Author Topic: 1001 D20 Modern Adventure Seeds  (Read 21902 times)

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Neema

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Re: 1001 D20 Modern Adventure Seeds
« Reply #20 on: August 21, 2008, 09:48:44 PM »
I'm baaaack *evil laughter*

#16 :Who let the zombies in?!
Type of Adventure: Survival Horror
Time Period: A bit after the zombie outbreak. Prefeerabbly, PL5 and below technology or below, but can be done with higher PLs
Location: Any protection
FX level: Preferabbly none, for magic can make the zombie threat easier to deal with.
Note: This does not have to be the start of the game itself; could be mid-way through a game, or possibly even be its ending, depending on how you want it to play out. All that is required is that the players settle into a base, bunker, or some toher place where they plan on waiting out the zombies.

The players have survived the zombie outbreak in the area and have found shelter that can provide the basic needs of life, or atleast long enough until the zombies eventually die off.  Over time while being in the shelter, zombies accrued around the place, as if though waiting for their dinner. It seemed to be okay, for the place seemed safe, but then one night, there comes a scream from an NPC. The zombies have somehow got in! The players must try and escape somehow depending on their surroundings; Helicopter pad somewhere on the property? get to the roof and hop from roof to roof in the area? Go down the cliffside the place is atm o the river hundreds of feet below? Perhaps have it be the last bloody battle the characters see? Up to you

#17: From The Freezer To The Desert
Type of Adventure: Post-Apocalypse
Time Period: Far enough that new societies have formed and became their own nations. Preferabbly, Max PL5 technology
Location: Nevada Desert
FX level: Magic can ruin it some

Description: The players, whetehr willingful or not, were selected to be frozen just in case Russia, Iran, Pakistan, Korea, and other countries were to nuke the U.S. into nothingness. The players find themselves in a Rip Van Buren Bunker, with the place already robbed of goods and materials except for some items (depending on how the players roll) the Players then have to survive in the desert, dealing with the natives, finding out how the world ended (perhaops conventional warfare instead of nuclear if you want to avoid mutants), and figuring out who to join in the desertand who to help.

I can provide some groups if desired; I already got an idea for a tri-alligance thing of three settlements that help[ one another out

Lonewolf the Hunter

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Re: 1001 D20 Modern Adventure Seeds
« Reply #21 on: August 23, 2008, 12:44:39 AM »
#18
Name: A Piece of the Action
Type of Adventure: Military, Bank heist, Action adventure.
Time Period: Any major war, hell you could even set it in the brewing Russia/NATO conflict.
Location: Any war zone appropriate to the chosen war.
FX Level: None to Low.

Description: The PC's and possibly several NPC allies have gotten hold of enemy documents detailing were a renegade commander has hidden a vast treasure of valuable knick knacks, Art objects, precious metals and gems.  Rather than turn this intelligence over to their CO, the PC's and possible NPC allies go AWOL to gain the wealth for themselves.  If the PC's get to keep the loot the final sale and laundering of the cash and treasures should increase their wealth DC's by 35 to 40 each (This works well for a campaign that is winding down any way, let the PC's retire rich) hazards to the PC's include first and foremost, being charged with looting and desertion, so they will definitely need a good cover story, as well as falling victim to the fog of war, ie being bombed by their own planes or shelled from friendly artillery positions, and of course fighting their way through the hordes of enemy positions between them and the prize, plus what ever guard the commander has left.  If you wish you can throw hard morale choices at your PC's, such as whether or not they should hope the farmer they passed won't blow the whistle or eliminate him, or if they should help fleeing refugees and political prisoners or abandon them to their own fates.     
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Lonewolf the Hunter

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Re: 1001 D20 Modern Adventure Seeds
« Reply #22 on: August 23, 2008, 06:18:19 AM »
#19
Name: Hell's Laboratory
Type: Survival Horror, Military thriller
Time Period: Now
Location: A self contained Lab and living compound
FX Level: Medium

Description: A mysterious research group has been making noise recently about being on the verge of unlocking the secrets of life and a break thru in military technology.  Long story short, recently all communication with the compound has been lost and several countries have dispatched teams to find out what has gone wrong.  Your PC's are one of these teams, however the government teams are not the only investigators, teams of corporate mercenaries, and terrorist gangs also roam the compound, and it is over run with all types of undead, and Flesh Golems, and other stranger things.  From this point on the PC's must evacuate survivors, fight off rival groups while allying with friendly ones and destroy or capture as much of the lab's research material as possible.     
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

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Doctor Monocle

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Re: 1001 D20 Modern Adventure Seeds
« Reply #23 on: August 25, 2008, 09:37:29 PM »
   :)
Nice one...very DooM.
I like it.


