Author Topic: The Morph Ball: A potentially humerous trick  (Read 15652 times)

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Sinfire Titan

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The Morph Ball: A potentially humerous trick
« on: October 20, 2009, 07:29:42 PM »
Quote from: Magic Item Compendium


Take you average Monk. Buy him an Amulet of Natural Attacks. Apply this ability to it.



Activate your Morph Ball. The only snag I see is the item "shrinks to two sizes smaller than you", which has the potential side effect of screwing you over.


[spoiler][/spoiler]

Agita

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Re: The Morph Ball: A potentially humerous trick
« Reply #1 on: October 20, 2009, 07:37:34 PM »
Aside from that,t he first idea that comes to mind would be to put the ability on a batch of shuriken (for cost) and tell someone they're food pills. :D
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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Prime32

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Re: The Morph Ball: A potentially humerous trick
« Reply #2 on: October 20, 2009, 08:28:14 PM »
Sizing also works. :D

While we're on "give weapon properties to people" I had the idea of an artificer/hulking hurler who picks someone up, turns them into a +1 explosive weapon and uses their capstone ability to attack every grain of sand in a desert. :p

This is another possible abuse of Fiend of Possession - give the host weapon properties. Heck, you could kill commoners with hugs if you got a fiend to enchant you as an unholy weapon. :D
« Last Edit: October 20, 2009, 08:31:17 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

SorO_Lost

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Re: The Morph Ball: A potentially humerous trick
« Reply #3 on: October 21, 2009, 01:35:58 AM »
Morphing & Metalline on a warforged would probably work the best.

Interestingly enough, Complete Mage has an Invocation that allows a warlock to separate his hand, consider using Fleshgrinding with it along with the ideas posted over in the Mr Negative thread...
 :)
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

Balmas

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Re: The Morph Ball: A potentially humerous trick
« Reply #4 on: October 21, 2009, 01:37:33 AM »
And now we have a variant of the commoner bomb. 3 million monks, all compacted down to a 5 foot cube. 3 million commoners say the command words, and BOOM!
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The_Mad_Linguist

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Re: The Morph Ball: A potentially humerous trick
« Reply #5 on: October 21, 2009, 02:01:58 AM »
And now we have a variant of the commoner bomb. 3 million monks, all compacted down to a 5 foot cube. 3 million commoners say the command words, and BOOM!
Finally, a viable use for monk levels.
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Re: The Morph Ball: A potentially humerous trick
« Reply #6 on: October 21, 2009, 03:58:39 AM »
What is we added this to a collasal pole arm... you, a medium creature uses the hideaway ability, it shrinks, then when ever you need a spear larger than a tree, it's there.
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

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Re: The Morph Ball: A potentially humerous trick
« Reply #7 on: October 21, 2009, 10:07:27 AM »
What is we added this to a collasal pole arm... you, a medium creature uses the hideaway ability, it shrinks, then when ever you need a spear larger than a tree, it's there.
It's the new (reusable) Feather Token (Tree)! :D
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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Re: The Morph Ball: A potentially humerous trick
« Reply #8 on: October 21, 2009, 11:40:55 AM »
What is we added this to a collasal pole arm... you, a medium creature uses the hideaway ability, it shrinks, then when ever you need a spear larger than a tree, it's there.
It's the new (reusable) Feather Token (Tree)! :D
Plus it makes the commoner railgun more effective.
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

Pulling off Pun-pun in 26 rounds

N00bs, because all gamers have to start somewhere

"Any sufficiently analyzed magic is indistinguishable from Science!"

Remember, Mobs are at least as stupid as their dumbest member.

Prime32

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Re: The Morph Ball: A potentially humerous trick
« Reply #9 on: October 21, 2009, 11:42:33 AM »
I had a character concept for a druid who stole a toothpick-sized piece of livewood and enchanted it as a Fine +1 sizing quarterstaff. It still counts as a living tree, so he can use it for transport via plants/tree stride as applicable (and then call it back to him with Drawmij's instant summons if he wants). Plus you get to imitate the Monkey King - that's always good. :p
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

veekie

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Re: The Morph Ball: A potentially humerous trick
« Reply #10 on: October 21, 2009, 12:14:48 PM »
What you want to do with it is really get the biggest damned spear you can find.
Sleight of Hand puts it in someone's pants(3 guesses where the pointy end goes), Command word does the rest.

