I'm baaaack *evil laughter*
#16 :Who let the zombies in?!
Type of Adventure: Survival Horror
Time Period: A bit after the zombie outbreak. Prefeerabbly, PL5 and below technology or below, but can be done with higher PLs
Location: Any protection
FX level: Preferabbly none, for magic can make the zombie threat easier to deal with.
Note: This does not have to be the start of the game itself; could be mid-way through a game, or possibly even be its ending, depending on how you want it to play out. All that is required is that the players settle into a base, bunker, or some toher place where they plan on waiting out the zombies.
The players have survived the zombie outbreak in the area and have found shelter that can provide the basic needs of life, or atleast long enough until the zombies eventually die off. Over time while being in the shelter, zombies accrued around the place, as if though waiting for their dinner. It seemed to be okay, for the place seemed safe, but then one night, there comes a scream from an NPC. The zombies have somehow got in! The players must try and escape somehow depending on their surroundings; Helicopter pad somewhere on the property? get to the roof and hop from roof to roof in the area? Go down the cliffside the place is atm o the river hundreds of feet below? Perhaps have it be the last bloody battle the characters see? Up to you
#17: From The Freezer To The Desert
Type of Adventure: Post-Apocalypse
Time Period: Far enough that new societies have formed and became their own nations. Preferabbly, Max PL5 technology
Location: Nevada Desert
FX level: Magic can ruin it some
Description: The players, whetehr willingful or not, were selected to be frozen just in case Russia, Iran, Pakistan, Korea, and other countries were to nuke the U.S. into nothingness. The players find themselves in a Rip Van Buren Bunker, with the place already robbed of goods and materials except for some items (depending on how the players roll) the Players then have to survive in the desert, dealing with the natives, finding out how the world ended (perhaops conventional warfare instead of nuclear if you want to avoid mutants), and figuring out who to join in the desertand who to help.
I can provide some groups if desired; I already got an idea for a tri-alligance thing of three settlements that help[ one another out