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Quote from: Tonymitsu on February 08, 2010, 01:31:37 PMIn my experience, Persistant Delay Death by itself really does nothing.Congratulations, you can now no longer die due to hit point damage....But, you still can fall unconscious due to it when you hit -1 (unless you have Diehard, in which case you are only disabled), and once you're unconscious most things are likely to notice you aren't quite dead. One of them decides to perform a coup de grace. Sure you don't care about the damage, but you now have to make a Fortitude save or die. Oops, this is a death effect, which Delay Death can't do anything about.Now since this is an elemental we are talking about... who knows?I believe the description of the spell specifically mentions that you are perfectly able to act at negative HP.
In my experience, Persistant Delay Death by itself really does nothing.Congratulations, you can now no longer die due to hit point damage....But, you still can fall unconscious due to it when you hit -1 (unless you have Diehard, in which case you are only disabled), and once you're unconscious most things are likely to notice you aren't quite dead. One of them decides to perform a coup de grace. Sure you don't care about the damage, but you now have to make a Fortitude save or die. Oops, this is a death effect, which Delay Death can't do anything about.Now since this is an elemental we are talking about... who knows?
Quote from: Kuroimaken on February 09, 2010, 07:50:01 AMQuote from: Tonymitsu on February 08, 2010, 01:31:37 PMIn my experience, Persistant Delay Death by itself really does nothing.Congratulations, you can now no longer die due to hit point damage....But, you still can fall unconscious due to it when you hit -1 (unless you have Diehard, in which case you are only disabled), and once you're unconscious most things are likely to notice you aren't quite dead. One of them decides to perform a coup de grace. Sure you don't care about the damage, but you now have to make a Fortitude save or die. Oops, this is a death effect, which Delay Death can't do anything about.Now since this is an elemental we are talking about... who knows?I believe the description of the spell specifically mentions that you are perfectly able to act at negative HP.Nah, just the opposite actually.It specifically states it doesn't prevent you from collapsing unconscious at -1 HP and entering the dying state, just that you can't die from having HP damage inflicted to you.
Quote from: Tonymitsu on February 09, 2010, 02:21:19 PMQuote from: Kuroimaken on February 09, 2010, 07:50:01 AMQuote from: Tonymitsu on February 08, 2010, 01:31:37 PMIn my experience, Persistant Delay Death by itself really does nothing.Congratulations, you can now no longer die due to hit point damage....But, you still can fall unconscious due to it when you hit -1 (unless you have Diehard, in which case you are only disabled), and once you're unconscious most things are likely to notice you aren't quite dead. One of them decides to perform a coup de grace. Sure you don't care about the damage, but you now have to make a Fortitude save or die. Oops, this is a death effect, which Delay Death can't do anything about.Now since this is an elemental we are talking about... who knows?I believe the description of the spell specifically mentions that you are perfectly able to act at negative HP.Nah, just the opposite actually.It specifically states it doesn't prevent you from collapsing unconscious at -1 HP and entering the dying state, just that you can't die from having HP damage inflicted to you.IIRC, there's another spell that lets you do that. The combination of it and Delay Death is what the Twice-Betrayer uses to become basically immune to hp damage.EDIT: Beastland Ferocity, from MotP, apparently.
Wow, it's like Diehard but better and without wasting a feat. no wonder nobody takes diehard.Still you'd have to find a way to get it from the druid or bard spell list.
Quote from: Agita on February 09, 2010, 02:23:34 PMQuote from: Tonymitsu on February 09, 2010, 02:21:19 PMQuote from: Kuroimaken on February 09, 2010, 07:50:01 AMQuote from: Tonymitsu on February 08, 2010, 01:31:37 PMIn my experience, Persistant Delay Death by itself really does nothing.Congratulations, you can now no longer die due to hit point damage....But, you still can fall unconscious due to it when you hit -1 (unless you have Diehard, in which case you are only disabled), and once you're unconscious most things are likely to notice you aren't quite dead. One of them decides to perform a coup de grace. Sure you don't care about the damage, but you now have to make a Fortitude save or die. Oops, this is a death effect, which Delay Death can't do anything about.Now since this is an elemental we are talking about... who knows?I believe the description of the spell specifically mentions that you are perfectly able to act at negative HP.Nah, just the opposite actually.It specifically states it doesn't prevent you from collapsing unconscious at -1 HP and entering the dying state, just that you can't die from having HP damage inflicted to you.IIRC, there's another spell that lets you do that. The combination of it and Delay Death is what the Twice-Betrayer uses to become basically immune to hp damage.EDIT: Beastland Ferocity, from MotP, apparently.That's in the SpC too.Wow, it's like Diehard but better and without wasting a feat. no wonder nobody takes diehard.Still you'd have to find a way to get it from the druid or bard spell list.
use one magician with "Craft Contingent spell" or "Contingency" and apply save-or-die spell to those orphans. Set condition to when they read the runes.
On that note (of kamikaze strategies), Destructive Retributive bats Orphans.