Author Topic: Encounter 1 - Marauder Attack  (Read 19063 times)

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BowenSilverclaw

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Re: Encounter 1 - Marauder Attack
« Reply #120 on: February 21, 2010, 08:21:06 AM »
@Bowen
[spoiler]You can't take a 5' step into difficult terrain. Isn't N10 difficult terrain?[/spoiler]
[spoiler]You're right, sorry 'bout that :embarrassed

Edited post, he managed to avoid the AoO.[/quote]
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

BowenSilverclaw

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Re: Encounter 1 - Marauder Attack
« Reply #121 on: February 21, 2010, 08:22:38 AM »
As soon as the shortsword-wielding hobgoblin lands his blow upon Yamanu, searing flames leap out from the wound and dance up the blade of the sword, shooting straight up at the hobgoblin's arm.

[spoiler]Immediate action: Fire Riposte
Melee Touch attack: 1d20(14)+7=21
Damage: 4d6(6,1,6,3)= 16 fire damage
[/spoiler]

As the flames leap up his blade and onto his arm the warrior cries out in pain as his flesh is burned.
[spoiler]Hit for 16 damage.[/spoiler]
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

BowenSilverclaw

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Re: Encounter 1 - Marauder Attack
« Reply #122 on: February 21, 2010, 04:45:03 PM »
MAP:

"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

bearsarebrown

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Re: Encounter 1 - Marauder Attack
« Reply #123 on: February 21, 2010, 06:12:02 PM »
Saru speeds out of the mist, avoiding the Hound, and reaches the large group of enemies surrounding his allies. He switches to Draconic form and spews a cloud of entangling flames. His allies are magically protected from it, as it burns and locks down the nearby goblins.

[spoiler]Whoo! I get to use Power Surge because my DB breath weapon is up next round!

Move: to L16. Should just be able to avoid the AoOs from HH1 and still make it there.
Standard: Power Surge Entangling Cone Fire Breath!
     Damage=22*1/2= 11, Entangled for 3 Rounds
     DC 23

Dragonborn weapon recharge is done.
1 round on DFA breath.

Ending turn in Birdie, need that AC![/spoiler]
« Last Edit: February 21, 2010, 07:20:04 PM by bearsarebrown »

BowenSilverclaw

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Re: Encounter 1 - Marauder Attack
« Reply #124 on: February 21, 2010, 06:17:09 PM »
As Saru lands in front of the group of warriors, he unleashes a blast of scaulding hot flames, engulfing the enemies, but leaving his allies unharmed.

[spoiler]5,6,7 and the caster are hit, like you posted in the OOC thread.

What's the DC on your Breath Weapon for half damage?
5: 13
6: 20
7: 21
INV: 14
[/spoiler]
The Hobgoblins cry out in pain as they're engulfed by the shapeshifter's breath and the invisible caster falls to the ground in a pile of molten flesh.
« Last Edit: February 24, 2010, 11:42:02 AM by BowenSilverclaw »
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

BowenSilverclaw

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Re: Encounter 1 - Marauder Attack
« Reply #125 on: February 21, 2010, 06:29:09 PM »
The hound locked in a grapple with the crab attempts to bite at the summoned creature, but it can't reach the crab in it's current position.

The other dog continues harassing Goldflower, snapping its jaws at the old woman who barely manages to stay out of reach.


[spoiler]HH2 bites at the Crab, but misses.
HH1 5-ft steps to K10 and bites at Goldflower, he misses as well.[/spoiler]

Phaedrus and Nanshork are up next.
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

PhaedrusXY

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Re: Encounter 1 - Marauder Attack
« Reply #126 on: February 21, 2010, 10:24:12 PM »
Kalal casts a spell, and directs his mount to attack the hound snapping at the giantess. [spoiler]Cast No Light, centered on the invisible dude's square, and his mule 5' step towards HH1 and full attacks.

1d20+5=21, 1d4+3=5, 1d20+5=8, 1d4+3=7

Kalal takes the damage in his delayed pool, dropping him to 46/59, I think. Will check later, and also he is granted his last readied maneuver.
[/spoiler]

Combat Stats
[spoiler]Hit Dice: 4d8+1d10+30
Hit Points: 46/59
Armor Class: 18 (10 +5 Armor +1 shield +2 Dex +3 Nat -1 Size -1 Trait -1 Flaw)
Touch AC: 9
Flatfooted AC: 16
Initiative: +4 (+2 Dex +2 Trait)
Base Attack Bonus: 4
Grapple: +7 (4 BAB +3 Str)
Speed: 20' land; 10' burrow

