Author Topic: E6 Heroes and Villains  (Read 30603 times)

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Soda

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Re: E6 Heroes and Villains
« Reply #20 on: January 07, 2010, 10:25:36 PM »


Dwarf
Dwarf Warblade 1 / Crusader 2 / Warblade +3
Str 16 Dex 10 Con 16 Int 13 Wis 10 Cha 8

Class Features
Battle Clarity, Weapon Aptitude, Furious Counterstrike, Steely Resolve 5,  Indomitable Soul, Uncanny Dodge, Battle Ardor

Feats
Power Attack (1), Stone Power (3), Leap Attack (6)

Maneuvers
(4 readied)
Moment of Perfect Mind, Sudden Leap, Emerald Razor, Mountain Hammer, Iron Heart Surge

(5 readied)
Crusader's Strike, Vanguard Strike, Charging Minotaur, Stone Bones, Leading the Attack

Stances
Iron Guard's Glare, Martial Spirit, Leading the Charge, Tactics of the Wolf

Skills
Balance +5, Concentration +12, Jump +12, Knowledge (history) +10, Knowledge (religion) +5, Tumble +9
« Last Edit: January 14, 2010, 11:07:50 AM by Soda »

Soda

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Re: E6 Heroes and Villains
« Reply #21 on: January 14, 2010, 11:27:12 AM »


Cloistered Cleric
Old Human Cloistered Cleric 6
Str 5 Dex 10 Con 12 Int 12 Wis 16 Cha 16

Base Saves
BAB +3, Fort +5, Ref +2, Will +5

Feats
Extra Turning (F), Extra Turning (F), Extend Spell (1), ??? (H), Persist Spell (3), DMM: Persist (6)

Spells -

Stat Block
[spoiler]
Medium Old Human Cloistered Cleric 6
Str 5 Dex 10 Con 12 Int 12 Wis 16 Cha 16

Init +0; Senses Spot +3, Listen +3
Languages: Common, Celestial
HP:
AC 10   Touch 10      FF 10
Fort +6, Ref +2, Will +8

Speed: 30ft
Melee: by weapon -2
Ranged: by weapon +1
BAB: +3   Grapple: +0
Abilities: Lore, Turn Undead

Qualities:
Feats: Extra Turning (F), Extra Turning (F), Extend Spell (1), ??? (H), Persist Spell (3), DMM: Persist (6)
Flaws/Traits: Noncombatant, Shaky
Skills: Concentration, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Spellcraft
Gear: [/spoiler]

Shadowhunter

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Re: E6 Heroes and Villains
« Reply #22 on: January 18, 2010, 12:17:01 PM »
Quote
Warleader

Doesn't song of the Heart require Inspire Competence?
IIRC, you need 3 levels of Bard for that, since Song of the White Raven doesn't grant you any new kinds of bardic music, only progres the ones you already have.
I find this thread to be of much win.
Though eventually, the Kobold will show up I guess.
[Spoiler]
Quote from: Runestar
the most effective optimization is the one you can actually get away with.  :smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]
[/spoiler]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.

RobbyPants

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Re: E6 Heroes and Villains
« Reply #23 on: January 18, 2010, 12:20:28 PM »
Though eventually, the Kobold will show up I guess.
I think you can do it at level 1 without being a kobold, even.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

PhaedrusXY

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Re: E6 Heroes and Villains
« Reply #24 on: January 18, 2010, 12:21:02 PM »
Quote
Warleader

Doesn't song of the Heart require Inspire Competence?
IIRC, you need 3 levels of Bard for that, since Song of the White Raven doesn't grant you any new kinds of bardic music, only progres the ones you already have.
Yeah, and the book also says that a bard can take it instead of Inspire Competence, as an ACF.
Quote
I find this thread to be of much win.
Though eventually, the Kobold will show up I guess.
:lmao

What is that old cleric planning to persist, exactly? And what domains is he going to choose? With his pitiful physical stats, I don't think 3rd level and below buffs are going to make him a very scary combatant. So he should probably focus on spellcasting. With a decent domain choice, and the Spontaneous Domain Casting ACF he could pull that off, though.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Shadowhunter

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Re: E6 Heroes and Villains
« Reply #25 on: January 18, 2010, 12:36:15 PM »
Quote
Warleader

Doesn't song of the Heart require Inspire Competence?
IIRC, you need 3 levels of Bard for that, since Song of the White Raven doesn't grant you any new kinds of bardic music, only progres the ones you already have.
Yeah, and the book also says that a bard can take it instead of Inspire Competence, as an ACF.
Quote
I find this thread to be of much win.
Though eventually, the Kobold will show up I guess.
:lmao

What is that old cleric planning to persist, exactly? And what domains is he going to choose? With his pitiful physical stats, I don't think 3rd level and below buffs are going to make him a very scary combatant. So he should probably focus on spellcasting. With a decent domain choice, and the Spontaneous Domain Casting ACF he could pull that off, though.


