Author Topic: HELP KILL MY CHARACTER! (...or help me stop you)  (Read 21327 times)

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PhaedrusXY

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #60 on: November 01, 2009, 01:03:17 AM »
Most builds on this board thou would fail a DC: 32 save with a -6 penalty. i.e they would loose.
Isn't the -6 including them failing a save vs. your Hex, though? Which is like 1x day? If they have great saves to start with, that's not a sure thing, either. That makes it -4, right?

And which ability has a DC 32? It looks like they're all either 27 or 28 in the first post. My character's saves are Fort +34, Ref +26, Will +46. So if it is a fort save, he'd have a 10% chance of failing with a -4 penalty. With the reroll every 5 rounds, he's still fairly safe, but given enough time he might fail twice in 4 rounds or less. It really would be a slow, boring fight, though. :P They're pretty similar actually. Both very defensive, and both rely on possessing people a lot.
« Last Edit: November 01, 2009, 01:07:50 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Anklebite

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #61 on: November 01, 2009, 03:40:07 AM »
anyone with two soulmelds is completely immune to your primary attack forms.

sheltered vitality makes them immune to ability damage,  magic circle is immunity to possesion; once again, you can't do shit to them.  they can kill you in about 80 different ways, but for the sake of ending the argument lets use everyone's favorite contact other plane abusing wizard.  he kills you permanently before you know you will fight him.
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Cephid Arcanis

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #62 on: November 01, 2009, 04:07:08 AM »
Most builds on this board thou would fail a DC: 32 save with a -6 penalty. i.e they would loose.
Isn't the -6 including them failing a save vs. your Hex, though? Which is like 1x day? If they have great saves to start with, that's not a sure thing, either. That makes it -4, right?

And which ability has a DC 32? It looks like they're all either 27 or 28 in the first post. My character's saves are Fort +34, Ref +26, Will +46. So if it is a fort save, he'd have a 10% chance of failing with a -4 penalty. With the reroll every 5 rounds, he's still fairly safe, but given enough time he might fail twice in 4 rounds or less. It really would be a slow, boring fight, though. :P They're pretty similar actually. Both very defensive, and both rely on possessing people a lot.

Yep you are right about -6 once hexed. before it is -2. The DC after my free action buff for all my abilities besides hex is actually DC:33. I found a cool item which pumps them.

You should post your build dude. It sounds like some fun. Maybe I can pinch some ideas too.

anyone with two soulmelds is completely immune to your primary attack forms.

sheltered vitality makes them immune to ability damage,  magic circle is immunity to possesion; once again, you can't do shit to them.
I know nothing of soulmelds, so I'll pretend they don't exist.  ;)

they can kill you in about 80 different ways,

If by 80 you mean a few, several of which I have found solutions to.
I now have a turn level of 30HD, so that fixes against all but a fully focused turning cleric of the sun. Besides that, if I am using haunt shift, I am immune to turning. I don't die from a hit that takes me below 1 hp, so that the builds relying on a single readied action and somehow manage to hit me don't kill me either. If I can score another feat or swap something out I'll take life sense so no one living can sneak up on me. Also, if I'm using haunt shift on an adamantine statue they have to hit and destroy it first. And I'm immunt to magic missile ones too now. Not many left...

wizard + contact outer plane=
...dead me, and prob anyone else too.
How can I get immunity to divination etc? any items/feats etc?

And someone mentioned immunity to force!! how?
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telehax

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #63 on: November 01, 2009, 04:18:02 AM »
And someone mentioned immunity to force!! how?

Spell Compendium, Page 98

Cephid Arcanis

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #64 on: November 01, 2009, 04:41:15 AM »
And someone mentioned immunity to force!! how?

Spell Compendium, Page 98

Looks cool, but it's 4th level arcane. Any way to get that in an item? or similar effect?
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Glutton

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #65 on: November 01, 2009, 06:01:38 AM »
We have to nuke the site from orbit. It's the only way to make sure.

cru

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #66 on: November 01, 2009, 06:58:19 AM »
Ghosts don't have a Strength score. Not because of the template itself, but due to the incorporeal subtype.
That's what I thought until I saw that example ghost in MM does...
Never go by the examples. They're wrong more often than they are right.
Let's reopen this discussion. Ghosts do have strength score. Nothing in their description says that they lose it. You only lose con.
An incorporeal creature does not have a physical body and a strength score. However, ghosts only become incorporeal when they manifest.  Their body remains on the ethereal plane.
[spoiler]http://www.wizards.com/default.asp?x=dnd/rg/20041012a
Ghosts
Thanks to its manifestation power, ghosts get most peoples' votes for the most troublesome denizens of the Ethereal Plane. The most important thing to remember about a ghost is that it is ethereal, not incorporeal, until it uses its manifestation power to move onto the Material Plane. Once a ghost does so, it becomes an incorporeal creature on the Material Plane, though it also remains on the Ethereal Plane as well. Although the ghost template lists the ghost as an incorporeal creature, it is not incorporeal until it manifests and even then it is only incorporeal with respect to the things on the Material Plane. To anyone or anything on the Ethereal, even a manifested ghost is corporeal.
[/spoiler]

Nevertheless, the ethereal plane has no gravity. This means that the 2 str probably does not affect you.
This is where the spell ghost trap (SpC) comes, making you corporeal (no SR no save). You lose the benefits of incorporeality; losing the deflection bonus to AC.
This is your gear:
9 lb - longspear
3 lb - hexbands
1 lb - vest of resistance+6 (this item does not exist, +5 is max)
2 lb - cloak of cha
1 lb - cloak of turn resistance
You're carrying 16 lb of gear. At 2 str, this is heavy load. At heavy load, your max dex is +1 and your speed is reduced to 20 ft. You lose your monk AC bonuses.
When your foe is further than 30 ft. away, you're also effectively blind, losing the dodge and arcane duelist bonuses.
We're facing an AC of 10.