Attacks
[spoiler]+8 Waraxe (two-handed)(1d10+4, 20/x3)
+6 Waraxe (one-handed w/tower shield)(1d10+3, 20/x3)
Sling +4 (1d4+3) (+2 w/tower shield)

Conditional modifiers to attacks:
+1 for being on higher ground (mounted vs. non-mounted enemy)
+1 morale from auras (w/in 30' of Yamanu or Col.)
-1 to -5 with Stone Power
+1 Furious Counterstrike[/spoiler]

Maneuvers/Stances Readied/Used/Granted
[spoiler]IL: 3

Crusader Stances
Iron Guard's Glare (DS1 stance, enemies you threaten get -4 attack penalty against your allies, but not you. Enemies know this instinctively.)

Crusader Maneuvers (Readied, Granted, Expended)
Vanguard Strike (DS1, no prereq, std, if strike hits allies gain +4 (unnamed) to attack target till next turn)
Leading the Attack (WR1, if strike hits allies gain +4 morale to attack target till next turn)
Battle Leader's Charge (WR2, full-round strike/charge, +10 damage, does not provoke for movement)
Tactical Strike (WR2, if strike hits +2d6 dmg and adjacent alllies can take a free 5' step)
Foehammer (DS2, +2d6 dmg, ignores DR)

Mountain Hammer (SD2, +2d6 dmg, ignores DR and hardness)(from Stone Dragon Belt)[/spoiler]
[/spoiler]
« Last Edit: February 22, 2010, 02:08:17 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Nanshork

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Re: Encounter 1 - Marauder Attack
« Reply #127 on: February 21, 2010, 11:13:28 PM »
Goldflower guides her horse into the haze as her crab tries to squeeze the life out of the hellhound.

[spoiler]
Five foot step north.

Crab moves into target's space, as per grapple rules.  
Grapple to pin: 16  Constrict: 8
[/spoiler]

Crab stats (4 turns left)
[spoiler]
Fiendish monstrous crab, Medium
Medium Magical Beast (Extraplanar)

Hit Dice:3d8+12 (25 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +2/+10
Attack: Claw +6 melee (1d6+4)
Full Attack: 2 claws, +6 melee (1d6+4)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Constrict 2d6 +4, improved grab
Special Qualities:Amphibious, Low-light Vision, Scent, Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 8
Saves: Fort +6, Ref +1, Will +1
Abilities: Str  19, Dex 16, Con 16, Int 3, Wis  11, Cha 2
Skills: Hide +4, Spot +4
Feats:  Improved Grapple, Power Attack, ToughnessB
 
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Constrict (Ex): A monstrous crab deals damage equal to twice its normal claw damage plus its Strength bonus
on a successful grapple check.

Improved Grab (Ex): To use this ability, a monstrous crab must hit with a claw attack. It can then attempt to
start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes
a hold and can constrict.

Monstrous crabs have a +4 racial bonus on grapple checks.

Amphibious (Ex): Although monstrous crabs are aquatic, they can survive indefinitely on land.

Skills: A monstrous crab has a +4 racial bonus on Hide and Spot checks.
[/spoiler]
« Last Edit: February 24, 2010, 12:33:48 PM by Nanshork »
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BowenSilverclaw

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Re: Encounter 1 - Marauder Attack
« Reply #128 on: February 24, 2010, 11:43:33 AM »
Kalal casts a spell, and directs his mount to attack the hound snapping at the giantess. [spoiler]Cast No Light, centered on the invisible dude's square, and his mule 5' step towards HH1 and full attacks.

1d20+5=21, 1d4+3=5, 1d20+5=8, 1d4+3=7

Kalal takes the damage in his delayed pool, dropping him to 46/59, I think. Will check later, and also he is granted his last readied maneuver.
[/spoiler]

Combat Stats
[spoiler]Hit Dice: 4d8+1d10+30
Hit Points: 46/59
Armor Class: 18 (10 +5 Armor +1 shield +2 Dex +3 Nat -1 Size -1 Trait -1 Flaw)
Touch AC: 9
Flatfooted AC: 16
Initiative: +4 (+2 Dex +2 Trait)
Base Attack Bonus: 4
Grapple: +7 (4 BAB +3 Str)
Speed: 20' land; 10' burrow

Attacks
[spoiler]+8 Waraxe (two-handed)(1d10+4, 20/x3)
+6 Waraxe (one-handed w/tower shield)(1d10+3, 20/x3)
Sling +4 (1d4+3) (+2 w/tower shield)

Conditional modifiers to attacks:
+1 for being on higher ground (mounted vs. non-mounted enemy)
+1 morale from auras (w/in 30' of Yamanu or Col.)
-1 to -5 with Stone Power
+1 Furious Counterstrike[/spoiler]

Maneuvers/Stances Readied/Used/Granted
[spoiler]IL: 3

Crusader Stances
Iron Guard's Glare (DS1 stance, enemies you threaten get -4 attack penalty against your allies, but not you. Enemies know this instinctively.)

