafter (not sure how this will work, as objects automatically make their saves. How would this work then?)
Sticky Floor
Summon Undead I
Kelgore's Fire Bolt
Create Trap
Deep Breath


2nd

Light of Mercuria (SC, fire two bolts that do 2d6 each (4d6 to undead))
Summon Monster II (fiendish squid is actually a decent grappler, Imp. Grab and a +9 check)
Cloud of Bewilderment
Fog Cloud
Summon Swarm
Glitterdust (have this 3/day as a SLA)
Ray of Ice (SC)
Scorching Ray
Acid Arrow (not so hot, but is extended for free next level, so 6 rounds of 2d4 damage)
Shatter
Web
Create Magic Tattoo
Gust of Wind
Continual Flame  :lol
Theskyn's Hearty Heave (Lost Empires of Faerun): Bull rush targets around you as Large creature with Str of 25
Ray of Resurgance (LEoF): Ray negates Str penalties (1d6+5) and damage (5), removes fatigue, and converts exhaustion to fatigue
Seeking Ray (PHB2): 4d6 electricity ray ignores concealment and cover, grants +4 to hit target with more rays
Flaming Sphere
Kelgore's Grave Mist (Evocation+Necromancy, so not sure, PHB2): 1d6 cold/lvl, fatigue
Summon Undead II
Force Ladder (ladder of force 10 to 60 feet long, 2 feet wide)
Toothed Tentacle (gain three 2d6 attacks with 30 foot reach, AB = CL + stat, dur=concentration up to 1 rnd/lvl)

3rd
Light of Venya (SC, 10min/lvl give off light, can fire two bolts after casting for 3d6 each (6d6 vs undead) ending the spell)
Corpse Candle (SC) (useful for finding hidden things, lasts 1 min/lvl)
Bands of Steel (CA): Immobilizes target
Flame Arrow
Freedom of Breath (Sandstorm): Protects against hazardous vapors, lack of air
Greater Mage Armor (CA) (+6 armor bonus)
Improved Mage Armor (Un. East) (3+1/2 armor bonus)
Mestil's Acid Breath (MoF): 1d6/lvl acid in a cone
Regal Procession (Champ. of Ruin): Mass Mount, basically
Summon Undead III
Wall of Chains (BoVD)
Forcebarb (FRCS): 10'x3' beam of force does 1d6/lvl and stuns
Light of Venya (Planar Handbook, and I think BoED): 2 bolts deal 3d6 to evil outsiders/undead or heal others.
Manyjaws (PGtF): 1 set of jaws/lvl attack for 1d4
Scintillating Sphere (MoF): Electrical Fireball, basically
Sonorous Hum (Sandstorm): Takes over concentration on next spell cast.
Sleet Storm
Stinking Cloud
Phantom Steed
Blacklight
Blade of Pain and Fear
Manyjaws (SC)
Windwall
Tiny Hut
SM 3 (the fiendish ape, hippogriff, celestial bison, fiendish centipede (good for grappling... no Imp. Grab, though), and fiendish wolverine are all decent)
Melf's Unicorn Arrow (decent direct damage + bull rush)

4th
Black Tentacles
Solid Fog
Wall of Ice
Resilient Sphere
Ice Storm
Crushing Grip (PHB2)-nice BC spell
Orb of Fire (decent damage, stunned for 1 round... automatically extended)
Summon Undead IV
Force Chest (SC, lasts 1 day/lvl)
Defenestrating Sphere (SC, inst. direct damage/BFC)
Wingbind (SC, makes flying target fall)
Wings of Flurry (RotD, area damage)
Magnetic Pulse (decent BFC if you're in the mountains)
Wall of Deadly Chains (BoVD)
Wall of Radiant Fog (like Solid Fog, but blinds, BoED)
Blast of Sand (1d6/lvl cone, Sandstorm)
Ice Web (Frostburn)

SUMMON UNDEAD LISTS[spoiler]
1st Level: Human warrior skeleton (MM 226), kobold zombie (MM 266)
2nd Level: Owlbear skeleton (MM 226), bugbear zombie (MM 267).
3rd Level: Ghoul (MM 118), troll skeleton (MM 227), ogre zombie (MM 267).
4th Level: Allip (MM 10), ghast (MM 119), wyvern zombie (MM 267).
5th Level: Mummy (MM 190), shadow (MM 221), vampire spawn (MM 253), wight
(MM 255).[/spoiler]

Also see these two threads:
http://community.wizards.com/go/thread/view/75882/19869246/Treantmonks_guide_to_Evocation_Spells_Gods_tools
http://community.wizards.com/go/thread/view/75882/19869058/Treantmonks_guide_to_Conjuration_Gods_tools
[/spoiler]
« Last Edit: February 18, 2010, 06:34:34 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

rypta

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #422 on: February 18, 2010, 06:37:23 PM »
Q107: Are there any full BAB/full (or mostly full) divine casting PrCs that would be appropriate for a druid gish that will not be using wild shape?  Alternatively, are there any full BAB/full (or mostly full) arcane casting PrCs that have mentioned explicitly in something like an adapatation section, a discussion about divine magic variants?

Q108: Are there any ways to get druid spells on an arcane caster's spell list (no Dragon Magazine stuff!)?

(These questions are in the context of creating a natural magic-themed gish without using wild shape/shapeshifting/etc.)
A107: Knight of the Raven works assuming you get Sun Domain through UA's "suggested" House-Rule, granting a Druid a single Domain. Even grants DMM, since you'd have Turn Undead.

