This is what gets me, a lot of things where lateral changes, when they decided to ignore backwards compatibility they did it inconsistently. For instance a lot of people complained that Monks had a hard time in combat, they didn't give them full BAB but changed their flurry progression in a weird way. The did fix the Paladin, suped up the Sorcerer and made Barbarians more interesting, I just don't understand why they didn't do anything like that to the classes I felt needed it the most, the Monk and the Bard.
Well...
Monks, I'm not sure either why they couldn't just give them full BAB and so, but monk has full BAB, full TWF tree, Deadly Stroke AND a slight boon when power attacking.... When using the full attack action and flurrying. Putting them on Ki point system was good, but not enough - I took a look at the Beta monk recently and it's not that great. Also, all the new options they put in Stunning Fist is easy to miss if you're not paying attention. I mean Fatigued, Staggered, Blind or Deaf? And so forth. that's pretty sweet, if you're a tactical type.
(that being said, they _really_ should qualify for Two-weapon defense and two-weapon rend automatically...)
you'd still want to roll stats and if you rolled really well, THEN play monk, ideally, though.
Bards - it's hard to miss, but whilst they nerfed songs SO hard - not to un-usability, but still - they gave them a TON more spells known. The fact they get a first level spell at first level is no small thing, and only counting spell levels 1-6, they know more spells than the sorcerer does.
Also, the fact they get a rather hefty bonus on all skills, means that putting 1 point in a skill pumps it directly to usability. Versatile Performance effectively gives you 3 skills for the price of one every time you get it, and...
Yeah, there's some neat things for bards.
Assassin is RUINED FOREVER.
