Author Topic: Enveloping Pit: Your own portable underground base  (Read 36058 times)

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Endarire

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Re: Enveloping Pit: Your own portable underground base
« Reply #60 on: October 01, 2010, 01:52:44 AM »
What's the source reference for this Enveloping Pit?
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Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
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Talore

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Re: Enveloping Pit: Your own portable underground base
« Reply #61 on: October 01, 2010, 02:50:07 AM »
What's the source reference for this Enveloping Pit?
Try Magic Item Compendium  ;)
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PhaedrusXY

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Re: Enveloping Pit: Your own portable underground base
« Reply #62 on: October 01, 2010, 11:54:50 AM »
I said in the first paragraph of the first post that it is a kobold relic from the MiC...
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Cagemarrow

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Re: Enveloping Pit: Your own portable underground base
« Reply #63 on: October 02, 2010, 04:17:04 PM »
The next trick is to make an Improved Shrink Item (everything) spell and bind that to the hem of the hole so everything inside gets reduced by 16x normal size. It then becomes a 160ft diameter by 800ft deep hole in the ground/reverse tower.

Gods_Trick

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Re: Enveloping Pit: Your own portable underground base
« Reply #64 on: October 02, 2010, 04:23:57 PM »
The next trick is to make an Improved Shrink Item (everything) spell and bind that to the hem of the hole so everything inside gets reduced by 16x normal size. It then becomes a 160ft diameter by 800ft deep hole in the ground/reverse tower.

Yes!! Then we can have it built into the torso of a adamantine statue and have shrunken party pilot it. Go go giant robo!

Caelic

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Re: Enveloping Pit: Your own portable underground base
« Reply #65 on: October 03, 2010, 12:47:43 PM »
I'd also invest in Gemjump and have a couple of readied ones--one leading TO your keep, and one leading to a safe location OUTSIDE your keep.

The tower is great, but you KNOW the DM is eventually going to have someone just fold it up on you while you're inside.  Best to have an escape hatch.

Hmm.  Now here's an interesting thought:

Placing a portable hole in a bag of holding does bad things.  Placing a bag of holding in a portable hole does bad things.

Placing a portable hole in a portable hole apparently has no ill effects.

Presumably, this would also apply to enveloping pits.

One pit opens to the outside world...and a dozen more are open inside that one, all leading to different parts of the "complex."

Why have a tower when you can have a castle?
« Last Edit: October 03, 2010, 12:53:03 PM by Caelic »

McPoyo

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Re: Enveloping Pit: Your own portable underground base
« Reply #66 on: October 03, 2010, 01:38:05 PM »
I'd also invest in Gemjump and have a couple of readied ones--one leading TO your keep, and one leading to a safe location OUTSIDE your keep.

The tower is great, but you KNOW the DM is eventually going to have someone just fold it up on you while you're inside.  Best to have an escape hatch.

Hmm.  Now here's an interesting thought:

Placing a portable hole in a bag of holding does bad things.  Placing a bag of holding in a portable hole does bad things.

Placing a portable hole in a portable hole apparently has no ill effects.

Presumably, this would also apply to enveloping pits.

One pit opens to the outside world...and a dozen more are open inside that one, all leading to different parts of the "complex."

Why have a tower when you can have a castle?
Or use telekinesis to pick up the hole and shove it into a bag of holding...or drop a bag of holding into the hole...
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
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Seven for the Barbarian-lords in their halls of stone,
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[/spoiler]

Cagemarrow

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Re: Enveloping Pit: Your own portable underground base
« Reply #67 on: October 03, 2010, 01:50:09 PM »
Which is why my tinkerer had it in a lockable carriage, as well as multiple scout homunculi with permanacied invisibility. Applied to the body before animated. Definitely a worry, but by the time we start making castles out of it we'll be able to survive in both planes, if not having an easy way back too.

nijineko

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Re: Enveloping Pit: Your own portable underground base
« Reply #68 on: October 03, 2010, 06:19:23 PM »
i've had a houserule that placing such objects within each other reduces the usable volume of secondary, tertiary, and so on by a cumulative amount. sort of like kachina (sp) dolls.

an alternative ruling i've considered is to have the cost of adding the volume of a second, third, or so on item cost the stipulated extra amount in the dmg crafting rules for adding extra abilities to an item. so that one can have a unique item that is bigger than normal.
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jojolagger

