Q109: What are some good Evocations to use with Shadow Evocation, preferably ones without a save.. giving the enemy a chance to evade damage twice is not wanted ideas?_?
I don't know what level you're wanting this for, but here is the list I made for the Shadowcraft Mage I'm currently playing. It only goes up to 4th level because that's all he can cast, but if you're only using normal Shadow Evocation (and not the Greater one), it should work for you. Another problem is that it has Conjuration and Evocation mixed together, so you'd have to sort out which ones belong to each school on your own, and some of them do have saves... but it still might be useful.
[spoiler]
pretty good database to look these up under:
http://www.virtualadept.co.uk/resources_spells_dnd.cfm?searchType=srchText0thCaltrops
Acid Splash
Ray of Frost
Light
Flare
Electric Jolt (like RoF, but 1d3 electrical)
1stLight of Lunia (SC, 10min/lvl give off light, can fire two bolts after casting for 1d6 each (2d6 vs undead) ending the spell)
Dawnburst (useful for revealing invisible enemies)
Hail of Stone (SC: no save, 5d4 damage in a 5' radius; being a Shadow Illusion gets rid of the drawbacks)
Magic Missile
Shocking Grasp
Floating Disk
Lesser Orb of X
Wall of Smoke (great BFC/debuff)
Grease
Mage Armor
Mount
Obscuring Mist
Unseen Servant (upon second thought, this might not work as well, as objects automatically make their saves...)
Unseen Crafter (not sure how this will work, as objects automatically make their saves. How would this work then?)
Sticky Floor
Summon Undead I
Kelgore's Fire Bolt
Create Trap
Deep Breath
2ndLight of Mercuria (SC, fire two bolts that do 2d6 each (4d6 to undead))
Summon Monster II (fiendish squid is actually a decent grappler, Imp. Grab and a +9 check)
Cloud of Bewilderment
Fog Cloud
Summon Swarm
Glitterdust (have this 3/day as a SLA)
Ray of Ice (SC)
Scorching Ray
Acid Arrow (not so hot, but is extended for free next level, so 6 rounds of 2d4 damage)
Shatter
Web
Create Magic Tattoo
Gust of Wind
Continual Flame
Theskyn's Hearty Heave (Lost Empires of Faerun): Bull rush targets around you as Large creature with Str of 25
Ray of Resurgance (LEoF): Ray negates Str penalties (1d6+5) and damage (5), removes fatigue, and converts exhaustion to fatigue
Seeking Ray (PHB2): 4d6 electricity ray ignores concealment and cover, grants +4 to hit target with more rays
Flaming Sphere
Kelgore's Grave Mist (Evocation+Necromancy, so not sure, PHB2): 1d6 cold/lvl, fatigue
Summon Undead II
Force Ladder (ladder of force 10 to 60 feet long, 2 feet wide)
Toothed Tentacle (gain three 2d6 attacks
with 30 foot reach, AB = CL + stat, dur=concentration up to 1 rnd/lvl)
3rdLight of Venya (SC, 10min/lvl give off light, can fire two bolts after casting for 3d6 each (6d6 vs undead) ending the spell)
Corpse Candle (SC) (useful for finding hidden things, lasts 1 min/lvl)
Bands of Steel (CA): Immobilizes target
Flame Arrow
Freedom of Breath (Sandstorm): Protects against hazardous vapors, lack of air
Greater Mage Armor (CA) (+6 armor bonus)
Improved Mage Armor (Un. East) (3+1/2 armor bonus)
Mestil's Acid Breath (MoF): 1d6/lvl acid in a cone
Regal Procession (Champ. of Ruin): Mass Mount, basically
Summon Undead III
Wall of Chains (BoVD)
Forcebarb (FRCS): 10'x3' beam of force does 1d6/lvl and stuns
Light of Venya (Planar Handbook, and I think BoED): 2 bolts deal 3d6 to evil outsiders/undead or heal others.
Manyjaws (PGtF): 1 set of jaws/lvl attack for 1d4
Scintillating Sphere (MoF): Electrical Fireball, basically
Sonorous Hum (Sandstorm): Takes over concentration on next spell cast.
Sleet StormStinking Cloud
Phantom Steed
Blacklight
Blade of Pain and Fear
Manyjaws (SC)
Windwall
Tiny HutSM 3 (the fiendish ape, hippogriff, celestial bison, fiendish centipede (good for grappling... no Imp. Grab, though), and fiendish wolverine are all decent)
Melf's Unicorn Arrow (decent direct damage + bull rush)
4thBlack Tentacles
Solid Fog
Wall of Ice
Resilient Sphere
Ice Storm
Crushing Grip (PHB2)-nice BC spell
Orb of Fire (decent damage, stunned for 1 round... automatically extended)
Summon Undead IV
Force Chest (SC, lasts 1 day/lvl)
Defenestrating Sphere (SC, inst. direct damage/BFC)
Wingbind (SC, makes flying target fall)
Wings of Flurry (RotD, area damage)
Magnetic Pulse (decent BFC if you're in the mountains)
Wall of Deadly Chains (BoVD)
Wall of Radiant Fog (like Solid Fog, but blinds, BoED)
Blast of Sand (1d6/lvl cone, Sandstorm)
Ice Web (Frostburn)
SUMMON UNDEAD LISTS[spoiler]
1st Level: Human warrior skeleton (MM 226), kobold zombie (MM 266)
2nd Level:
Owlbear skeleton (MM 226), bugbear zombie (MM 267).
3rd Level: Ghoul (MM 118), troll skeleton (MM 227), ogre zombie (MM 267).
4th Level: Allip (MM 10), ghast (MM 119), wyvern zombie (MM 267).
5th Level: Mummy (MM 190), shadow (MM 221), vampire spawn (MM 253), wight
(MM 255).[/spoiler]
Also see these two threads:
http://community.wizards.com/go/thread/view/75882/19869246/Treantmonks_guide_to_Evocation_Spells_Gods_toolshttp://community.wizards.com/go/thread/view/75882/19869058/Treantmonks_guide_to_Conjuration_Gods_tools[/spoiler]