No, the AFC allows you to pick the feats instead of gaining knowledge of a new kind of bardic music, but you still need to meet the requirements of the feat itself.
So swaping Insp. Comp. for Song of the Heart is impossible, since SoH needs InCmp.

At least if I remeber correctly, which I give no guarantee I do.
But I'm away from my books at the moment.

Oh, and I didn't mean Pun-Pun, just your "average" Vernerable Dragonwrought Desert Kobold, Loredrake Cheesemaster.
The lvl 6 sorcerer casting as a lvl 9 sorcerer.
Nothing gamebreaking, just overpowered ;)
[Spoiler]
Quote from: Runestar
the most effective optimization is the one you can actually get away with.  :smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]
[/spoiler]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.

Shadowhunter

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Re: E6 Heroes and Villains
« Reply #26 on: February 02, 2010, 05:03:26 PM »
So a while ago, whilst reading through the E6 rules, I came across the question if it could work at capping around level 8.
The author said that it basically should work, only that epic-8 would be closer to CR 10+ encounters.

That got me thinking if not E8 would be a really awesome idea.

General pros:
4th level spells/powers/maneuvers available.
2 ability increases instead of 1.
3/4 BAB classes gains the additional attack.

Class specific pros; a bit random but what I've noted so far:
Factotums gains Cunning Surge.
Binders gains 2 soul binds at the same time.
Druids gain Large Wild Shape.
Bards Inspire Courage increase to 2.
Monks unarmed damage increase.
Dread Necromancers can actually animate undead.
Totemist gain 1 more soulmeld, 1 more essentia, 1 more bind, rebind totem 1/day.


Cons:
4th level spells and powers available.
Full BAB builds can't feel superior due to the additional attack. :p

To be more specific, not all 4th level spells and powers are gamebreaking.
But Enervation, Polymorph and it's cousin Metamorphosis, Celerity et cetera could tip the balance.

Personally, I think it would be a tad more fun playing E8, as long as those spells and powers are kept under a tight leash.


Thoughts?
[Spoiler]
Quote from: Runestar
the most effective optimization is the one you can actually get away with.  :smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]
[/spoiler]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.

wotmaniac

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Re: E6 Heroes and Villains
« Reply #27 on: February 02, 2010, 06:05:51 PM »
@ Shadow Hunter:
I've thought on this, and doing this would seem to me as somewhat problematic.
One of the appeals of e6 (other than the flavor) is the ease of use -- i.e., the DM can go on auto-pilot as far as PC powers are concerned.  Jumping it to e8, as you have pointed out, would require the DM to have to become proactive about keeping a damper on some PC powers -- which seems to run counter to the whole design concept.

now you've got characters being able to start whoring-out PrC dipping (albeit very limited), which can really start to get nasty, given the design philosophy of e6.
My take is this -- if a mid-range game is what you're looking for, then have games end by 15th level (and just slow xp if you want the game to last longer).  For what it's supposed to be, e6 does the job -- 4th-level spells are inherently put on a leash by the system by having them be allowed in only at a trickle.

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

Soda

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Re: E6 Heroes and Villains
« Reply #28 on: February 03, 2010, 02:01:19 AM »
E8 is great too. Some 4th level spells are little too strong and casters start to take over the game around this level, but it's not hard to find balance within your group. E8 definitely caps out better with everything previously mentioned (inspire courage +2, etc). I especially like 4th level maneuvers.

ninjarabbit

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Re: E6 Heroes and Villains
« Reply #29 on: February 03, 2010, 06:16:38 PM »
Ronald Ray-gun


Fire Elf cloistered cleric1/focused evoker5

Domains: elf, luck, traded knowledge domain for knowledge devotion
Barred schools: enchantment, necromancy, abjuration

str 6
dex 14
con 12
int 18
wis 12
cha 8

Feats:
1-point blank shot (elf domain), knowledge devotion, precise shot
3-improved intiative
6-split ray (wizard bonus feat), arcane thesis: scorching ray