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Re: Enveloping Pit: Your own portable underground base
« Reply #69 on: October 04, 2010, 12:26:12 AM »
It is basically a 50 foot deep Portable Hole, but only creatures whose alignment is within one step of LE can open or close it. It also has some other functions that we don't care about, because it's a 50 foot deep Portable Hole that only costs 3,600 gold.
Am I the only one who saw that and thought about how special item restriction only reduce the cost by 30%
Reverse engineered, that's about 5150 gp, but with no alignment restriction.
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The_Mad_Linguist

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Re: Enveloping Pit: Your own portable underground base
« Reply #70 on: October 04, 2010, 12:59:56 AM »
It is basically a 50 foot deep Portable Hole, but only creatures whose alignment is within one step of LE can open or close it. It also has some other functions that we don't care about, because it's a 50 foot deep Portable Hole that only costs 3,600 gold.
Am I the only one who saw that and thought about how special item restriction only reduce the cost by 30%
Reverse engineered, that's about 5150 gp, but with no alignment restriction.
The DC is low enough to emulate an alignment that you'll seldom care.  Just stick it the opening as a 1' diameter hole on a shield and forget about it.
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jojolagger

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Re: Enveloping Pit: Your own portable underground base
« Reply #71 on: October 04, 2010, 02:02:26 AM »
It is basically a 50 foot deep Portable Hole, but only creatures whose alignment is within one step of LE can open or close it. It also has some other functions that we don't care about, because it's a 50 foot deep Portable Hole that only costs 3,600 gold.
Am I the only one who saw that and thought about how special item restriction only reduce the cost by 30%
Reverse engineered, that's about 5150 gp, but with no alignment restriction.
The DC is low enough to emulate an alignment that you'll seldom care.  Just stick it the opening as a 1' diameter hole on a shield and forget about it.
5% chance of failure every time (except artificer or warlock) and in that case you can't use it for the rest of the day. Are you really saying that avoiding that isn't worth 1550 gp?
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
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Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

The_Mad_Linguist

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Re: Enveloping Pit: Your own portable underground base
« Reply #72 on: October 04, 2010, 02:09:49 AM »
It is basically a 50 foot deep Portable Hole, but only creatures whose alignment is within one step of LE can open or close it. It also has some other functions that we don't care about, because it's a 50 foot deep Portable Hole that only costs 3,600 gold.
Am I the only one who saw that and thought about how special item restriction only reduce the cost by 30%
Reverse engineered, that's about 5150 gp, but with no alignment restriction.
The DC is low enough to emulate an alignment that you'll seldom care.  Just stick it the opening as a 1' diameter hole on a shield and forget about it.
5% chance of failure every time (except artificer or warlock) and in that case you can't use it for the rest of the day. Are you really saying that avoiding that isn't worth 1550 gp?
It's worth avoiding convincing your DM to use the item creation guidelines.

And, again, how many times do you need to change the size of the entrance to your extradimensional space?  If a 1' diameter hole is too small, a 2' diameter hole on a tower shield should work. 

If you really need to change it, cast a guidance of the avatar on the rogue or something.
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PhaedrusXY

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Re: Enveloping Pit: Your own portable underground base
« Reply #73 on: October 04, 2010, 02:20:23 AM »
It is basically a 50 foot deep Portable Hole, but only creatures whose alignment is within one step of LE can open or close it. It also has some other functions that we don't care about, because it's a 50 foot deep Portable Hole that only costs 3,600 gold.
Am I the only one who saw that and thought about how special item restriction only reduce the cost by 30%
Reverse engineered, that's about 5150 gp, but with no alignment restriction.
The DC is low enough to emulate an alignment that you'll seldom care.  Just stick it the opening as a 1' diameter hole on a shield and forget about it.
5% chance of failure every time (except artificer or warlock) and in that case you can't use it for the rest of the day. Are you really saying that avoiding that isn't worth 1550 gp?
Rolling a 1 isn't an automatic failure on skill checks. If you can beat it when rolling a 1, you never fail.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

snakeman830

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Re: Enveloping Pit: Your own portable underground base
« Reply #74 on: October 04, 2010, 10:05:01 AM »
It is basically a 50 foot deep Portable Hole, but only creatures whose alignment is within one step of LE can open or close it. It also has some other functions that we don't care about, because it's a 50 foot deep Portable Hole that only costs 3,600 gold.
Am I the only one who saw that and thought about how special item restriction only reduce the cost by 30%
Reverse engineered, that's about 5150 gp, but with no alignment restriction.
The DC is low enough to emulate an alignment that you'll seldom care.  Just stick it the opening as a 1' diameter hole on a shield and forget about it.
5% chance of failure every time (except artificer or warlock) and in that case you can't use it for the rest of the day. Are you really saying that avoiding that isn't worth 1550 gp?
Rolling a 1 isn't an automatic failure on skill checks. If you can beat it when rolling a 1, you never fail.
And the note on UMD and natural 1's only applies if you fail on said 1.
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McPoyo

