Author Topic: Character Planning  (Read 57360 times)

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Chemus

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Re: Character Planning
« Reply #100 on: December 18, 2009, 03:06:22 AM »
The defensive rebuke makes you a target in melee more often. As a squishy, I appreciate that. The healing is good, average healing what, 13+7? Heal 20 damage every 2nd or 3rd round? Assuming a hit every round, anyway. Either one, really. The rebuke seems more proactive to me...

I'm considering getting the Invisibility invocation. There seems to be enough teleportation going around for now, and my other main choices are the Charm or Curse invocations. Opinions?
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The_Mad_Linguist

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Re: Character Planning
« Reply #101 on: December 18, 2009, 03:08:35 AM »
The defensive rebuke makes you a target in melee more often. As a squishy, I appreciate that. The healing is good, average healing what, 13+7? Heal 20 damage every 2nd or 3rd round? Assuming a hit every round, anyway. Either one, really. The rebuke seems more proactive to me...

I'm considering getting the Invisibility invocation. There seems to be enough teleportation going around for now, and my other main choices are the Charm or Curse invocations. Opinions?
I'm trivially in favor of any 24 hour invocations.

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The_Mad_Linguist

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Re: Character Planning
« Reply #102 on: December 18, 2009, 03:19:18 AM »
OK, I'm picking up cyrite leafweave armor.  The only possible outcomes are really cool.


Plus, it's slightly better than padded, and doesn't ahve aCF.
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VennDygrem

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Re: Character Planning
« Reply #103 on: December 18, 2009, 03:48:30 AM »
Cyrite only works on metal armor, while leafweave is only meant to replace padded, hide, or leather-types of armor, and not metal armor, so they can't be combined. Neither cyrite nor leafweave is a type of armor on its own, only armor modifications.

The_Mad_Linguist

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Re: Character Planning
« Reply #104 on: December 18, 2009, 03:56:14 AM »
leafweave seems to be listed on its own... I think you're thinking of darkleaf (not that it matters).

Well, off to try to find some sort of kickass armor with minimal ASF.  I think I'm willing to soak up to a 15% chance.
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Chemus

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Re: Character Planning
« Reply #105 on: December 18, 2009, 04:00:30 AM »
What's your budget? Githcraft (modifier, DMGII 276) grants -5% to ACF, and +1 to concentration...costs 600gp. Githcraft Mithral Breastplate (4800gp) is...15% ACF at that point. Githcraft Mithral Heavy Shield is 0% ACF too (1600gp)
« Last Edit: December 18, 2009, 04:19:50 AM by Chemus »
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The_Mad_Linguist

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Re: Character Planning
« Reply #106 on: December 18, 2009, 04:07:36 AM »
Aha!  I'll get a cyrite mithrilmist (MIC20) shirt!  


It fits so well, since the mourning created some sort of horrible mist as well, and here I have a shirt made out of metal magically infused by the mourning that lets me create a horrible magical mist!

Sure, 10% ASF, whatever.


I guess I could make it githcraft, but that doesn't really fit with the flavor, so I'll leave it as is.
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VennDygrem

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Re: Character Planning
« Reply #107 on: December 18, 2009, 04:16:06 AM »
leafweave seems to be listed on its own... I think you're thinking of darkleaf (not that it matters).

Well, off to try to find some sort of kickass armor with minimal ASF.  I think I'm willing to soak up to a 15% chance.

Leafweave is listed on its own in RoW to the extent that it shows which kinds of armor can be Leafweave. It still doesn't extend to metal armor.

The_Mad_Linguist

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Re: Character Planning
« Reply #108 on: December 18, 2009, 04:25:51 AM »
I was talking about the ECS 120 version, but whatever.  I wasn't thinking of cyrite only applying to metals, not metal substitutes like bronzewood.


Anyways, if we get that far I'm thinking my build is going to be something like
Spellthief5\DM Heir4\Blade of Orien 2.

You see, by that point I'll have a channeling rod of quicken.  BoO gives Dimension Leap as a move action, so I can do a round like this:
Move action: Dimension leap!
Swift action: Dimension Leap!
Standard Action: Dimension leap!

Now all I have to do is find something that gives me an attack or something whenever I teleport.  You'd think there'd be something like "Explosive Teleportation: whenever you arrive people need to make a reflex save or fall down" or "teleprodigy: whenever you teleport you're under the effects of a blur spell for a round per level of the teleportation effet" or "infested dimension: whenever you teleport you leave a chicken behind". 

Because teleporting an exorbitant amount of times is going to be my schtick.
« Last Edit: December 18, 2009, 05:23:22 AM by The_Mad_Linguist »
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Flay Crimsonwind

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Re: Character Planning
« Reply #109 on: December 18, 2009, 06:23:30 AM »
Make it happen TML!