Tshern

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #67 on: November 01, 2009, 08:35:29 AM »
It is worth noting that Ghost trap has a decent area, 5 feet per level, so you can be around 100 feet away from the character and then just use a splitting force bow or something.

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Cephid Arcanis

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #68 on: November 01, 2009, 09:52:21 AM »
We have to nuke the site from orbit. It's the only way to make sure.
Hope your nuke can effect ethereal and doesn't allow a save for half. ;)

When your foe is further than 30 ft. away, you're also effectively blind
It gains the incorporeal subtype. Size is unchanged."

The artical you linked to says otherwise.
If the artical is correct and I do have a strength score, then that could be a very good tactic. Either way ghost trap is nasty if it catches me while manifested. I'll have to jack up my strength to 4 (adjusts ability scores) and make my long spear dark wood so I can carry it and keep my monk AC bonus. (AC:41 or 45 buffed)

As for keeping at range and my self inflicted blindness; it looks like I screwed my self a bit. I'll just have to take life sense feat (Lib Mort) instead of the blindfold. hmmm... never enough feats. I know why everyone uses flaws...

If I was using haunt shift, then I have a good strength score, and I am not on the ethereal plane, so none of this applies. But I have the feeling that animating an object might hinder me more than it helps.

I'm sure you guys can think of heaps of ways of destroying an adamantium statue even if it has crazy touch AC and saves...
...right?
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Cephid Arcanis

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #69 on: November 01, 2009, 10:17:16 AM »
Just found a way to keep my Arcane Duellist AC as well.
I picked up uncanny dodge thanks to Surreal and Tshern's List of Stuff.
Swapped a domain for Fate Domain. Now I have true strike too. wicked!

Keep it commin guys, this build is gettin sharpened! :smirk
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Tshern

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #70 on: November 01, 2009, 11:11:09 AM »
I am inclined to believe I have nothing to do with the thread you mentioned. All honour goes to a completely different address.

And you can still be immobilised and that takes away your Uncanny dodge benefits. With Ghost trap and 9th level spells that should not be a problem.

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PhaedrusXY

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #71 on: November 01, 2009, 11:25:23 AM »
You should post your build dude. It sounds like some fun. Maybe I can pinch some ideas too.
I posted a link to it on the first page. I'm not going to repost the whole character here.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Anklebite

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #72 on: November 01, 2009, 11:53:25 AM »
time for my all-time favorite 9th level spell to make its appearance:

step 1) collect underpa cast ghost trap

step 2) cast ICEBERG

step 3) ????

step 4) profit!
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Cephid Arcanis

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #73 on: November 01, 2009, 12:24:25 PM »
You should post your build dude. It sounds like some fun. Maybe I can pinch some ideas too.
I posted a link to it on the first page. I'm not going to repost the whole character here.

Right. Missed it.
*looks over character*
Damn that is thorough. Must have taken you ages to pull together.
There are HEAPS of really cool bits (and a ton of silly broken stuff too).
I don't understand a lot of it as I'm not familiar with anima mage and other stuff.
Looks like fun thou in a really high powered campaign.

time for my all-time favorite 9th level spell to make its appearance:

step 1) collect underpa cast ghost trap

step 2) cast ICEBERG

What is iceberg? Post it please.
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ReaderOfPosts

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #74 on: November 01, 2009, 01:21:17 PM »
I have 30' blind sight, so I can see just fine while in the floor/wall/ceiling etc.


Blindsight requires line of effect, so it does not allow you to see out of solid objects.

PhaedrusXY

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #75 on: November 01, 2009, 02:18:33 PM »
Right. Missed it.
*looks over character*
Damn that is thorough. Must have taken you ages to pull together.
There are HEAPS of really cool bits (and a ton of silly broken stuff too).
I don't understand a lot of it as I'm not familiar with anima mage and other stuff.
Looks like fun thou in a really high powered campaign.
Thanks. Yeah, I've worked on that character off and on for like 3 years or something crazy. This is just the latest version of it. Earlier ones actually had Hexblade and/or Paladin of Tyranny levels in them before hitting Ur-Priest. :D And yeah, it is a really high powered campaign. We're soldiers in a war between greater powers in Hell.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Anklebite

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #76 on: November 01, 2009, 07:08:32 PM »
iceberg is a ninth level conjuration spell from frostburn.  it is my favorite spell more for flavor reasons than mechanical ones, really.
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Cephid Arcanis

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #77 on: November 01, 2009, 07:16:35 PM »
I have 30' blind sight, so I can see just fine while in the floor/wall/ceiling etc.


Blindsight requires line of effect, so it does not allow you to see out of solid objects.
t with the sur

But I have to remain in contact with the surface of objects. So I would have line off effect from the surface.
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Negative Zero

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #78 on: November 01, 2009, 08:29:00 PM »
If you have line of effect to them (to see them with blindsight), they have line of effect to you. Even if that just means that the very tip of your toe is tangent to the surface of the object, that spot can be hit.

Cephid Arcanis

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #79 on: November 01, 2009, 08:53:30 PM »
If you have line of effect to them (to see them with blindsight), they have line of effect to you. Even if that just means that the very tip of your toe is tangent to the surface of the object, that spot can be hit.

Oh shit.  :o Ok then I'm blind!. O, gods of mercy, please make me blind...

...just don't give them line of effect!!!
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