Though I suppose a hammer works too, via airdrop.
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[spoiler]
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Epigenentheto, apoleia keraune hos timeis pteirei.
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Khiliarkhou Astrape!
[/spoiler]

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PhaedrusXY

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Re: The Morph Ball: A potentially humerous trick
« Reply #11 on: October 21, 2009, 12:15:52 PM »
I had a character concept for a druid who stole a toothpick-sized piece of livewood and enchanted it as a Fine +1 sizing quarterstaff. It still counts as a living tree, so he can use it for transport via plants/tree stride as applicable (and then call it back to him with Drawmij's instant summons if he wants). Plus you get to imitate the Monkey King - that's always good. :p
That sounds awesome. :D
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Risada

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Re: The Morph Ball: A potentially humerous trick
« Reply #12 on: October 21, 2009, 12:22:26 PM »
What you want to do with it is really get the biggest damned spear you can find.
Sleight of Hand puts it in someone's pants(3 guesses where the pointy end goes), Command word does the rest.

Ouch...that hurts  :lmao

Nanshork

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Re: The Morph Ball: A potentially humerous trick
« Reply #13 on: October 21, 2009, 03:22:01 PM »
I had a character concept for a druid who stole a toothpick-sized piece of livewood and enchanted it as a Fine +1 sizing quarterstaff. It still counts as a living tree, so he can use it for transport via plants/tree stride as applicable (and then call it back to him with Drawmij's instant summons if he wants). Plus you get to imitate the Monkey King - that's always good. :p


...I read a book with that guy and his size changing quarterstaff back in Junior High!
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Balmas

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Re: The Morph Ball: A potentially humerous trick
« Reply #14 on: October 23, 2009, 10:35:20 PM »
And now we have a variant of the commoner bomb. 3 million monks, all compacted down to a 5 foot cube. 3 million commoners say the command words, and BOOM!
Finally, a viable use for monk levels.

Play nice with monks, or they'll start hitting you for 24d8 points of damage. (If you can't do this, then you aren't trying hard enough. (Lessee, expansion, greater mighty wallop, monk's belt, improved natural attack, warshaper...)
"You know, in the old days we relied on ingenuity rather than feats, the strength stat used a forward slash as a decimal point, and there were no such things as Drow.

"I miss the old days." ~Thaco, Goblins


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www.raizap.com/sdamned!

The_Mad_Linguist

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Re: The Morph Ball: A potentially humerous trick
« Reply #15 on: October 23, 2009, 10:41:54 PM »
I'm sorry, I can't hear you over the sound of my telekinetic monk juggling.

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Re: The Morph Ball: A potentially humerous trick
« Reply #16 on: October 24, 2009, 01:03:28 AM »
And now we have a variant of the commoner bomb. 3 million monks, all compacted down to a 5 foot cube. 3 million commoners say the command words, and BOOM!
Unlimited Monk Works?
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Risada

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Re: The Morph Ball: A potentially humerous trick
« Reply #17 on: October 24, 2009, 01:11:04 AM »
And now we have a variant of the commoner bomb. 3 million monks, all compacted down to a 5 foot cube. 3 million commoners say the command words, and BOOM!
Unlimited Monk Works?

Dammit this one got me cracking up  :lmao

Viletta Vadim

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Re: The Morph Ball: A potentially humerous trick
« Reply #18 on: October 28, 2009, 12:18:47 PM »
For unarmed strike buffing, I've always liked throwing.  ROCKET PUNCH!  Returning is optional.

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Re: The Morph Ball: A potentially humerous trick
« Reply #19 on: October 28, 2009, 02:56:31 PM »
You just need Warblade levels to do that with the proper manuvers.
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