#19
Name: Hell's Laboratory
Type: Survival Horror, Military thriller
Time Period: Now
Location: A self contained Lab and living compound
FX Level: Medium

Description: A mysterious research group has been making noise recently about being on the verge of unlocking the secrets of life and a break thru in military technology.  Long story short, recently all communication with the compound has been lost and several countries have dispatched teams to find out what has gone wrong.  Your PC's are one of these teams, however the government teams are not the only investigators, teams of corporate mercenaries, and terrorist gangs also roam the compound, and it is over run with all types of undead, and Flesh Golems, and other stranger things.  From this point on the PC's must evacuate survivors, fight off rival groups while allying with friendly ones and destroy or capture as much of the lab's research material as possible.     
---Doctor Monocle

Lonewolf the Hunter

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Re: 1001 D20 Modern Adventure Seeds
« Reply #24 on: September 10, 2008, 12:27:48 AM »
thanx

#20
Name: A war torn lost world
Type: Adventure
Time Period: Any
Location: A concealed valley
FX Level: None to High depending on your needs

Description: Recently a handful of people have discovered a "Lost World"; Dinosaurs, Lost tribes, horrible mutants, the whole bit, and your PC's are in the middle of it, either because they were hired by one of the factions or because, they crashed in the middle.  The valley is filled with mercenaries, environmentalist, and various power company agents.  Your PC's must decide whose side they are on, weather to preserve the valley or exploit it.   
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

Lonewolf the Hunter

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Re: 1001 D20 Modern Adventure Seeds
« Reply #25 on: October 12, 2008, 01:54:29 AM »
#21
Name: The Isle of Madness
Type: Survival, Horror
Time Period: Now or near future
Location: The Secret Island fortress of a very dead mad genius.  Should be far enough away from everything that people rarely go there but, close enough to civilization that people at least knew it was inhabited.
FX Level: none to high depending on GM discretion

Description: About a decade before the adventure, the island in question was the property of a mad geneticist, however he animals he had been experimenting on got loose, massacring most of the staff, a few survived, the government that technically owns the island sweeps the whole thing under the rug and quietly quarantines the island.  Fast forward to the present, A small private plane has gone down on the island, and the family of one of the passengers- having been stone walled by the above mentioned government- approaches the PC's with an offer, or one of the PC's could have been on board the plane, as they prepare to leave they learn of a living relative of mad doctor and the last living member doc's security team, offer to join the mission.  Do to the nature of the island, the PC's must land on the shore, fight their way inland thru  a horde of mutant animals, rescue the survivors and escape and get back to the beach, or they can land a helicopter at the mad Scientist lab and fight their way inland from there.  Feel free to throw any additional complications at them

Anyone care to guess what this is based on.   
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

Lonewolf the Hunter

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Re: 1001 D20 Modern Adventure Seeds
« Reply #26 on: October 12, 2008, 02:39:20 AM »
#22
Name: "Did I miss something, When did we get to Tokyo?"
Type: Rainbow Six meets the Sci-fi channel
Time Period: Somewhere in the near future.
location: A large city, preferably one with a lot of land marks.
FX Level: Medium sounds good.

Description: A horrible monster is loose in a major metropolitan area, shedding little monsters, and flattening land marks.  In addition to monsters and destruction, looters run rampant, dodging beleaguered evacuation forces and monsters, also various cults have moved in to the area, claiming the creature is an avatar of their own dark deity come to cleanse the earth of those that will not worship it and terrorist, hoping to use the destruction all around them to gather their strength, for their own attacks.  In to this mix come the PC's an elite counter-terrorist team, with a three fold mission, gather intelligence on the creature (conventional tactics are having little effect) and the things it leaves in its wake, locate trapped civilians and get them to prearranged extraction points, and eliminate all cultist and terrorist that interfere.  You're PC's reconnaissance will decide whether the government will mount a full scale assault to rescue the city, or sacrifice it to nuclear fire in a last attempt to kill the creature.     
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

Lonewolf the Hunter

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Re: 1001 D20 Modern Adventure Seeds
« Reply #27 on: October 16, 2008, 09:49:28 PM »
Will do but will take me some time to put them into the adventure seed format.

Hey Melblen, what happened? I'm all alone in here.
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

emissary666

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Re: 1001 D20 Modern Adventure Seeds
« Reply #28 on: October 17, 2008, 12:19:19 AM »
#23
Name: "Conspiracy Agents"
Type: Conspiracy, 007, MIB
Time Period: Today
Location: Washington DC, Area 51, Agency Space Station
FX: None
PL: 6

Ever since the beginning of the Egyptian empire there has been a secret cult directing the flow of history. They go by many names but are currently known only as The Agency. Recently there was a leak in the US cell, in the DC area. With the leak already spread by the media, the PCs are the cleanup crew. They are dropped off at the Pentagon by Universal Flying Orbs, causing more of a disturbance after a high schooler posted a video of the orbs on youtube. The PCs mission is to clean up the mess by any means. They are to execute, mind wipe, and spread lies to keep the secret.
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Lonewolf the Hunter

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Re: 1001 D20 Modern Adventure Seeds
« Reply #29 on: October 22, 2008, 07:53:39 PM »
Wow, of 23 seeds on this thread 13 are mine ???
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

j0lt

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Re: 1001 D20 Modern Adventure Seeds
« Reply #30 on: December 19, 2009, 09:07:31 AM »
I don't know why I never saw this thread before...