A108: There's a Dragon Archetype that add Druid spells to a Sorcerer's Spell List. Not as good as Loredrake's +2 Spellcasting, but it's not terrible.

I'll have to check with my DM about KotR.

Anything for those of us who weren't wrought from the blood of dragons?  ;)

Littha

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #423 on: February 18, 2010, 06:39:24 PM »
One level in contemplative for War domain, one of sacred exorcist and then DMM persist Divine might?

Nunkuruji

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #424 on: February 18, 2010, 06:39:57 PM »
Q107: Are there any full BAB/full (or mostly full) divine casting PrCs that would be appropriate for a druid gish that will not be using wild shape?  Alternatively, are there any full BAB/full (or mostly full) arcane casting PrCs that have mentioned explicitly in something like an adapatation section, a discussion about divine magic variants?
 

Talontar Blightlord is designed to wield a Glaive in melee, although it is perhaps not as powerful on the BAB/Casting as you might be looking for.

Anklebite

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #425 on: February 18, 2010, 06:44:21 PM »
Q107: Are there any full BAB/full (or mostly full) divine casting PrCs that would be appropriate for a druid gish that will not be using wild shape?  Alternatively, are there any full BAB/full (or mostly full) arcane casting PrCs that have mentioned explicitly in something like an adapatation section, a discussion about divine magic variants?
 
I am shocked that no one mentionied Fochlucan Lyrist. removes the "no metal armor" thing, dual progresses a divine and an arcane casting class, full BAB, and bardic music/bardic knowledge to boot. the hard part is qualifying.
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Littha

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #426 on: February 18, 2010, 06:47:30 PM »
Its nearly impossible to get into... unless you are actually planning on taking rogue bard and druid in some combination...

CantripN

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #427 on: February 18, 2010, 06:51:35 PM »
Its nearly impossible to get into... unless you are actually planning on taking rogue bard and druid in some combination...

Or you use a base of Bard, Druid & Green Singer to only lose 1 level of casting on your Druid side. It works, and is quite powerful, in fact.
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rypta

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #428 on: February 18, 2010, 07:13:52 PM »
Its nearly impossible to get into... unless you are actually planning on taking rogue bard and druid in some combination...

Or you use a base of Bard, Druid & Green Singer to only lose 1 level of casting on your Druid side. It works, and is quite powerful, in fact.

Well, if this is still in the context of my original question, I can't use Dragon Magazine and therefore can't use Green Singer.

bearsarebrown

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #429 on: February 18, 2010, 08:54:29 PM »
Q108
Are there any spells that heal to a set amount?
As opposed to healing a set amount?

AKA, how do you heal the Frenzied Bezerker at -1490HP?

[spoiler]Except drowning him.[/spoiler]

Havok4

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #430 on: February 18, 2010, 08:59:37 PM »
Q108
Are there any spells that heal to a set amount?
As opposed to healing a set amount?

AKA, how do you heal the Frenzied Bezerker at -1490HP?

[spoiler]Except drowning him.[/spoiler]

There are the druid spells that emulate drowning which could do the trick.
Another option would be persistent delay death and persistent vigorous circle. However with that set up why be a frenzied berzerker at all.

Deathcharge01

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #431 on: February 18, 2010, 09:04:20 PM »
Q109: The Feat Mindsight(Lords of Madness pg 126) allows a character with telepathy to detect anything that has an int score of more than 1 within its range of telepathy. Is there ANY way to approach a character that has Mindsight within 100ft radius without being detected?
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Kuroimaken

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #432 on: February 18, 2010, 09:10:45 PM »
A109: Antimagic field, and that's probably it.

Most DMs would also be okay with Mindblank.
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The_Mad_Linguist

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #433 on: February 18, 2010, 09:12:49 PM »
A109: Knowledge affiliation.
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Re: Ask a Simple Question: Attack the Darkness!
« Reply #434 on: February 18, 2010, 09:16:51 PM »
A109:  PAO yourself into a golem or vermin with no INT score.
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Deathcharge01

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #435 on: February 18, 2010, 09:23:32 PM »
A109: Antimagic field, and that's probably it.

Most DMs would also be okay with Mindblank.

All by the rules if I'm not mistaken, Mindblank offers no protection because Mindsight isn't mind affectiong, and Mindblank does nothing to bring your int score to 0. So that leaves AMF(screws su abilities) and?
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The_Mad_Linguist

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #436 on: February 18, 2010, 09:25:28 PM »
Knowledge affiliation lets you attempt to shut down any ability you know about 1/day, with a pretty high fort save.
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snakeman830

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #437 on: February 18, 2010, 09:35:06 PM »
Q109: The Feat Mindsight(Lords of Madness pg 126) allows a character with telepathy to detect anything that has an int score of more than 1 within its range of telepathy. Is there ANY way to approach a character that has Mindsight within 100ft radius without being detected?
Hellbreaker 1 (Fiendesh Codex 2).  Telepathic Static renders you undetectable to Mindsight.
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bearsarebrown

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #438 on: February 18, 2010, 09:41:32 PM »
Hellbreaker 1 (Fiendesh Codex 2).  Telepathic Static renders you undetectable to Mindsight.

Or being Mindless(Int -) are the only ways I am aware of.

Knowledge Affiliation works kinda, but it's different in that it's an active offensive ability.

Anklebite

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #439 on: February 18, 2010, 09:53:00 PM »
sadly, it seems that the telepathic static "negates the telepathy of creatures within 20ft" instead  of making a 20ft radius deadzone. yeah, it stops mindsight, but only when you get within 20 ft of them.
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