So, to clarify, we're 7th level or 6th level? I'm fine with either, just wanna know if my charrie's done or not (+1 lv means a tad more gp, one more spell of choice, and a metamagic feat. Damn Metamagic, grrrr!)...

Prime32

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Re: Character Planning
« Reply #110 on: December 18, 2009, 06:30:23 AM »
This thread is the successor to the OotS discussion thread - look at the URL to see what I mean.
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Flay Crimsonwind

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Re: Character Planning
« Reply #111 on: December 18, 2009, 06:40:39 AM »
This thread is the successor to the OotS discussion thread - look at the URL to see what I mean.
HA!

BowenSilverclaw

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Re: Character Planning
« Reply #112 on: December 18, 2009, 06:44:00 AM »
I was talking about the ECS 120 version, but whatever.  I wasn't thinking of cyrite only applying to metals, not metal substitutes like bronzewood.


Anyways, if we get that far I'm thinking my build is going to be something like
Spellthief5\DM Heir4\Blade of Orien 2.

You see, by that point I'll have a channeling rod of quicken.  BoO gives Dimension Leap as a move action, so I can do a round like this:
Move action: Dimension leap!
Swift action: Dimension Leap!
Standard Action: Dimension leap!

Now all I have to do is find something that gives me an attack or something whenever I teleport.  You'd think there'd be something like "Explosive Teleportation: whenever you arrive people need to make a reflex save or fall down" or "teleprodigy: whenever you teleport you're under the effects of a blur spell for a round per level of the teleportation effet" or "infested dimension: whenever you teleport you leave a chicken behind". 

Because teleporting an exorbitant amount of times is going to be my schtick.
Sun School tactical feat works, but requires a Monk level...(happens to be what my backup character is based on :))

Also, where are Channeling Rods located?
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The_Mad_Linguist

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Re: Character Planning
« Reply #113 on: December 18, 2009, 07:26:40 AM »
Channeling rods are in ECS under dragonshard items.
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BowenSilverclaw

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Re: Character Planning
« Reply #114 on: December 18, 2009, 09:35:57 AM »
Thanks :)

*makes note for one of his many bamf builds*
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VennDygrem

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Re: Character Planning
« Reply #115 on: December 18, 2009, 12:31:47 PM »
@flay: 7th, I guess.

PhaedrusXY

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Re: Character Planning
« Reply #116 on: December 18, 2009, 01:02:32 PM »
The defensive rebuke makes you a target in melee more often. As a squishy, I appreciate that. The healing is good, average healing what, 13+7? Heal 20 damage every 2nd or 3rd round? Assuming a hit every round, anyway. Either one, really. The rebuke seems more proactive to me...
Well... I already have four swift action abilities (3 attack boosters, and WRT) and three immediate action abilities (all defensive, but only one personal. one is 1xday, though), so I expect that my swift actions are going to be used up all the time for the most part.

I also have Thicket of Blades, Combat Reflexes, and Stand Still. So if you want to get away from an enemy that I threaten, you can just move away and the enemy won't be able to follow you very easily.

And free healing is nice. This is enough that it actually could matter in combat, too. So if you get stabbed and want to get away, you can just move and I'll try to "lock down" the enemy. If you're still within 10 feet on my turn, I might get to heal you also.

So I think I'm going to stick with the healing one.

However... Defensive Rebuke + Stone Power could be... awesome. :D

God... so hard to decide! I want both! :P
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

BowenSilverclaw

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Re: Character Planning
« Reply #117 on: December 18, 2009, 01:53:26 PM »
Go with the healing ;)
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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The_Mad_Linguist

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Re: Character Planning
« Reply #118 on: December 18, 2009, 09:42:48 PM »
So, I have a +17 to knowledge Architecture and engineering from ranks, feat, masterwork tool, racial bonus and int bonus.

In addition, I'm picking up an eternal wand of ancient knowledge (magic of eberron) for an additional +5, and I'm going to mooch off draconic knowledge as well for another +6.


That brings my total bonus to +28. 


So, having never actually used the skill, what can I do by making a DC 38 check?
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Chemus

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Re: Character Planning
« Reply #119 on: December 18, 2009, 10:33:15 PM »
Knowledge isn't like craft; it doesn't allow you to make stuff. Perhaps design stuff for craftsmen to make? You'd effectively be an architect and engineer of great renown, but would need the requisite crafting skills, or someone with them, in order to make the dream come to life. Knowledges apparently allow you to learn weaknesses of stuff; so in a siege or even a dungeon crawl, you'd know how best to apply whatever force is available to bringing down/ fortifying walls, doors, ceilings, etc. Esoteric bits about construction should be at your command.

I looked in Cityscape, Complete Scoundrel and Complete Adventurer, and found no expansions of Knowledge usage. Perhaps in Complete Champion...
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