Another brainstorming experiment, I though of how badass force effects are and how useful force damage is, and decided if a good mage couldn't be had with force spells as their bread and butter. After a little research, I'd compiled all the spells from the Complete Arcane, Complete Mage, and SRD. This isn't a huge amount, but it's enough to give me a basic start.
First off, the spells.
[spoiler]Level 1:
-Mage Armor (Conjuration)
-Shield (Abjuration)
-Floating Disk (Evocation)
-Magic Missile (Evocation)
Level 2:
-Luminous Swarm (Evocation) (CM)
Level 3:
-Tiny Hut (Evocation)
-Explosive Runes (Abjuration)
-Mage Armor, Greater (Conjuration) (CArc)
-Repelling Shield (Abjuration) (CM)
-Blast of Force (Evocation) (DragCompen)
-Laeral's Silverlance (City of Splendors: Waterdeep)
Level 4:
-Orb of Force (Evocation) (CArc)
-Force Missiles (Spell Compendium)
Level 5:
-Interposing Hand (Evocation)
-Wall of Force (Evocation)
-Coat of Arms (Evocation) (CM)
Level 6:
-Forceful Hand (Evocation)
Level 7:Level 8:
-Clenched Fist (Evocation)
-Telekinetic Sphere (Evocation)
-Halastar's Blacksphere (City of Splendors: Waterdeep)
Level 9:
-Crushing Hand (Evocation)
-Lash of Force (Evocation) (CM)[/spoiler]
Yes, we can has 9th level force spells, and actually, quite a number of spells are quite nice to have. That being said, a bunch of them suck. The first level spells are all solid. The third level upgrades are okay, and fit the theme, but aren't a whole bunch better, and orb of force at 4th level means you can't really chug away at blasting with it until later in your career (still, later is a nice 10d6 force damage when you do; no incorporeal miss chance, and resisted less often).
Now, just the first level spells made methink of Abjurant Champion, despite how much I dislike abjuration spells; just not enough goldies to make it a really worthwhile school. Noting that Mage Armor doesn't get the bonus (though really it should...), Argent Savant came to mind as a potential candidate. Barring the first level caster loss, the first three levels wouldn't be a bad booster for a force based mage, so in those babies go.
Now, is a force mage, somewhat limited to Evocation and a sprinkling of other spells, really a viable kind of mage, or is it more just a fun build (note: one could just choose the gems to repeat-cast and leave the rest, making it blander but a bit better, and opening up for some other options... like transmutation spells...)?
If we proceed in thinking building this is worthwhile, what kind of starter would you envision? With a probable low number of spells to cast, but a goodly number of times/day (and without most being on the duskblades class list, sigh), a sorcerer/paladin/AbjChamp/Argent Savant build, with something to fill in the last few levels sounds alright, but what are your thoughts?