Is it worth delaying Divine Recovery (regain spent maneuver with a Turn attempt) by two levels to get a 4th level maneuver known instead of a 3rd? I'm thinking no...
Current build: Cleric 4/Crusader 1
Flaws: Vulnerable (-1AC), Shaky (-2 ranged)
Traits: Aggressive (+2 init, -1 AC), ?
Current Feats:
Tortured Soul (bonus for worshiping Elder Good, good version of Willing Deformity)
Earth Devotion (D) (can ignore/create difficult terrain as an immediate action 1xday +1/turn attempt)
Animal Devotion (D) (can fly as a swift action for 1 min 1xday +1/3 turn attempts)
Stand Still (1) (Instead of damage on an AoO, foe must make a Fort save (DC 10+damage) or be stopped from moving.)
Mounted Combat (flaw1)
Combat Reflexes (flaw2)
Stone Power (qualified with item) (3)
Deformity: Tall (bonus@5th) Increase reach, -1 AC.
Planned progression:
6 PrPal 1 Battle Blessing (swift action casting for all paladin spells) (3rd level spells, CL 5, IL3)
7 PrPal 2 retrain Stone Power to Practiced Spellcaster? (CL 7 (3rd level spells), IL4, 5th level Drakkensteed mount)(buy Crown of the White Raven)
8 RKV 1 pick up Thicket of Blades (CL 8 (3rd level spells), IL5, 5th level mount)
9 RKV 2 Holy Mount (stack cleric levels for paladin mount), gain maneuver known and Divine Recovery (spend Turn attempt to recover spent maneuver) (CL 9 (3rd level spells), IL6, 9th level mount)
10 PrPal 3 bonus "Elder Good" devotion feat; (CL 10 (4th level spells), IL6, 10th level mount)
11 Cleric 5 (CL 11 (4th level spells), IL7, 11th level mount)
12 RKV 3 Improved Crit or Serenity? (CL 12 (5th level spells), IL8, 11th level mount)
As indicated above, I'm thinking of retraining Stone Power to Practiced Spellcaster in a level or two, and thought I might also trade Earth Devotion for the Inquisition domain, and pick up a Dispelling Cord. That would let me cast Dispel Magic as a swift action (Battle Blessing) with a +6 to the dispel checks. Do you guys think that is more useful than Stone Power and Earth Devotion?
It depends heavily on whether we need to worry more about spellcasters, or mostly non-casters. Of course casters are more dangerous in general, but I think this module has substantial amounts of combats with lots of enemies, which the first encounter certainly hints at. So Stone Power to mitigate some damage + Earth Devotion to block chargers could come in very handy as well.
I guess I could also try to work in a level of Church Inquisitor... but it is going to be hard to find room, unless I ditch the Holy Mount feat... and maybe the mount entirely... Hmm...
Ok... with Church Inquisitor:
change to Clr 3/ChInq 1/Crus 1 after the combat. Feats stay the same, but I'll have to redo my skills. It should be easier to meet prereqs now I think, though. I'll lose a point of BAB, unfortunately. I'm not actually sure it's worth it...
Clr 3/ChInq3/Crus1/PrPal1/RKV 4 would be the final build, I think.
Jesus Christ... the skills are killing me. FUCK RKV. I'll just take a 2nd crusader level.
Cleric 4/Crus1/PrPal 2/Crus+1/PrPal+1/Cleric +3
Skills:
Knowledge (religion) 2 ranks, Knowledge (nobility and royalty) 2cc ranks, Ride 4 ranks.