Able to do 16d6 damage with a split-rayed scorching ray
« Last Edit: March 27, 2010, 11:03:50 PM by ninjarabbit »

Soda

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Re: E6 Heroes and Villains
« Reply #30 on: February 13, 2010, 10:47:55 AM »


Monk

Human Monk 2 / Swordsage 4
Str  Dex  Con  Int  Wis  Cha

Base Saves
BAB +4, Fort +4, Ref +7, Will +7

Feats
Sacred Vow (1), Vow of Poverty (H), Vow of Obedience (B), (B), Intuitive Attack (B), (B), (3), Vow of Chastity (B), Vow of Purity (B), (6)

Maneuvers (5 Readied)
4
2
2

Stances
2

Stat Block
[spoiler]
Medium Human Monk 2 / Swordsage 4
Str  Dex  Con  Int  Wis  Cha

Init +; Senses Spot , Listen
Languages: Common,
HP:  (6d+)
AC    Touch       FF
Fort +, Ref +, Will +

Speed: 30ft
Melee:
Ranged:
BAB: +   Grapple: +
Abilities:
Maneuvers ( Readied):
Stances:

Qualities: Unarmed Strike, AC Bonus, Flurry of Blows, Evasion, AC Bonus +6, Endure Elements, Exalted Strike, Sustenanse, Deflection +1, Discipline Focus (Weapon Focus), Quick to Act +1, Discipline Focus (Insightful Strike)
Feats:
Flaws/Traits:
Skills:
Gear: [/spoiler]


Brainpiercing

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Re: E6 Heroes and Villains
« Reply #32 on: February 23, 2010, 01:01:12 PM »
Taken directly from my current campaign, using partial Gestalt and custom stats:

Balgarad the Mean



Enlarged Human Mineral Warrior1/Adept5//Fighter1/Lion Totem1/Crusader4

Str   25
Dex   16
Con   18
Int   13
Wis   16
Cha   11

AC 26;
Attacks: Huge +1 Devoted Spirit Adamantine Spiked Chain: +17, 3D6+11; +19/3D6+21 with Battle Leader's Charge
Improved Trip +21

83 HP;

Progression:   
                                                                           
Mineral Warrior //Fighter 1: Stone Power(retr), EWP(Spiked Chain), Combat Expertise (1); Combat Ref(h), Improved Trip (b or f)
Crusader 1/Adept 1: Crusader basics   
Lion Totem 1//Adept2: Pounce, Wolf Berserker (UE), Familiar(Weasel, +2Ref)                           
Crusader 2//Adept3: Shape Soulmeld (Rageclaws)                                 
Crusader 3//Adept4
Crusader 4//Adept5: Martial Stance(Thicket of Blades), Delayed damage 10   

Maneuvers
Crusader's strike                           
Leading the Attack                           
Vanguard Strike                           
                           
Battle Leader's Charge                           
White Raven Tactics                           
                           
Stances                           
Martial Spirit                           
Ironguard's Glare                           
Thicket of Blades      

Gear of note:                     
Mithral Fullplate +2
Belt of Con+2                     
Gloves of Ogre Power+2                  
Strongarm Armbands of Might                  
Steadfast Boots
Armour + Weapon Crystals...                  


Mount: Huge Magebred Warbeast Desmodu Warbat



Str   32
Dex   24
Con   26
Int   2
Wis   14
Cha   7

AC: 28
HP: 172
Attack: Bite +14 (with 5 PA), 2D6+26;

Feats:Power Attack, Martial Study(Clinging Shadow Strike), Martial Stance(Island of Blades), Flyby Attack;




                     

Soda

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Re: E6 Heroes and Villains
« Reply #33 on: February 27, 2010, 06:15:35 PM »


Dark
Dark Human Rogue 1 / Swordsage 5
Str 11 Dex 16 Con 14 Int 10 Wis 12 Cha 10

Feats
Two-Weapon Fighting (1), Darkstalker (H), Weapon Finesse (3), Shadow Blade (6)

Maneuvers (6 readied)
Distracting Ember, Moment of Perfect Mind, Clinging Shadow Strike, Shadow Blade Technique, Sudden Leap, Wolf Fang Strike, Cloak of Deception, Drain Vitality, Shadow Jaunt, Strength Draining Strike

Stances
Child of Shadow, Island of Blades, Assassin's Stance
« Last Edit: March 01, 2010, 09:24:31 PM by Soda »

Empirate

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Re: E6 Heroes and Villains
« Reply #34 on: March 24, 2010, 11:32:52 AM »
Just want to chime into the chorus lauding the fantastic artworks you've put together!
 :clap

Oh, and the builds are not half bad, either. Except for the Cloistered Cleric, which I kind of don't get.

