Author Topic: Dire help needed  (Read 10106 times)

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Akalsaris

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Re: Dire help needed
« Reply #60 on: February 09, 2010, 01:05:11 PM »
I love how the 80 HD elemental has another 20 levels of cleric tacked onto it just for kicks :P

Tonymitsu

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Re: Dire help needed
« Reply #61 on: February 09, 2010, 02:21:19 PM »
In my experience, Persistant Delay Death by itself really does nothing.


Congratulations, you can now no longer die due to hit point damage.

...But, you still can fall unconscious due to it when you hit -1 (unless you have Diehard, in which case you are only disabled), and once you're unconscious most things are likely to notice you aren't quite dead.  One of them decides to perform a coup de grace.  Sure you don't care about the damage, but you now have to make a Fortitude save or die.  Oops, this is a death effect, which Delay Death can't do anything about.

Now since this is an elemental we are talking about... who knows?


I believe the description of the spell specifically mentions that you are perfectly able to act at negative HP.

Nah, just the opposite actually.
It specifically states it doesn't prevent you from collapsing unconscious at -1 HP and entering the dying state, just that you can't die from having HP damage inflicted to you.

Agita

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Re: Dire help needed
« Reply #62 on: February 09, 2010, 02:23:34 PM »
In my experience, Persistant Delay Death by itself really does nothing.


Congratulations, you can now no longer die due to hit point damage.

...But, you still can fall unconscious due to it when you hit -1 (unless you have Diehard, in which case you are only disabled), and once you're unconscious most things are likely to notice you aren't quite dead.  One of them decides to perform a coup de grace.  Sure you don't care about the damage, but you now have to make a Fortitude save or die.  Oops, this is a death effect, which Delay Death can't do anything about.

Now since this is an elemental we are talking about... who knows?


I believe the description of the spell specifically mentions that you are perfectly able to act at negative HP.

Nah, just the opposite actually.
It specifically states it doesn't prevent you from collapsing unconscious at -1 HP and entering the dying state, just that you can't die from having HP damage inflicted to you.
IIRC, there's another spell that lets you do that. The combination of it and Delay Death is what the Twice-Betrayer uses to become basically immune to hp damage.
EDIT: Beastland Ferocity, from MotP, apparently.
« Last Edit: February 09, 2010, 02:25:28 PM by Agita »
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Tonymitsu

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Re: Dire help needed
« Reply #63 on: February 09, 2010, 02:37:10 PM »
In my experience, Persistant Delay Death by itself really does nothing.


Congratulations, you can now no longer die due to hit point damage.

...But, you still can fall unconscious due to it when you hit -1 (unless you have Diehard, in which case you are only disabled), and once you're unconscious most things are likely to notice you aren't quite dead.  One of them decides to perform a coup de grace.  Sure you don't care about the damage, but you now have to make a Fortitude save or die.  Oops, this is a death effect, which Delay Death can't do anything about.

Now since this is an elemental we are talking about... who knows?


I believe the description of the spell specifically mentions that you are perfectly able to act at negative HP.

Nah, just the opposite actually.
It specifically states it doesn't prevent you from collapsing unconscious at -1 HP and entering the dying state, just that you can't die from having HP damage inflicted to you.
IIRC, there's another spell that lets you do that. The combination of it and Delay Death is what the Twice-Betrayer uses to become basically immune to hp damage.
EDIT: Beastland Ferocity, from MotP, apparently.

That's in the SpC too.

Wow, it's like Diehard but better and without wasting a feat.  no wonder nobody takes diehard.

Still you'd have to find a way to get it from the druid or bard spell list.

Havok4

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Re: Dire help needed
« Reply #64 on: February 09, 2010, 03:41:00 PM »


Wow, it's like Diehard but better and without wasting a feat.  no wonder nobody takes diehard.

Still you'd have to find a way to get it from the druid or bard spell list.

Especially because shape soulmeld( Rage claws) is better than diehard in every way as well.

Kuroimaken

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Re: Dire help needed
« Reply #65 on: February 09, 2010, 03:51:44 PM »
In my experience, Persistant Delay Death by itself really does nothing.


Congratulations, you can now no longer die due to hit point damage.

...But, you still can fall unconscious due to it when you hit -1 (unless you have Diehard, in which case you are only disabled), and once you're unconscious most things are likely to notice you aren't quite dead.  One of them decides to perform a coup de grace.  Sure you don't care about the damage, but you now have to make a Fortitude save or die.  Oops, this is a death effect, which Delay Death can't do anything about.

Now since this is an elemental we are talking about... who knows?


I believe the description of the spell specifically mentions that you are perfectly able to act at negative HP.

Nah, just the opposite actually.
It specifically states it doesn't prevent you from collapsing unconscious at -1 HP and entering the dying state, just that you can't die from having HP damage inflicted to you.
IIRC, there's another spell that lets you do that. The combination of it and Delay Death is what the Twice-Betrayer uses to become basically immune to hp damage.
EDIT: Beastland Ferocity, from MotP, apparently.

That's in the SpC too.

Wow, it's like Diehard but better and without wasting a feat.  no wonder nobody takes diehard.

Still you'd have to find a way to get it from the druid or bard spell list.

Some domain probably grants it. And then there are other ways around it too. I think there's a spell called Surelife or Stillife or something like that that allows you to attack while under negative HP, but after that you die. It's a cleric spell.
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NiteCyper

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Re: Dire help needed
« Reply #66 on: February 10, 2010, 04:27:48 AM »
use one magician with "Craft Contingent spell" or "Contingency" and apply save-or-die spell to those orphans. Set condition to when they read the runes.
On that note (of kamikaze strategies), Destructive Retributive bats.

What the hell: 5 gp Yugoloth brains?
That's 50 gp for a theoretically 99.9% probable no-save, just-die spell. Synonyms: don't-save-&-die, you-must-DIE, brain-spray-&-pray,

Second quote eliminated.

Reference(s):
BoVD - p.45 - Yugoloth's brain - http://yfrog.com/58bovd45optionalmaterialcpx
« Last Edit: February 10, 2010, 04:37:26 AM by NiteCyper »
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The_Mad_Linguist

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Re: Dire help needed
« Reply #67 on: February 10, 2010, 05:53:24 AM »
Use shades to duplicate Trap the Soul?

Avoid the expensive gem component by making it an illusion.  Then give one to each of your orphans.  If the elemental eats them, that counts as accepting the gem in my book.
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Frost Wolf

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Re: Dire help needed
« Reply #68 on: February 10, 2010, 08:43:29 AM »
On that note (of kamikaze strategies), Destructive Retributive bats Orphans.


Oh hai I fixed this 4u ^_^