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I'd prefer you going with the Tome vampire at this point because it's not quite so crazy with ability adjustments and helps mitigate some of the immunities of the Undead type (you also heal normally, so it's easier for your fellow players to get some healing in on you). I understand wanting to playtest your template class though, so if you go with that then you're going to start with a lower PB value at the very least.
No dude, done and donner.
Just noticing that much of a boost it gives, which shouldn't have surprised me much, is a good bit of starter information. Tome vamp it is, onto full caster progression for 6 levels...
Also, what are you asking exactly about the influencing dark minded creatures? Basically, that clause takes the place of being immune to mind-affecting effects.
Just realized what I said there. Ignore that last question *uses hypnotic gaze*.....
As for the paragon class, I'd say limit the # of bloodpool points usable each round to equal class level, except for the ability to spend 4 at the beginning of the day to avoid the need to feed for the day. Hypnotic Gaze should be usable a certain number of times per day, or otherwise have a number of rounds between usage. Vampires are generally only suitable as monsters, so unfortunately I think as a PC they need to have a few limiters. I'll still allow gaseous form at will. Regeneration is Regen 2, though I'll allow this to grow later on in levels. I'd much prefer to replace it with a scaling Fast Healing ability based on character level though.
Sweet deal. Blood pool, that sounds fine, so three bloodpoints per round, you mean, yes? Also, it's wording seems to suggest all class levels and then the paragon levels are counted again. So, if I understand it right, a lv 20 character might have a bloodpool limit of 23? Just your clarification. I'd like a number of rounds between usage of hypnotic gaze better than per day (hexblade lover, what can I say? Per day is balls! Per encounter, better), maybe a scaling save per day for creatures affected more than once, or outright negation for 24 hours (though that just doesn't seem right...) if dropped or resisted, kind of like how fear works?
Regen is nice because my limbs can be bust apart and grow back to normal, but what did you have in mind for fast healing? It could always be flavored that I get fast healing which allows for backwards broken arms to bend back, or such, but not turn all damage into non-lethal. Or maybe start with scalling fast healing, and post lv 12 or something it starts turning into less healing but regen... on second thought, simplicity is best. What did you have in mind for fast healing?
Also, considered Human paragon and vamp paragon (if a human vamp I become... which I probably will...), but A) thought you karma might open up clouds at a critical time, and B) most important, couldn't stand giving up that caster level, +2 cha or no!
I'm going to say no to Mother Cyst, but yes to the bloodline feat.
Sweet, done.
Consequently, I'm going to rule out Moderate and Greater UA Bloodlines, however.
Hahaha, hadn't even considered it![/spoiler]
So yeah, I got bored at work and came up with some more ideas for my charries background... want me tyo send them on for editing, or should I still wait for your message? Just wondering which you'd prefer.
And to all, what book is DS? I'd wanted to run by our DM this "Spell Shield (DS, p 13): Give up familiar. You can sacrifice a spell slot to prevent damage equal to five times the spell level" thing I found in the The CO Cabal's Guide To Enjoying Your Sorcerer. What do you guys think? Bad? Good?
Is cityscape stuff allowed? Could I take, for example, Invisible spell? FYI, invisible spell is a +0 LA metamagic feat from Cityscape. It makes your spells... invisible.