Gnorman

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Re: E6 Heroes and Villains
« Reply #35 on: March 25, 2010, 10:35:39 AM »
Conjurer



Lesser Tiefling Focused Conjurer 3 / Master Specialist 3

Str 8 Dex 16 Con 14 Int 18 Wis 10 Cha 8

BAB +2, Saves: Fort +4, Ref +5, Will +6

Class Features
Rapid Summoning, Enhanced Summoning

Feats
Spell Focus (Conjuration) (1), Augment Summoning (B), Cloudy Conjuration (3), Skill Focus (Spellcraft) (B), Greater Spell Focus (B), Acidic Splatter (6)

Spells - Banned Enchantment, Evocation, Abjuration
3+3+1 - Grease, Lesser Orb of Acid, Mage Armor, Wall of Smoke, Summon Monster I, Benign Transposition, Obscuring Mist
2+3+1 - Web, Glitterdust, Cloud of Bewilderment, Summon Monster II, Incendiary Slime, Kelgore's Grave Mist
1+3+1 - Stinking Cloud, Haboob, Summon Monster III, Acid Breath, Caustic Smoke

Skills
Concentration +11, Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (nature) +13, Knowledge (the planes) +13, Spellcraft +18

Shaper



Warforged Psion (Shaper) 6

Str 8 Dex 12 Con 16 Int 16 Wis 10 Cha 8

BAB +3, Saves: Fort +5, Ref +3, Will +5

Feats
Adamantine Body (1), Psicrystal Affinity (B), Boost Construct (3), Improved Psicrystal (B), Skin of the Construct (6)

Powers Known:
1: Astral Construct, Psionic Minor Creation, Vigor, Entangling Ectoplasm, Psionic Grease
2: Share Pain, Psionic Repair Damage, Damp Power, Crystalstorm
3: Time Hop, Greater Concealing Amorpha, Ectoplasmic Cocoon, Telekinetic Thrust
Skills
Concentration +12, Craft (sculpture) +12, Knowledge (architecture and engineering) +12, Knowledge (psionics) +12, Psicraft +14

Telepath



Kalashtar Psion (Telepath)

Str 8 Dex 10 Con 12 Int 16 Wis 14 Cha 12

BAB +3, Saves: Fort +3, Ref +2, Will +7

Feats
Overchannel (1), Talented (B), Boost Construct (3), Mindsight (6)

Powers Known:
1: Psionic Charm, Inertial Armor,
2: Psionic Suggestion, Brain Lock, Ego Whip
3: Crisis of Breath, False Sensory Input, Hostile Empathic Transfer
Skills
Bluff +12, Concentration +10, Diplomacy +16, Knowledge (psionics) +8, Psicraft +10, Sense Motive +10
« Last Edit: March 28, 2010, 08:56:22 PM by Gnorman »

ninjarabbit

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Re: E6 Heroes and Villains
« Reply #36 on: March 28, 2010, 04:33:28 PM »
The Supermount

Human paladin5/beastmaster1

ACF: Holy Warrior

Str 14
Dex 12
Con 14
Int 10
Wis 8
Cha 16

Feats:
1-track, power attack
3-skill focus: handle animal
Paladin bonus feat: divine might
6-devoted tracker

Your mount has +4 HD, +6 natural armor, +2 str, 6 int,

Shadowhunter

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Re: E6 Heroes and Villains
« Reply #37 on: April 17, 2010, 09:45:29 PM »
Lolth-Touched Mongrelfolk Dragonfire Adept 6:

Str:14
Dex:12
Con:28
Int:10
Wis:10
Cha:6

Feats:
1: Entagling Exhalation
3: Ability Focus (Breath Weapon)
6: Ability Training (Constitution)
1st BF: Ability Advancement (Constitution).

Breath Effects:
Frost Breath, Slow Breath.

Invocations:
Endure Exposure, Magic Insight, Draconic Flight.
[Spoiler]
Quote from: Runestar
the most effective optimization is the one you can actually get away with.  :smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]
[/spoiler]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.