Author Topic: Life after RSoP  (Read 5735 times)

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PhaedrusXY

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Re: Life after RSoP
« Reply #20 on: November 09, 2009, 11:42:47 PM »
If you're actually using Turn Attempts for... turning.. then Quicken Turning is one of the best feats to take IMO.

The character has 10 standard turnings and 7 Greater per day, so those aren't running out. I think Quicken Turning is a little underrated in the feat rankings in aftercrescent's (really quite excellent) Cleric Handbook. I can see where it would be a little unnecessary in some builds, but I see that feat as potentially to turn the tide of some encounters that could be TPKs, or just really ugly, into something incredibly controllable.
It, and all the other undead-focused abilities like spells, are very situational. Many of them are incredible in the right situation, but in some games you may face few or no undead, and of course in others like yours you face many. So it is very hit and miss.

For example, I'd say Hide from Undead is borderline overpowered in games that feature lots of mindless undead. A 1st level Invisibility spell that lasts 10 min/lvl and affects 1 creature/level? No saving throw for Mindless Undead? Amazing.

The thing is, any cleric can cast that spell. It takes a lot more of a character investment to burn feats on situational abilities.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Alastar

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Re: Life after RSoP
« Reply #21 on: November 10, 2009, 12:16:50 AM »
If you're actually using Turn Attempts for... turning.. then Quicken Turning is one of the best feats to take IMO.

The character has 10 standard turnings and 7 Greater per day, so those aren't running out. I think Quicken Turning is a little underrated in the feat rankings in aftercrescent's (really quite excellent) Cleric Handbook. I can see where it would be a little unnecessary in some builds, but I see that feat as potentially to turn the tide of some encounters that could be TPKs, or just really ugly, into something incredibly controllable.
It, and all the other undead-focused abilities like spells, are very situational. Many of them are incredible in the right situation, but in some games you may face few or no undead, and of course in others like yours you face many. So it is very hit and miss.

For example, I'd say Hide from Undead is borderline overpowered in games that feature lots of mindless undead. A 1st level Invisibility spell that lasts 10 min/lvl and affects 1 creature/level? No saving throw for Mindless Undead? Amazing.

The thing is, any cleric can cast that spell. It takes a lot more of a character investment to burn feats on situational abilities.


On a side note:

Fuck you!!!

 :banghead :banghead :banghead :banghead

 :D

PhaedrusXY

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Re: Life after RSoP
« Reply #22 on: November 10, 2009, 12:54:21 AM »
If you're actually using Turn Attempts for... turning.. then Quicken Turning is one of the best feats to take IMO.

The character has 10 standard turnings and 7 Greater per day, so those aren't running out. I think Quicken Turning is a little underrated in the feat rankings in aftercrescent's (really quite excellent) Cleric Handbook. I can see where it would be a little unnecessary in some builds, but I see that feat as potentially to turn the tide of some encounters that could be TPKs, or just really ugly, into something incredibly controllable.
It, and all the other undead-focused abilities like spells, are very situational. Many of them are incredible in the right situation, but in some games you may face few or no undead, and of course in others like yours you face many. So it is very hit and miss.

For example, I'd say Hide from Undead is borderline overpowered in games that feature lots of mindless undead. A 1st level Invisibility spell that lasts 10 min/lvl and affects 1 creature/level? No saving throw for Mindless Undead? Amazing.

The thing is, any cleric can cast that spell. It takes a lot more of a character investment to burn feats on situational abilities.


On a side note:

Fuck you!!!

 :banghead :banghead :banghead :banghead

 :D
:lmao This comment brought to you by the DM of the game where I just used Hide from Undead to let our entire party bypass a whole city filled with contagious fast zombies. :D

We'll probably die anyway.  ;)
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

winter_soldier

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Re: Life after RSoP
« Reply #23 on: November 10, 2009, 10:26:01 AM »
WOW. I didn't think that spell was useful for anything other than fucking up dim undead for a round or two. That seems like the type thing I'll get away with ONCE.

TheWordSlinger

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Re: Life after RSoP
« Reply #24 on: November 10, 2009, 01:08:58 PM »
Divine Oracle is a nice Prestige Class. Evasion in Heavy Armor is the major selling point.
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(And yes, Hide from Undead is nice.  :D)
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winter_soldier

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Re: Life after RSoP
« Reply #25 on: November 10, 2009, 01:38:33 PM »
When it comes down to it, the three major contenders are Church Inquisitor, Divine Oracle, and Paragnostic Disciple. PD is nice, but the abilities don't seem quite as good as the other class, and the HD is a big con for it. Divine Oracle is really good, and the Evasion in Full Plate is nothing to sneeze at. But Church Inquisitor barely squeaks past DO for me because the immunity to charms/enchantment at 2nd level is HUGE.

kurashu

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Re: Life after RSoP
« Reply #26 on: November 10, 2009, 04:47:26 PM »
Everyone forget about Knight of the Raven in Expedtion to Castle Ravenloft? You lose 1 caster level (1st), but gain full BAB/Fort/Will and gain some undead killing abilities. Not to mention a badass raven who is like a familiar. If you get a chance to check it out, bring it to your DM and ask him to transplant it. Unless, Castle Ravenloft is right next door.

