Crusader w/ chaos stance and get a 1d2 weapon. Hit a cat. You never stop rolling for damage, so the cat takes infinite damage and is dead. But, since you never stop rolling for damage, the instant action of rolling takes an infinitely long time, so the cat is in some kind if temporal stasis as more and more damage is dealt to it. Sort of like Schrodinger's cat.
There's a similar thing that actually happens in Super Smash Bros. Melee for the GCN--and maybe even its sequel, Brawl--called the "Black Hole" glitch. Characters inside it are indefinitely stunned.
Anyways, I quote to point out that there's another similar thing in physics where, mathematically, a bouncing ball never stops bouncing when you repeatedly calculate halving its distance, but practically, a bouncy ball stops bouncing. The formula used for the sum of an infinite geometric series (S=a/(1-r), where S is the sum, a is the initial value (height the ball is dropped from), and r is to what height the ball will bounce) does not break a calculator because the calculator does round stuff off. In DND, you'd do the same, once your target reaches -10 hit-points, there's no need to roll more dice.
addendum: -8 GMT, 31-01-10, 10:27, not that you were rolling dice in the first place. That trick has been disputed. Lastly, the cat isn't in a temporal stasis, the world is.
addendum 2: -8 GMT, 31-01-10, 10:29, to the point of the thread, if you mean "how does one multiply indefinitely", I think that was one of the dirty tricks. One way was something like using Protean Scourges, and another would use infinite spells, but infinite spells is a trick all its own.
addendum 3: -8 GMT, 31-01-2010, 10:33,
[Post 62]
Author : Odytoboman
Date : 02-17-06 07:22 PM
Just for the record, the forum has agreed that my True Creation Artificer gp combo is faulty, or, at best, up to the DM. Just thought I'd admit defeat :weep:
Do not cry, for I have your infinite resources right here.
Infinite Stuff! : : What you need:
1) A Druid/ Master of Many Forms with 13 HD Improved Wildshape (possible at level nine with the right item)
2) The assume supernatural ability feat.
3) any object you wish to copy.
Description: My current druids nickname has become Xerox. If I need cash, I grab any mundane item, usually a high price gem. I then Improved Wildshape: Monsterous Humanoid into a Protean Scourge (MM3). My Assume supernatural ability is set to it's Split ability. For the mere cost of a single point of nonleathal damage, my character becomes two :pint: , along with equipment. Two characters, each with expensive gems. I then set down both gems and take a minute to merge, pick up both gems and repeat. : :lightbulb
And someone told me druids were poor, tree-hugging hippies. Tell that to the one that owns three castles! :
I am currently getting info on some more brokenness to the combo, but this base works.
Added Brokenness (unverified):
Infinate Army: The Protean Scourge retains its Split ability after seperating, otherwise it could not remerge. This means both copies could continue to split with the only loss being that they all cast spells as one character. One man.....One Army...... We are the Borg. You will be assimilated!
Any Magic Item: Under the current wording and rules, it is unsure weither or not this works. The only other ability that referances the duplication of a character is the fission psionic power. The only feedback I've received thus far has told me that your LESSER duplicate (the one with negative levels or something) only gets a copy of your magical items without magical properties (i.e. your ring o' 3 wishes is just a gold ring with rubies). However, the protean scourge produces two EQUAL creatures.
:help: Currently seeking feedback on the last two. :help:"
addendum 4: -8 GMT, 31-01-2010, 10:35, I think the dirty trick is called "Legion". Anyways, have fun exploring the archives now.
-8 GMT, 31-01-2010, 10:36, Reference(s):
http://dnd.columbusgaming.com/books/Character%20Optimization/Campaign%20Smashers%20The%20stuff%20that%20completely%20breaks%20the%20game.txt