Crusader Maneuvers (Readied, Granted, Expended)
Vanguard Strike (DS1, no prereq, std, if strike hits allies gain +4 (unnamed) to attack target till next turn)
Leading the Attack (WR1, if strike hits allies gain +4 morale to attack target till next turn)
Battle Leader's Charge (WR2, full-round strike/charge, +10 damage, does not provoke for movement)
Tactical Strike (WR2, if strike hits +2d6 dmg and adjacent alllies can take a free 5' step)
Foehammer (DS2, +2d6 dmg, ignores DR)

Mountain Hammer (SD2, +2d6 dmg, ignores DR and hardness)(from Stone Dragon Belt)[/spoiler]
[/spoiler]
[spoiler]Since I just updated (the caster died), would you like to change your actions?[/spoiler]

Goldflower guides her horse into the haze as her crab tries to squeeze the life out of the hellhound.

[spoiler]
Five foot step north.

Crab moves into target's space, as per grapple rules. 
Grapple to pin: 16  Constrict: 8
[/spoiler]

Crab stats (4 turns left)
[spoiler]
Fiendish monstrous crab, Medium
Medium Magical Beast (Extraplanar)

Hit Dice:3d8+12 (25 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +2/+10
Attack: Claw +6 melee (1d6+4)
Full Attack: 2 claws, +6 melee (1d6+4)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Constrict 2d6 +4, improved grab
Special Qualities:Amphibious, Low-light Vision, Scent, Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 8
Saves: Fort +6, Ref +1, Will +1
Abilities: Str  19, Dex 16, Con 16, Int 3, Wis  11, Cha 2
Skills: Hide +4, Spot +4
Feats:  Improved Grapple, Power Attack, ToughnessB
 
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Constrict (Ex): A monstrous crab deals damage equal to twice its normal claw damage plus its Strength bonus
on a successful grapple check.

Improved Grab (Ex): To use this ability, a monstrous crab must hit with a claw attack. It can then attempt to
start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes
a hold and can constrict.

Monstrous crabs have a +4 racial bonus on grapple checks.

Amphibious (Ex): Although monstrous crabs are aquatic, they can survive indefinitely on land.

Skills: A monstrous crab has a +4 racial bonus on Hide and Spot checks.
[/spoiler]
[spoiler]You can't 5-ft step into difficult terrain. Also, moving directly north would put you into RW3's square.[/spoiler]
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Nanshork

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Re: Encounter 1 - Marauder Attack
« Reply #129 on: February 24, 2010, 11:51:42 AM »
[spoiler]
Oh, I didn't even see the compass.  I'm not a cartographer, North equals Up!  :p
[/spoiler]
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BowenSilverclaw

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Re: Encounter 1 - Marauder Attack
« Reply #130 on: February 24, 2010, 12:05:11 PM »
[spoiler]
Oh, I didn't even see the compass.  I'm not a cartographer, North equals Up!  :p
[/spoiler]
[spoiler]So I take it the horse uses a move action? Where does it end it's movement?[/spoiler]
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Nanshork

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Re: Encounter 1 - Marauder Attack
« Reply #131 on: February 24, 2010, 12:11:31 PM »
[spoiler]
Oh, I didn't even see the compass.  I'm not a cartographer, North equals Up!  :p
[/spoiler]
[spoiler]So I take it the horse uses a move action? Where does it end it's movement?[/spoiler]

[spoiler]
Wherever is the closest place I can get to and still be in the fog.
[/spoiler]
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Notes to self

PhaedrusXY

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Re: Encounter 1 - Marauder Attack
« Reply #132 on: February 24, 2010, 12:16:01 PM »
Noticing that the giantess isn't in the best of health, Kalal decides to patch her up a bit before she disappears into the fog. [spoiler]Immediate action Close Wounds for 1d4+4=6.[/spoiler]
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

BowenSilverclaw

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Re: Encounter 1 - Marauder Attack
« Reply #133 on: February 24, 2010, 12:16:54 PM »
[spoiler]
Oh, I didn't even see the compass.  I'm not a cartographer, North equals Up!  :p
[/spoiler]
[spoiler]So I take it the horse uses a move action? Where does it end it's movement?[/spoiler]