winter_soldier

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Re: Life after RSoP
« Reply #27 on: November 10, 2009, 05:11:10 PM »
Hmmmmm, really don't want to lose any spell progression whatsoever, but the class sounds cool.

kurashu

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Re: Life after RSoP
« Reply #28 on: November 10, 2009, 06:46:00 PM »
It is only 1 caster level you lose. Frankly, I say it's worth it unless you've already lost a bunch of caster levels -- which it doesn't seem like you have. Stacks with cleric for Turn Undead beginning at 3rd level, so that kind of sucks. You do get a Smite Undead ability and some bonus feats from Libris Mortis or Heroes of Horror -- I don't remember, but they're reprinted in the book as well.

wackodraco

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Re: Life after RSoP
« Reply #29 on: November 10, 2009, 11:29:29 PM »
What's the overall character theme?
If you're trying to be a healer with RSoP (which is certainly the prestige class to do it, my word), Combat Medic from HoB is good, as is Paragnostic Apostle for... some things....
If you're not bound by setting, Sovereign Speaker makes me happy, but ymmv.
If your DM allows you to take a feat to cheese the requirements, Dweomerkeeper is awesome if you don't mind the BAB hit; Mantle of Spells is really what you make of it.
If you don't mind losing 1 CL, nine levels of Mythic Exemplar as an exemplar of Imdastri is not bad; +4 Saves, 1-2 Luck Rerolls, Immediate action immunity to Mind Affecting. It's not super great, but not bad either. If you don't mind the second CL loss, the Capstone is pretty cool; +2 Wis, and spontaneous casting from the Luck, Strength, and Protection domains.
Monk dip to enter Sacred Fist? If your DM rules that the text trumps the table, you get epic bonuses.

This is all very general advice; define "improves".
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winter_soldier

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Re: Life after RSoP
« Reply #30 on: November 11, 2009, 02:06:45 PM »
It is only 1 caster level you lose. Frankly, I say it's worth it unless you've already lost a bunch of caster levels -- which it doesn't seem like you have. Stacks with cleric for Turn Undead beginning at 3rd level, so that kind of sucks. You do get a Smite Undead ability and some bonus feats from Libris Mortis or Heroes of Horror -- I don't remember, but they're reprinted in the book as well.

Wow, that is a pretty strong class. I do think it's not a great fit for AOW, though. If the campaign was closer to Gothic Horror......

Wacko: Currently, the character is an incredible healer. I've noticed that he needs to expend far less energy as of late on healing, due to the Augment Healing, and the fact that I've smartened up as a player, and am expending more resources to buffing the party to prevent (and inflict) damage, rather than just react to it. The character will be taking all 10 level of Radiant Servant.....that much is a given. The extra domain, positive energy burst thing, and the Maximize AND Empower Healing at 10th level are all too good to pass up. The character functions really well as melee support (he's starting to outshine the Goliath spiked-chain monster in some regards....  :smirk), so I wanted to concentrate on that and spellcasting, and turning (to a lesser extent). The character will be a ferocious turner if I give him Quicken and Empower Turning, and Divine Energy Focus (IF my Dm allows it). All I'm really looking for are three strong levels after 17 that will do more for the character than vanilla cleric levels.

CantripN

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Re: Life after RSoP
« Reply #31 on: November 12, 2009, 11:15:44 AM »
Knight of the Raven, maybe? It's good, for sure, and you only lose 1 level of spellcasting. It's from Expedition to Ravenloft.
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PlzBreakMyCampaign

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Re: Life after RSoP
« Reply #32 on: November 12, 2009, 11:26:14 AM »
Admiral Ackbar has something to say about this PrC...
[Spoiler]
Quote
An interesting read, nice to see a civil discussion
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[/Spoiler]

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Tshern

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Re: Life after RSoP
« Reply #33 on: November 12, 2009, 11:48:44 AM »
I wouldn't trust a Mon Calamari though.

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BowenSilverclaw

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Re: Life after RSoP
« Reply #34 on: November 12, 2009, 11:49:53 AM »
I wouldn't trust a Mon Calamari though.
Yeah, Quarren are much more reliable :P
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Tshern

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Re: Life after RSoP
« Reply #35 on: November 12, 2009, 12:10:53 PM »
Or Hutts and Toydarians.

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winter_soldier

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Re: Life after RSoP
« Reply #36 on: November 12, 2009, 03:12:29 PM »
I think my character would have to be offered more candy than THAT to get in that particular van.  :D

winter_soldier

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Re: Life after RSoP
« Reply #37 on: November 23, 2009, 05:04:18 PM »
You sure took a lot of levels in Cleric.


This comment has been itching my brain.....I emailed my DM and asked him if I could rebuild my character using the rebuild rules in the PHBII if he survives the Champions Games, to a Cloistered Cleric 6/RSoP 5. I can easily compensate for the poor BAB and (slightly) less HD with spells, RSoP gets around the loss of Heavy Armor profiency, and and the added skill points will make him a more effective Knowledge Devotion off-tank.