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Re: Enveloping Pit: Your own portable underground base
« Reply #75 on: October 04, 2010, 11:40:03 AM »
It is basically a 50 foot deep Portable Hole, but only creatures whose alignment is within one step of LE can open or close it. It also has some other functions that we don't care about, because it's a 50 foot deep Portable Hole that only costs 3,600 gold.
Am I the only one who saw that and thought about how special item restriction only reduce the cost by 30%
Reverse engineered, that's about 5150 gp, but with no alignment restriction.
The DC is low enough to emulate an alignment that you'll seldom care.  Just stick it the opening as a 1' diameter hole on a shield and forget about it.
5% chance of failure every time (except artificer or warlock) and in that case you can't use it for the rest of the day. Are you really saying that avoiding that isn't worth 1550 gp?
Rolling a 1 isn't an automatic failure on skill checks. If you can beat it when rolling a 1, you never fail.
And the note on UMD and natural 1's only applies if you fail on said 1.
Actually, the note on UMD regarding natural ones only applies to spell-trigger items. This is not a spell-trigger item.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Sinfire Titan

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Re: Enveloping Pit: Your own portable underground base
« Reply #76 on: October 04, 2010, 03:18:37 PM »
It is basically a 50 foot deep Portable Hole, but only creatures whose alignment is within one step of LE can open or close it. It also has some other functions that we don't care about, because it's a 50 foot deep Portable Hole that only costs 3,600 gold.
Am I the only one who saw that and thought about how special item restriction only reduce the cost by 30%
Reverse engineered, that's about 5150 gp, but with no alignment restriction.
The DC is low enough to emulate an alignment that you'll seldom care.  Just stick it the opening as a 1' diameter hole on a shield and forget about it.
5% chance of failure every time (except artificer or warlock) and in that case you can't use it for the rest of the day. Are you really saying that avoiding that isn't worth 1550 gp?
Rolling a 1 isn't an automatic failure on skill checks. If you can beat it when rolling a 1, you never fail.
And the note on UMD and natural 1's only applies if you fail on said 1.
Actually, the note on UMD regarding natural ones only applies to spell-trigger items. This is not a spell-trigger item.
Goddamn the Devs had their heads up their asses early on. In hindsight, they still do. Just not as deep.


[spoiler][/spoiler]

The_Mad_Linguist

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Re: Enveloping Pit: Your own portable underground base
« Reply #77 on: October 04, 2010, 05:47:34 PM »
See their ruling in the PHB on using UMD to spend phantom turn attempts.
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Benly

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Re: Enveloping Pit: Your own portable underground base
« Reply #78 on: October 04, 2010, 10:07:44 PM »
And, again, how many times do you need to change the size of the entrance to your extradimensional space?  If a 1' diameter hole is too small, a 2' diameter hole on a tower shield should work. 

This is only a good idea if you assume that the space inside a Portable Hole generates its own gravity towards the bottom of the hole rather than being affected by the dominant gravity of the area in which it's set up. If you assume that it generates its own gravity and that it can be set on a vertical surface (which is a necessary prerequisite assumption to putting it on the back of your shield), a portable hole becomes an easy and cheap reverse-gravity-hallway trap, which seems unlikely to be the intent given that Reverse Gravity is not on its list of requirements.

Given the lack of Reverse Gravity in a hole's requirements, it seems likely that a Portable Hole (and thus an Enveloping Pit) assumes the gravity of the area where the hole is set up. This makes building your tower in one and then setting it up sideways a terrible idea, unless you have Krazy Glued everything in your tower in place.

I see two options for dealing with this: a custom Portable Hole involving gravity magic of some kind (in which case you're dealing with the custom item creation rules anyway) or only set up your hole on a horizontal surface, which precludes using a tower shield.

archangel.arcanis

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Re: Enveloping Pit: Your own portable underground base
« Reply #79 on: October 04, 2010, 10:26:02 PM »
^^well that is some random spam in the thread.

Now for the portable hole since it is an extra dimensional space it would have its own gravity once in it, but the fabric of the hole would be subject to the plane it is on.
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