#24
The Serpent Kingdom - Uncovered
Type: action, department 7, dungeon crawl, mystery
Time Period: now
Location: mainly Peru
FX Level: low-none

Description: An archaeologist friend of one or more of the PCs sends a message that they have uncovered a new set of Inca ruins in the mountains of Peru.  He arranges to meet the PCs when he returns to the US, but doesn't show up.  The PCs learn from some news source that a number of disappearances have occurred since the discovery of the ruins.  Department 7 sends the PCs in to investigate...
PbP Games
The Artifact (prologue) as Dr. Henry Loder, Mayan archaeologist


ragincajun2288

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Re: 1001 D20 Modern Adventure Seeds
« Reply #31 on: January 13, 2010, 02:58:50 PM »
Yeah I have never seen this thread before either. It's awesome. Good job Lonewolf.
Playing Pingo, in The Artifact Prologue.

Running Dead Earth for my old table top group.

Hinthas

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Re: 1001 D20 Modern Adventure Seeds
« Reply #32 on: January 16, 2010, 04:47:30 AM »
#25 Quarentine RL or SCOOBY'S Revenge !!!!
Type: Survival / Horror
Time: Now
Location: New York
FX LVL:Low to none

Description: http://www.foxnews.com/story/0,2933,583136,00.html?test=latestnews

Enjoy,
Doug
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AnimeSniper

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Re: 1001 D20 Modern Adventure Seeds
« Reply #33 on: January 26, 2010, 08:51:35 PM »
Copy paste from my post on the Wizards boards

0026: Apocalypse Campaign {Idea WIP with houserulings}
PC Races: Humans, other races at GM's discretion
Party Members: ?
Level: Any
Year/PL:2573/PL7-8
Concept: Awakening to see only the frosted exterior of the cryostasis coffins the PC's  are part of the EVE {Exploration for Viable Environments} unit sent out in 2327 to find habitable planets for the emigration of Sol's residents due to the depletions/exhaustment of all resources within the galaxial arm and the increasing skirmishes for the remaining resources. 

The group, returning from escorting one faction of emigres in their charge to a habitable world find that the remaining residents of SOL have devastated each other with the arsenals built up over generations.  The group upon exiting the coffins find that most of the crew {NPC's} have died to failures within the sub-protocols of the coffins OS... a few coffins are empty while others show shattered armaglass with skeletal bones while the failed ones show mummified corpses.  After exiting the Crew cryo bay #3, they find the signs of interior damage caused by explosives and moderate weapons fire along with the skeletal remains of crew forces and enemy combatents. 
The ship is found to be in a stable geosynch orbit around Europa along with several of the ship shuttle bays destroyed and missing shuttles, while the research bunker on Europa is destroyed.

The ships C&C along with the secondary C&C bridge have either been destroyed or the doors welded shut with the ships AI fragmented and all systems except life support and rudimentary functions locked down.

The crew after working to repair the damage and unlock the systems they return to Earth to find out exactly what happened and why the ship was attacked.  while exploring the damaged ship they find evidence of the attackers being radical idealists of to them an unknown.

ragincajun2288

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Re: 1001 D20 Modern Adventure Seeds
« Reply #34 on: January 27, 2010, 06:14:41 AM »
#27 (Campaign I wrote up and plan to run soon).
Name: "The Illusion of an Illusion".
Type: Conspiracy, Sci fi, action
Time Period: 4 years After Neo died to save humanity.
Location: In The Matrix.
FX: Low (But I house ruled to create bullet time powers for the players)

The PC's are Red Pills, people who have been rescued from The Matrix and are now part of the free humans living in the underground city Zion. The truce with the robots still hold true but lately many programs have been going awry, perhaps due to Neo's and Smith's clashing powers. The PC's are a crew that introduces humans in the matrix into the real world. One day a glitch in the matrix reveals a secondary wave length that is similar to the matrix coding. The PC's investigate and run into malicious programs and many un-answered questions. Recurring characters, such as The Oracle, Seraph, and The Key Maker make appearances. Eventually after many battles and investigating through the actual code of the matrix with a hacker programs help they discover the truth. In a huge twist on the movies, the PC's eventually discover that what they thought as the free world was actually another simulation and they have been jacking into another simulation from another. They were never really free at all. A program who is the God of the simulations appears and tells the players there are many simulations for all types of realities and the real world is actually uninhabitable for human life anymore, so the robots had actually been growing the humans and giving them a reality that was better than none. To apologize he offers to send the PC's to any reality they wish, having whatever they want, and their memory of their life before wiped.
Playing Pingo, in The Artifact Prologue.

Running Dead Earth for my old table top group.