[spoiler]
Wherever is the closest place I can get to and still be in the fog.
[/spoiler]
[spoiler]You don't want to move more than 5 ft. so the Hobgob won't know where you went?[/spoiler]
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Nanshork

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Re: Encounter 1 - Marauder Attack
« Reply #134 on: February 24, 2010, 12:18:58 PM »
[spoiler]
Oh, I didn't even see the compass.  I'm not a cartographer, North equals Up!  :p
[/spoiler]
[spoiler]So I take it the horse uses a move action? Where does it end it's movement?[/spoiler]

[spoiler]
Wherever is the closest place I can get to and still be in the fog.
[/spoiler]

[spoiler]You don't want to move more than 5 ft. so the Hobgob won't know where you went?[/spoiler]

[spoiler]
In the mist equals concealment equals I'm going to turn invisible and run around anyway.
[/spoiler]
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Nanshork

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Re: Encounter 1 - Marauder Attack
« Reply #135 on: February 24, 2010, 12:32:33 PM »
Goldflower is completely changing her action.

She dismounts her horse, then with her innate powers makes herself invisible.

[spoiler]
Ride check for free dismount: 8

Dismount as a move action to square M9.

Other move action to make self invisibible for one minute.
[/spoiler]
« Last Edit: February 24, 2010, 12:37:04 PM by Nanshork »
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BowenSilverclaw

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Re: Encounter 1 - Marauder Attack
« Reply #136 on: February 24, 2010, 01:20:37 PM »
As Goldflower dismounts and vanishes into thin air, her Crab squeezes the last bit of life out of its prey.

Kalal's warmount moves into position and bloodies the hound in front of it.


[spoiler]HH2 is dying. HH1 takes 5 points of damage[/spoiler]
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

BowenSilverclaw

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Re: Encounter 1 - Marauder Attack
« Reply #137 on: February 24, 2010, 01:24:41 PM »
ROUND 6:

MAP:



Initiative:Venn and Agita are up.
« Last Edit: February 24, 2010, 01:28:37 PM by BowenSilverclaw »
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

VennDygrem

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Re: Encounter 1 - Marauder Attack
« Reply #138 on: February 24, 2010, 03:31:21 PM »
Disappearing within the cloud of shadow, even his allies cannot see Yamanu; however, they've seen this trick before, and know what's coming next.

Yamanu shifts his position slightly before loosing a volley of bladed-death at his enemies.

[spoiler]5-ft step to P19

Full ranged attack - TWF + Rapid Shot (aimed initially at BB, then RW8, then RW7, and so forth)
Enemies denied dex bonus vs. invisible foe
1d20(4)+12=16+AP=19
1d20(14)+11=25
1d20(17)+11=28

AP: 1d6(3)=3

Possible Damage:
1d4(4)+2d6(4,2)+14=26
1d3(2)+2d6(5,1)+11=19
1d3(2)+2d6(1,2)+11=16


And for good measure, Move Silently:
1d20(6)+18=24
And Hide, in case that's an issue (plus I just wanted to roll it :D)
1d20(13)+38=51

Combat Stats
[spoiler]Hit Dice: 3d8+1d10+1d6+25
Hit Points: 42/54
Armor Class: 22 (10 +5 Armor +5 Dex +1 Size +2 NA -1 Misc)
Touch AC: 15
Flatfooted AC: 17
Initiative: +10 (+5 Dex + 5 misc)
Base Attack Bonus: 4
Grapple: +1 (4 BAB +1 Str -4 Size)
Speed: 20'

Notable equipment and effects:
Ring of the Darkhidden- Invisible to Darkvision
Island of Blades (Stance)- Yamanu and Allies flank whenever adjacent to the same enemies
[/spoiler]
[/spoiler]
« Last Edit: February 24, 2010, 05:16:06 PM by VennDygrem »

BowenSilverclaw

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Re: Encounter 1 - Marauder Attack
« Reply #139 on: February 24, 2010, 04:33:32 PM »
Yamanu's volley of deadly attacks quickly and efficiently takes out the two warriors closest to him.

[spoiler]
AoO's provoked by making a ranged attack:
BB: Miss.
RW8: Hit for 10 damage.


Sorry, they're not denied their Dex bonus, so no precision damage.

BB takes 19 points of damage, and is currently dying.


BB takes 26 damage, and is dying;
RW8 takes 35 damage and is dead.[/spoiler]
« Last Edit: February 24, 2010, 06:49:30 PM by BowenSilverclaw »
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol