I started at level 3 with this guy... planning on prestiging into Chameleon when I hit level 6.
I'm looking for creative combos, tricks, and overall gameplans for filling various roles.
Evil Azurin Factotum 1/Incarnate 2 (Taking two more levels of Incarnate before I start Chameleon)
The Factotum level is so that I can qualify for Chameleon much, much sooner. I also that it has the side effect of helping my skill checks since I'm not paying double for various skills like a straight Incarnate would.
STR: 16
DEX: 17
CON: 14
INT: 18
WIS: 11
CHA: 10
Feats: Able Learner, Shape Soulmeld (Worg Pelt), Trickery Devotion
Skills: 6 ranks: Disguise, Bluff, Open Lock, Disable Device, Search, Spot
4 ranks: Sense Motive, Spellcraft, Concentration, Knowledge (Arcane)
For example, I wanted to be a social lying bastard, so I took Silvertongue Mask (+2 insight to Bluff/Diplomacy + 2*ESS) along with the Necrocarnum Meld (+4 profane bonus to Bluff!), along with the Theft Gloves for good measure.
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After noticing the posting guidelines sticky immediately after posting this thread, I thought it'd be best to elaborate a bit more.
The current three levels are pretty much set in stone, and I'm leaning heavily towards proceeding, class-wise, as mentioned above, but I'm interested in clever ways to combine the Incarnate abilities (at low level) with the upcoming Chameleon abilities.
Source-wise, my DM hates to read, but is currently allowing, with the caveat of a heads-up on anything too weird, Magic of Incarnum, Races of Destiny, PHB, Spell Compendium, Magic Item Compendium, DMG. Another player at the table is also making extensive use of Libris Mortis. I've also been making heavy use of the Astral Vambraces soulmeld from Wizards.com. Additional sources of abilities would probably be allowing, as long as I don't add too many of them. The DM has extensive 2E experience, but this is his first real foray into 3.5, and I do not want to break or scare the poor fellow.
My current inventory consists of:
Healing Belt (MiC), Masterwork Thieves' Tools, Masterwork Rapier, Masterwork Greatsword, Dagger, Masterwork Studded Leather, endless food/endless water thingies from MiC, and soon I'll have masterwork tools for the Bluff and Forgery skills.
and to reiterate, what I'm primarily looking for is neat ways to combine the Chameleon and Incarnate abilities to be randomly awesome from day to day at different things, primarily focus/Bonus Feat/soulmeld/spell combinations.